mirror of
https://github.com/diamondburned/arikawa.git
synced 2024-12-01 03:03:48 +00:00
354 lines
8.4 KiB
Go
354 lines
8.4 KiB
Go
// Package gateway handles the Discord gateway (or Websocket) connection, its
|
|
// events, and everything related to it. This includes logging into the
|
|
// Websocket.
|
|
//
|
|
// This package does not abstract events and function handlers; instead, it
|
|
// leaves that to the session package. This package exposes only a single Events
|
|
// channel.
|
|
package gateway
|
|
|
|
import (
|
|
"context"
|
|
"log"
|
|
"net/url"
|
|
"runtime"
|
|
"time"
|
|
|
|
"github.com/diamondburned/arikawa/api"
|
|
"github.com/diamondburned/arikawa/internal/httputil"
|
|
"github.com/diamondburned/arikawa/internal/json"
|
|
"github.com/diamondburned/arikawa/internal/wsutil"
|
|
"github.com/pkg/errors"
|
|
)
|
|
|
|
const (
|
|
EndpointGateway = api.Endpoint + "gateway"
|
|
EndpointGatewayBot = api.EndpointGateway + "/bot"
|
|
|
|
Version = "6"
|
|
Encoding = "json"
|
|
)
|
|
|
|
var (
|
|
// WSTimeout is the timeout for connecting and writing to the Websocket,
|
|
// before Gateway cancels and fails.
|
|
WSTimeout = wsutil.DefaultTimeout
|
|
// WSBuffer is the size of the Event channel. This has to be at least 1 to
|
|
// make space for the first Event: Ready or Resumed.
|
|
WSBuffer = 10
|
|
// WSRetries is the times Gateway would try and connect or reconnect to the
|
|
// gateway.
|
|
WSRetries = uint(5)
|
|
// WSError is the default error handler
|
|
WSError = func(err error) {}
|
|
// WSFatal is the default fatal handler, which is called when the Gateway
|
|
// can't recover.
|
|
WSFatal = func(err error) { log.Fatalln("Gateway failed:", err) }
|
|
// WSExtraReadTimeout is the duration to be added to Hello, as a read
|
|
// timeout for the websocket.
|
|
WSExtraReadTimeout = time.Second
|
|
)
|
|
|
|
var (
|
|
ErrMissingForResume = errors.New(
|
|
"missing session ID or sequence for resuming")
|
|
ErrWSMaxTries = errors.New("max tries reached")
|
|
)
|
|
|
|
func GatewayURL() (string, error) {
|
|
var Gateway struct {
|
|
URL string `json:"url"`
|
|
}
|
|
|
|
return Gateway.URL, httputil.DefaultClient.RequestJSON(
|
|
&Gateway, "GET", EndpointGateway)
|
|
}
|
|
|
|
// Identity is used as the default identity when initializing a new Gateway.
|
|
var Identity = IdentifyProperties{
|
|
OS: runtime.GOOS,
|
|
Browser: "Arikawa",
|
|
Device: "Arikawa",
|
|
}
|
|
|
|
type Gateway struct {
|
|
WS *wsutil.Websocket
|
|
json.Driver
|
|
|
|
// Timeout for connecting and writing to the Websocket, uses default
|
|
// WSTimeout (global).
|
|
WSTimeout time.Duration
|
|
// Retries on connect and reconnect.
|
|
WSRetries uint // 3
|
|
|
|
// All events sent over are pointers to Event structs (structs suffixed with
|
|
// "Event"). This shouldn't be accessed if the Gateway is created with a
|
|
// Session.
|
|
Events chan Event
|
|
|
|
SessionID string
|
|
|
|
Identifier *Identifier
|
|
Pacemaker *Pacemaker
|
|
Sequence *Sequence
|
|
|
|
ErrorLog func(err error) // default to log.Println
|
|
FatalLog func(err error) // called when the WS can't reconnect and resume
|
|
|
|
// Only use for debugging
|
|
|
|
// If this channel is non-nil, all incoming OP packets will also be sent
|
|
// here. This should be buffered, so to not block the main loop.
