mirror of
https://github.com/diamondburned/arikawa.git
synced 2024-11-27 17:23:00 +00:00
400 lines
10 KiB
Go
400 lines
10 KiB
Go
// Package gateway handles the Discord gateway (or Websocket) connection, its
|
|
// events, and everything related to it. This includes logging into the
|
|
// Websocket.
|
|
//
|
|
// This package does not abstract events and function handlers; instead, it
|
|
// leaves that to the session package. This package exposes only a single Events
|
|
// channel.
|
|
package gateway
|
|
|
|
import (
|
|
"context"
|
|
"net/http"
|
|
"net/url"
|
|
"sync"
|
|
"time"
|
|
|
|
"github.com/diamondburned/arikawa/api"
|
|
"github.com/diamondburned/arikawa/discord"
|
|
"github.com/diamondburned/arikawa/utils/httputil"
|
|
"github.com/diamondburned/arikawa/utils/json"
|
|
"github.com/diamondburned/arikawa/utils/wsutil"
|
|
"github.com/pkg/errors"
|
|
)
|
|
|
|
var (
|
|
EndpointGateway = api.Endpoint + "gateway"
|
|
EndpointGatewayBot = api.EndpointGateway + "/bot"
|
|
|
|
Version = "6"
|
|
Encoding = "json"
|
|
// Compress = "zlib-stream"
|
|
)
|
|
|
|
var (
|
|
ErrMissingForResume = errors.New("missing session ID or sequence for resuming")
|
|
ErrWSMaxTries = errors.New("max tries reached")
|
|
)
|
|
|
|
// BotData contains the GatewayURL as well as extra metadata on how to
|
|
// shard bots.
|
|
type BotData struct {
|
|
URL string `json:"url"`
|
|
Shards int `json:"shards,omitempty"`
|
|
StartLimit *SessionStartLimit `json:"session_start_limit"`
|
|
}
|
|
|
|
// SessionStartLimit is the information on the current session start limit. It's
|
|
// used in BotData.
|
|
type SessionStartLimit struct {
|
|
Total int `json:"total"`
|
|
Remaining int `json:"remaining"`
|
|
ResetAfter discord.Milliseconds `json:"reset_after"`
|
|
}
|
|
|
|
// URL asks Discord for a Websocket URL to the Gateway.
|
|
func URL() (string, error) {
|
|
var g BotData
|
|
|
|
return g.URL, httputil.NewClient().RequestJSON(
|
|
&g, "GET",
|
|
EndpointGateway,
|
|
)
|
|
}
|
|
|
|
// BotURL fetches the Gateway URL along with extra metadata. The token
|
|
// passed in will NOT be prefixed with Bot.
|
|
func BotURL(token string) (*BotData, error) {
|
|
var g *BotData
|
|
|
|
return g, httputil.NewClient().RequestJSON(
|
|
&g, "GET",
|
|
EndpointGatewayBot,
|
|
httputil.WithHeaders(http.Header{
|
|
"Authorization": {token},
|
|
}),
|
|
)
|
|
}
|
|
|
|
type Gateway struct {
|
|
WS *wsutil.Websocket
|
|
WSTimeout time.Duration
|
|
|
|
// All events sent over are pointers to Event structs (structs suffixed with
|
|
// "Event"). This shouldn't be accessed if the Gateway is created with a
|
|
// Session.
|
|
Events chan Event
|
|
|
|
// SessionID is used to store the session ID received after Ready. It is not
|
|
// thread-safe.
|
|
SessionID string
|
|
|
|
Identifier *Identifier
|
|
Sequence *Sequence
|
|
|
|
PacerLoop wsutil.PacemakerLoop
|
|
|
|
ErrorLog func(err error) // default to log.Println
|
|
|
|
// AfterClose is called after each close. Error can be non-nil, as this is
|
|
// called even when the Gateway is gracefully closed. It's used mainly for
|
|
// reconnections or any type of connection interruptions.
|
|
AfterClose func(err error) // noop by default
|
|
|
|
// Filled by methods, internal use
|
|
waitGroup *sync.WaitGroup
|
|
}
|
|
|
|
// NewGatewayWithIntents creates a new Gateway with the given intents and the
|
|
// default stdlib JSON driver. Refer to NewGatewayWithDriver and AddIntents.
|
|
func NewGatewayWithIntents(token string, intents ...Intents) (*Gateway, error) {
|
|
g, err := NewGateway(token)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
for _, intent := range intents {
|
|
g.AddIntent(intent)
|
|
}
|
|
|
|
return g, nil
|
|
}
|
|
|
|
// NewGateway creates a new Gateway with the default stdlib JSON driver. For
|
|
// more information, refer to NewGatewayWithDriver.
