arikawa/state/store/defaultstore/voicestate.go

106 lines
2.0 KiB
Go

package defaultstore
import (
"sync"
"github.com/diamondburned/arikawa/v3/discord"
"github.com/diamondburned/arikawa/v3/internal/moreatomic"
"github.com/diamondburned/arikawa/v3/state/store"
)
type VoiceState struct {
guilds moreatomic.Map
}
var _ store.VoiceStateStore = (*VoiceState)(nil)
type voiceStates struct {
mut sync.RWMutex
voiceStates map[discord.UserID]discord.VoiceState
}
func NewVoiceState() *VoiceState {
return &VoiceState{
guilds: *moreatomic.NewMap(func() interface{} {
return &voiceStates{
voiceStates: make(map[discord.UserID]discord.VoiceState, 1),
}
}),
}
}
func (s *VoiceState) Reset() error {
return s.guilds.Reset()
}
func (s *VoiceState) VoiceState(
guildID discord.GuildID, userID discord.UserID) (*discord.VoiceState, error) {
iv, ok := s.guilds.Load(guildID)
if !ok {
return nil, store.ErrNotFound
}
vs := iv.(*voiceStates)
vs.mut.RLock()
defer vs.mut.RUnlock()
v, ok := vs.voiceStates[userID]
if ok {
return &v, nil
}
return nil, store.ErrNotFound
}
func (s *VoiceState) VoiceStates(guildID discord.GuildID) ([]discord.VoiceState, error) {
iv, ok := s.guilds.Load(guildID)
if !ok {
return nil, store.ErrNotFound
}
vs := iv.(*voiceStates)
vs.mut.RLock()
defer vs.mut.RUnlock()
var states = make([]discord.VoiceState, 0, len(vs.voiceStates))
for _, state := range vs.voiceStates {
states = append(states, state)
}
return states, nil
}
func (s *VoiceState) VoiceStateSet(
guildID discord.GuildID, voiceState *discord.VoiceState, update bool) error {
iv, _ := s.guilds.LoadOrStore(guildID)
vs := iv.(*voiceStates)
vs.mut.Lock()
if _, ok := vs.voiceStates[voiceState.UserID]; !ok || update {
vs.voiceStates[voiceState.UserID] = *voiceState
}
vs.mut.Unlock()
return nil
}
func (s *VoiceState) VoiceStateRemove(guildID discord.GuildID, userID discord.UserID) error {
iv, ok := s.guilds.Load(guildID)
if !ok {
return nil
}
vs := iv.(*voiceStates)
vs.mut.Lock()
delete(vs.voiceStates, userID)
vs.mut.Unlock()
return nil
}