|
|
OP chan Event
|
|
|
|
// Filled by methods, internal use
|
|
done chan struct{}
|
|
paceDeath chan error
|
|
}
|
|
|
|
// NewGateway starts a new Gateway with the default stdlib JSON driver. For more
|
|
// information, refer to NewGatewayWithDriver.
|
|
func NewGateway(token string) (*Gateway, error) {
|
|
return NewGatewayWithDriver(token, json.Default{})
|
|
}
|
|
|
|
// NewGatewayWithDriver connects to the Gateway and authenticates automatically.
|
|
func NewGatewayWithDriver(token string, driver json.Driver) (*Gateway, error) {
|
|
URL, err := GatewayURL()
|
|
if err != nil {
|
|
return nil, errors.Wrap(err, "Failed to get gateway endpoint")
|
|
}
|
|
|
|
g := &Gateway{
|
|
Driver: driver,
|
|
WSTimeout: WSTimeout,
|
|
WSRetries: WSRetries,
|
|
Events: make(chan Event, WSBuffer),
|
|
Identifier: DefaultIdentifier(token),
|
|
Sequence: NewSequence(),
|
|
ErrorLog: WSError,
|
|
FatalLog: WSFatal,
|
|
}
|
|
|
|
// Parameters for the gateway
|
|
param := url.Values{}
|
|
param.Set("v", Version)
|
|
param.Set("encoding", Encoding)
|
|
// Append the form to the URL
|
|
URL += "?" + param.Encode()
|
|
|
|
ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout)
|
|
defer cancel()
|
|
|
|
// Create a new undialed Websocket.
|
|
ws, err := wsutil.NewCustom(ctx, wsutil.NewConn(driver), URL)
|
|
if err != nil {
|
|
return nil, errors.Wrap(err, "Failed to connect to Gateway "+URL)
|
|
}
|
|
g.WS = ws
|
|
|
|
// Try and dial it
|
|
return g, nil
|
|
}
|
|
|
|
// Close closes the underlying Websocket connection.
|
|
func (g *Gateway) Close() error {
|
|
// If the pacemaker is running:
|
|
// Stop the pacemaker and the event handler
|
|
g.Pacemaker.Stop()
|
|
|
|
if g.done != nil {
|
|
// Wait for the event handler to fully exit
|
|
<-g.done
|
|
}
|
|
|
|
// Stop the Websocket
|
|
return g.WS.Close(nil)
|
|
}
|
|
|
|
// Reconnects and resumes.
|
|
func (g *Gateway) Reconnect() error {
|
|
// Close, but we don't care about the error (I think)
|
|
g.Close()
|
|
// Actually a reconnect at this point.
|
|
return g.Open()
|
|
}
|
|
|
|
func (g *Gateway) Open() error {
|
|
// Reconnect timeout
|
|
ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout)
|
|
defer cancel()
|
|
|
|
var Lerr error
|
|
|
|
for i := uint(0); i < g.WSRetries; i++ {
|
|
// Check if context is expired
|
|
if err := ctx.Err(); err != nil {
|
|
// Close the connection
|
|
g.Close()
|
|
|
|
// Don't bother if it's expired
|
|
return err
|
|
}
|
|
|
|
// Reconnect to the Gateway
|
|
if err := g.WS.Dial(ctx); err != nil {
|
|
// Save the error, retry again
|
|
Lerr = errors.Wrap(err, "Failed to reconnect")
|
|
continue
|
|
}
|
|
|
|
// Try to resume the connection
|
|
if err := g.Start(); err != nil {
|
|
// If the connection is rate limited (documented behavior):
|
|
// https://discordapp.com/developers/docs/topics/gateway#rate-limiting
|
|
if err == ErrInvalidSession {
|
|
continue
|
|
}
|
|
|
|
// Else, keep retrying
|
|
g.ErrorLog(errors.Wrap(err, "Failed to start gateway"))
|
|
continue
|
|
}
|
|
|
|
// Started successfully, return
|
|
return nil
|
|
}
|
|
|
|
// Check if any earlier errors are fatal
|
|
if Lerr != nil {
|
|
return Lerr
|
|
}
|
|
|
|
// We tried.