|
|
func NewGateway(token string) (*Gateway, error) {
|
|
URL, err := URL()
|
|
if err != nil {
|
|
return nil, errors.Wrap(err, "failed to get gateway endpoint")
|
|
}
|
|
|
|
// Parameters for the gateway
|
|
param := url.Values{
|
|
"v": {Version},
|
|
"encoding": {Encoding},
|
|
}
|
|
|
|
// Append the form to the URL
|
|
URL += "?" + param.Encode()
|
|
|
|
return NewCustomGateway(URL, token), nil
|
|
}
|
|
|
|
func NewCustomGateway(gatewayURL, token string) *Gateway {
|
|
return &Gateway{
|
|
WS: wsutil.NewCustom(wsutil.NewConn(), gatewayURL),
|
|
WSTimeout: wsutil.WSTimeout,
|
|
|
|
Events: make(chan Event, wsutil.WSBuffer),
|
|
Identifier: DefaultIdentifier(token),
|
|
Sequence: NewSequence(),
|
|
|
|
ErrorLog: wsutil.WSError,
|
|
AfterClose: func(error) {},
|
|
}
|
|
}
|
|
|
|
// AddIntent adds a Gateway Intent before connecting to the Gateway. As
|
|
// such, this function will only work before Open() is called.
|
|
func (g *Gateway) AddIntent(i Intents) {
|
|
g.Identifier.Intents |= i
|
|
}
|
|
|
|
// Close closes the underlying Websocket connection.
|
|
func (g *Gateway) Close() error {
|
|
wsutil.WSDebug("Trying to close.")
|
|
|
|
// Check if the WS is already closed:
|
|
if g.waitGroup == nil && g.PacerLoop.Stopped() {
|
|
wsutil.WSDebug("Gateway is already closed.")
|
|
|
|
g.AfterClose(nil)
|
|
return nil
|
|
}
|
|
|
|
// If the pacemaker is running:
|
|
if !g.PacerLoop.Stopped() {
|
|
wsutil.WSDebug("Stopping pacemaker...")
|
|
|
|
// Stop the pacemaker and the event handler
|
|
g.PacerLoop.Stop()
|
|
|
|
wsutil.WSDebug("Stopped pacemaker.")
|
|
}
|
|
|
|
wsutil.WSDebug("Waiting for WaitGroup to be done.")
|
|
|
|
// This should work, since Pacemaker should signal its loop to stop, which
|
|
// would also exit our event loop. Both would be 2.
|
|
g.waitGroup.Wait()
|
|
|
|
// Mark g.waitGroup as empty:
|
|
g.waitGroup = nil
|
|
|
|
wsutil.WSDebug("WaitGroup is done. Closing the websocket.")
|
|
|
|
err := g.WS.Close()
|
|
g.AfterClose(err)
|
|
return err
|
|
}
|
|
|
|
// Reconnect tries to reconnect forever. It will resume the connection if
|
|
// possible. If an Invalid Session is received, it will start a fresh one.
|
|
func (g *Gateway) Reconnect() {
|
|
for {
|
|
if err := g.ReconnectCtx(context.Background()); err != nil {
|
|
g.ErrorLog(err)
|
|
} else {
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// ReconnectCtx attempts to reconnect until context expires. If context cannot
|
|
// expire, then the gateway will try to reconnect forever.
|
|
func (g *Gateway) ReconnectCtx(ctx context.Context) (err error) {
|
|
wsutil.WSDebug("Reconnecting...")
|
|
|
|
// Guarantee the gateway is already closed. Ignore its error, as we're
|
|
// redialing anyway.
|
|
g.Close()
|
|
|
|
for i := 1; ; i++ {
|
|
select {
|
|
case <-ctx.Done():
|
|
return err
|
|
default:
|
|
}
|
|
|
|
wsutil.WSDebug("Trying to dial, attempt", i)
|
|
|
|
// Condition: err == ErrInvalidSession:
|
|
// If the connection is rate limited (documented behavior):
|
|
// https://discordapp.com/developers/docs/topics/gateway#rate-limiting
|
|
|
|
// make sure we don't overwrite our last error
|
|
if err = g.OpenContext(ctx); err != nil {
|
|
g.ErrorLog(err)
|
|
continue
|
|
}
|
|
|
|
wsutil.WSDebug("Started after attempt:", i)
|
|
|
|
return
|
|
}
|
|
}
|
|
|
|
// Open connects to the Websocket and authenticate it. You should usually use
|
|
// this function over Start().
|
|
func (g *Gateway) Open() error {
|
|
ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout)
|
|
defer cancel()
|
|
|
|
return g.OpenContext(ctx)
|
|
}
|
|
|
|
// OpenContext connects to the Websocket and authenticates it. You should
|
|
// usually use this function over Start(). The given context provides
|
|
// cancellation and timeout.
|
|
func (g *Gateway) OpenContext(ctx context.Context) error {
|
|
// Reconnect to the Gateway
|
|
if err := g.WS.Dial(ctx); err != nil {
|
|
return errors.Wrap(err, "failed to reconnect")
|
|
}
|
|
|
|
wsutil.WSDebug("Trying to start...")
