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This commit makes it so that all sharded state.State instances will have its own cabinet store on construction. This ensures that when a State is reconnected, a Ready event won't wipe the cabinet for all other states. This commit also fixes a bug with the Shard() and FromGuildID() getters. |
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|---|---|---|
| .. | ||
| store | ||
| event_dispatcher.go | ||
| events.go | ||
| state.go | ||
| state_events.go | ||
| state_shard_test.go | ||