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arikawa/state/store/defaultstore/channel.go
diamondburned efde3f4ea6
state, handler: Refactor state storage and sync handlers
This commit refactors a lot of packages.

It refactors the handler package, removing the Synchronous field and
replacing it the AddSyncHandler API, which allows each handler to
control whether or not it should be ran synchronously independent of
other handlers. This is useful for libraries that need to guarantee the
incoming order of events.

It also refactors the store interfaces to accept more interfaces. This
is to make the API more consistent as well as reducing potential useless
copies. The public-facing state API should still be the same, so this
change will mostly concern users with their own store implementations.

Several miscellaneous functions (such as a few in package gateway) were
modified to be more suitable to other packages, but those functions
should rarely ever be used, anyway.

Several tests are also fixed within this commit, namely fixing state's
intents bug.
2021-11-03 15:16:02 -07:00

202 lines
4.8 KiB
Go

package defaultstore
import (
"errors"
"fmt"
"sync"
"github.com/diamondburned/arikawa/v3/discord"
"github.com/diamondburned/arikawa/v3/state/store"
)
type Channel struct {
mut sync.RWMutex
// Channel references must be protected under the same mutex.
channels map[discord.ChannelID]discord.Channel
privates map[discord.UserID]discord.ChannelID
guildChs map[discord.GuildID][]discord.ChannelID
}
var _ store.ChannelStore = (*Channel)(nil)
func NewChannel() *Channel {
return &Channel{
channels: map[discord.ChannelID]discord.Channel{},
privates: map[discord.UserID]discord.ChannelID{},
guildChs: map[discord.GuildID][]discord.ChannelID{},
}
}
func (s *Channel) Reset() error {
s.mut.Lock()
defer s.mut.Unlock()
s.channels = map[discord.ChannelID]discord.Channel{}
s.privates = map[discord.UserID]discord.ChannelID{}
s.guildChs = map[discord.GuildID][]discord.ChannelID{}
return nil
}
func (s *Channel) Channel(id discord.ChannelID) (*discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
ch, ok := s.channels[id]
if !ok {
return nil, store.ErrNotFound
}
return &ch, nil
}
func (s *Channel) CreatePrivateChannel(recipient discord.UserID) (*discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
id, ok := s.privates[recipient]
if !ok {
return nil, store.ErrNotFound
}
cpy := s.channels[id]
return &cpy, nil
}
// Channels returns a list of Guild channels randomly ordered.
func (s *Channel) Channels(guildID discord.GuildID) ([]discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
chIDs, ok := s.guildChs[guildID]
if !ok {
return nil, store.ErrNotFound
}
// Reading chRefs is also covered by the global mutex.
var channels = make([]discord.Channel, 0, len(chIDs))
for _, chID := range chIDs {
ch, ok := s.channels[chID]
if !ok {
continue
}
channels = append(channels, ch)
}
return channels, nil
}
// PrivateChannels returns a list of Direct Message channels randomly ordered.
func (s *Channel) PrivateChannels() ([]discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
groupDMs := s.guildChs[0]
if len(s.privates) == 0 && len(groupDMs) == 0 {
return nil, store.ErrNotFound
}
var channels = make([]discord.Channel, 0, len(s.privates)+len(groupDMs))
for _, chID := range s.privates {
if ch, ok := s.channels[chID]; ok {
channels = append(channels, ch)
}
}
for _, chID := range groupDMs {
if ch, ok := s.channels[chID]; ok {
channels = append(channels, ch)
}
}
return channels, nil
}
// ChannelSet sets the Direct Message or Guild channel into the state.
func (s *Channel) ChannelSet(channel *discord.Channel, update bool) error {
cpy := *channel
s.mut.Lock()
defer s.mut.Unlock()
// Update the reference if we can.
s.channels[channel.ID] = cpy
switch channel.Type {
case discord.DirectMessage:
// Safety bound check.
if len(channel.DMRecipients) != 1 {
return fmt.Errorf("DirectMessage channel %d doesn't have 1 recipient", channel.ID)
}
s.privates[channel.DMRecipients[0].ID] = channel.ID
return nil
case discord.GroupDM:
s.guildChs[0] = addChannelID(s.guildChs[0], channel.ID)
return nil
}
// Ensure that if the channel is not a DM or group DM channel, then it must
// have a valid guild ID.
if !channel.GuildID.IsValid() {
return errors.New("invalid guildID for guild channel")
}
s.guildChs[channel.GuildID] = addChannelID(s.guildChs[channel.GuildID], channel.ID)
return nil
}
func (s *Channel) ChannelRemove(channel *discord.Channel) error {
s.mut.Lock()
defer s.mut.Unlock()
// Wipe the channel off the channel ID index.
delete(s.channels, channel.ID)
// Wipe the channel off the DM recipient index, if available.
switch channel.Type {
case discord.DirectMessage:
// Safety bound check.
if len(channel.DMRecipients) != 1 {
return fmt.Errorf("DirectMessage channel %d doesn't have 1 recipient", channel.ID)
}
delete(s.privates, channel.DMRecipients[0].ID)
return nil
case discord.GroupDM:
s.guildChs[0] = removeChannelID(s.guildChs[0], channel.ID)
return nil
}
s.guildChs[channel.GuildID] = removeChannelID(s.guildChs[channel.GuildID], channel.ID)
return nil
}
func addChannelID(channels []discord.ChannelID, id discord.ChannelID) []discord.ChannelID {
for _, ch := range channels {
if ch == id {
return channels
}
}
if channels == nil {
channels = make([]discord.ChannelID, 0, 5)
}
return append(channels, id)
}
// removeChannelID removes the given channel with the index from the given
// channels slice in an unordered fashion.
func removeChannelID(channels []discord.ChannelID, id discord.ChannelID) []discord.ChannelID {
for i, ch := range channels {
if ch == id {
// Move the last channel to the current channel, then slice the last
// channel off.
channels[i] = channels[len(channels)-1]
channels = channels[:len(channels)-1]
break
}
}
return channels
}