|
|
|
|
// Try to resume the connection
|
|
if err := g.StartCtx(ctx); err != nil {
|
|
return err
|
|
}
|
|
|
|
// Started successfully, return
|
|
return nil
|
|
}
|
|
|
|
// Start calls StartCtx with a background context. You wouldn't usually use this
|
|
// function, but Open() instead.
|
|
func (g *Gateway) Start() error {
|
|
ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout)
|
|
defer cancel()
|
|
|
|
return g.StartCtx(ctx)
|
|
}
|
|
|
|
// StartCtx authenticates with the websocket, or resume from a dead Websocket
|
|
// connection. You wouldn't usually use this function, but OpenCtx() instead.
|
|
func (g *Gateway) StartCtx(ctx context.Context) error {
|
|
if err := g.start(ctx); err != nil {
|
|
wsutil.WSDebug("Start failed:", err)
|
|
|
|
// Close can be called with the mutex still acquired here, as the
|
|
// pacemaker hasn't started yet.
|
|
if err := g.Close(); err != nil {
|
|
wsutil.WSDebug("Failed to close after start fail:", err)
|
|
}
|
|
return err
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (g *Gateway) start(ctx context.Context) error {
|
|
// This is where we'll get our events
|
|
ch := g.WS.Listen()
|
|
|
|
// Make a new WaitGroup for use in background loops:
|
|
g.waitGroup = new(sync.WaitGroup)
|
|
|
|
// Create a new Hello event and wait for it.
|
|
var hello HelloEvent
|
|
// Wait for an OP 10 Hello.
|
|
select {
|
|
case e, ok := <-ch:
|
|
if !ok {
|
|
return errors.New("unexpected ws close while waiting for Hello")
|
|
}
|
|
if _, err := wsutil.AssertEvent(e, HelloOP, &hello); err != nil {
|
|
return errors.Wrap(err, "error at Hello")
|
|
}
|
|
case <-ctx.Done():
|
|
return errors.Wrap(ctx.Err(), "failed to wait for Hello event")
|
|
}
|
|
|
|
// Send Discord either the Identify packet (if it's a fresh connection), or
|
|
// a Resume packet (if it's a dead connection).
|
|
if g.SessionID == "" {
|
|
// SessionID is empty, so this is a completely new session.
|
|
if err := g.IdentifyCtx(ctx); err != nil {
|
|
return errors.Wrap(err, "failed to identify")
|
|
}
|
|
} else {
|
|
if err := g.ResumeCtx(ctx); err != nil {
|
|
return errors.Wrap(err, "failed to resume")
|
|
}
|
|
}
|
|
|
|
// Expect either READY or RESUMED before continuing.
|
|
wsutil.WSDebug("Waiting for either READY or RESUMED.")
|
|
|
|
// WaitForEvent should
|
|
err := wsutil.WaitForEvent(ctx, g, ch, func(op *wsutil.OP) bool {
|
|
switch op.EventName {
|
|
case "READY":
|
|
wsutil.WSDebug("Found READY event.")
|
|
return true
|
|
case "RESUMED":
|
|
wsutil.WSDebug("Found RESUMED event.")
|
|
return true
|
|
}
|
|
return false
|
|
})
|
|
|
|
if err != nil {
|
|
return errors.Wrap(err, "first error")
|
|
}
|
|
|
|
// Start the event handler, which also handles the pacemaker death signal.
|
|
g.waitGroup.Add(1)
|
|
|
|
// Use the pacemaker loop.
|
|
g.PacerLoop.RunAsync(hello.HeartbeatInterval.Duration(), ch, g, func(err error) {
|
|
g.waitGroup.Done() // mark so Close() can exit.
|
|
wsutil.WSDebug("Event loop stopped with error:", err)
|
|
|
|
if err != nil {
|
|
g.ErrorLog(err)
|
|
g.Reconnect()
|
|
}
|
|
})
|
|
|
|
wsutil.WSDebug("Started successfully.")
|
|
|
|
return nil
|
|
}
|
|
|
|
// SendCtx is a low-level function to send an OP payload to the Gateway. Most
|
|
// users shouldn't touch this, unless they know what they're doing.
|
|
func (g *Gateway) SendCtx(ctx context.Context, code OPCode, v interface{}) error {
|
|
var op = wsutil.OP{
|
|
Code: code,
|
|
}
|
|
|
|
if v != nil {
|
|
b, err := json.Marshal(v)
|
|
if err != nil {
|
|
return errors.Wrap(err, "failed to encode v")
|
|
}
|
|
|
|
op.Data = b
|
|
}
|
|
|
|
b, err := json.Marshal(op)
|
|
if err != nil {
|
|
return errors.Wrap(err, "failed to encode payload")
|
|
}
|
|
|
|
// WS should already be thread-safe.
|
|
return g.WS.SendCtx(ctx, b)
|
|
}
|