|
|
return ErrWSMaxTries
|
|
}
|
|
|
|
// Start authenticates with the websocket, or resume from a dead Websocket
|
|
// connection. This function doesn't block.
|
|
func (g *Gateway) Start() error {
|
|
if err := g.start(); err != nil {
|
|
g.Close()
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (g *Gateway) start() error {
|
|
// This is where we'll get our events
|
|
ch := g.WS.Listen()
|
|
|
|
// Wait for an OP 10 Hello
|
|
var hello HelloEvent
|
|
if _, err := AssertEvent(g, <-ch, HelloOP, &hello); err != nil {
|
|
return errors.Wrap(err, "Error at Hello")
|
|
}
|
|
|
|
// Start the pacemaker with the heartrate received from Hello
|
|
g.Pacemaker = &Pacemaker{
|
|
Heartrate: hello.HeartbeatInterval.Duration(),
|
|
Pace: g.Heartbeat,
|
|
OnDead: g.Reconnect,
|
|
}
|
|
// Pacemaker dies here, only when it's fatal.
|
|
g.paceDeath = g.Pacemaker.StartAsync()
|
|
|
|
// Send Discord either the Identify packet (if it's a fresh connection), or
|
|
// a Resume packet (if it's a dead connection).
|
|
if g.SessionID == "" {
|
|
// SessionID is empty, so this is a completely new session.
|
|
if err := g.Identify(); err != nil {
|
|
return errors.Wrap(err, "Failed to identify")
|
|
}
|
|
} else {
|
|
if err := g.Resume(); err != nil {
|
|
return errors.Wrap(err, "Failed to resume")
|
|
}
|
|
}
|
|
|
|
// Expect at least one event
|
|
ev := <-ch
|
|
|
|
// Check for error
|
|
if ev.Error != nil {
|
|
return errors.Wrap(ev.Error, "First error")
|
|
}
|
|
|
|
// Handle the event
|
|
if err := HandleEvent(g, ev.Data); err != nil {
|
|
return errors.Wrap(err, "WS handler error on first event")
|
|
}
|
|
|
|
// Start the event handler
|
|
g.done = make(chan struct{})
|
|
go g.handleWS()
|
|
|
|
return nil
|
|
}
|
|
|
|
// handleWS uses the Websocket and parses them into g.Events.
|
|
func (g *Gateway) handleWS() {
|
|
ch := g.WS.Listen()
|
|
|
|
defer func() {
|
|
g.done <- struct{}{}
|
|
g.done = nil
|
|
}()
|
|
|
|
for {
|
|
select {
|
|
case err := <-g.paceDeath:
|
|
if err == nil {
|
|
// No error, just exit normally.
|
|
return
|
|
}
|
|
|
|
// Pacemaker died, pretty fatal. We'll reconnect though.
|
|
if err := g.Reconnect(); err != nil {
|
|
// Very fatal if this fails. We'll warn the user.
|
|
g.FatalLog(errors.Wrap(err, "Failed to reconnect"))
|
|
|
|
// Then, we'll take the safe way and exit.
|
|
return
|
|
}
|
|
|
|
case ev := <-ch:
|
|
// Check for error
|
|
if ev.Error != nil {
|
|
g.ErrorLog(ev.Error)
|
|
continue
|
|
}
|
|
|
|
// Handle the event
|
|
if err := HandleEvent(g, ev.Data); err != nil {
|
|
g.ErrorLog(errors.Wrap(err, "WS handler error"))
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
func (g *Gateway) Send(code OPCode, v interface{}) error {
|
|
var op = OP{
|
|
Code: code,
|
|
}
|
|
|
|
if v != nil {
|
|
b, err := g.Driver.Marshal(v)
|
|
if err != nil {
|
|
return errors.Wrap(err, "Failed to encode v")
|
|
}
|
|
|
|
op.Data = b
|
|
}
|
|
|
|
b, err := g.Driver.Marshal(op)
|
|
if err != nil {
|
|
return errors.Wrap(err, "Failed to encode payload")
|
|
}
|
|
|
|
ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout)
|
|
defer cancel()
|
|
|
|
return g.WS.Send(ctx, b)
|
|
}
|