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arikawa/state
diamondburned 7f4daccd2d
shard: Separate state's cabinet, fix return bugs
This commit makes it so that all sharded state.State instances will have
its own cabinet store on construction. This ensures that when a State is
reconnected, a Ready event won't wipe the cabinet for all other states.

This commit also fixes a bug with the Shard() and FromGuildID() getters.
2021-10-31 13:10:34 -07:00
..
store api: Threads (#257) 2021-08-08 13:19:15 -07:00
event_dispatcher.go *: Migrated Go Modules to v3 2021-06-01 19:59:01 -07:00
events.go *: Migrated Go Modules to v3 2021-06-01 19:59:01 -07:00
state.go shard: Separate state's cabinet, fix return bugs 2021-10-31 13:10:34 -07:00
state_events.go state: Store Threads as channels 2021-08-19 20:58:38 -07:00
state_shard_test.go shard: Remake shard manager (#226) 2021-06-14 15:22:55 -07:00