arikawa/state/store/defaultstore/channel.go

202 lines
4.8 KiB
Go

package defaultstore
import (
"errors"
"fmt"
"sync"
"github.com/diamondburned/arikawa/v3/discord"
"github.com/diamondburned/arikawa/v3/state/store"
)
type Channel struct {
mut sync.RWMutex
// Channel references must be protected under the same mutex.
channels map[discord.ChannelID]discord.Channel
privates map[discord.UserID]discord.ChannelID
guildChs map[discord.GuildID][]discord.ChannelID
}
var _ store.ChannelStore = (*Channel)(nil)
func NewChannel() *Channel {
return &Channel{
channels: map[discord.ChannelID]discord.Channel{},
privates: map[discord.UserID]discord.ChannelID{},
guildChs: map[discord.GuildID][]discord.ChannelID{},
}
}
func (s *Channel) Reset() error {
s.mut.Lock()
defer s.mut.Unlock()
s.channels = map[discord.ChannelID]discord.Channel{}
s.privates = map[discord.UserID]discord.ChannelID{}
s.guildChs = map[discord.GuildID][]discord.ChannelID{}
return nil
}
func (s *Channel) Channel(id discord.ChannelID) (*discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
ch, ok := s.channels[id]
if !ok {
return nil, store.ErrNotFound
}
return &ch, nil
}
func (s *Channel) CreatePrivateChannel(recipient discord.UserID) (*discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
id, ok := s.privates[recipient]
if !ok {
return nil, store.ErrNotFound
}
cpy := s.channels[id]
return &cpy, nil
}
// Channels returns a list of Guild channels randomly ordered.
func (s *Channel) Channels(guildID discord.GuildID) ([]discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
chIDs, ok := s.guildChs[guildID]
if !ok {
return nil, store.ErrNotFound
}
// Reading chRefs is also covered by the global mutex.
var channels = make([]discord.Channel, 0, len(chIDs))
for _, chID := range chIDs {
ch, ok := s.channels[chID]
if !ok {
continue
}
channels = append(channels, ch)
}
return channels, nil
}
// PrivateChannels returns a list of Direct Message channels randomly ordered.
func (s *Channel) PrivateChannels() ([]discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
groupDMs := s.guildChs[0]
if len(s.privates) == 0 && len(groupDMs) == 0 {
return nil, store.ErrNotFound
}
var channels = make([]discord.Channel, 0, len(s.privates)+len(groupDMs))
for _, chID := range s.privates {
if ch, ok := s.channels[chID]; ok {
channels = append(channels, ch)
}
}
for _, chID := range groupDMs {
if ch, ok := s.channels[chID]; ok {
channels = append(channels, ch)
}
}
return channels, nil
}
// ChannelSet sets the Direct Message or Guild channel into the state.
func (s *Channel) ChannelSet(channel *discord.Channel, update bool) error {
cpy := *channel
s.mut.Lock()
defer s.mut.Unlock()
// Update the reference if we can.
s.channels[channel.ID] = cpy
switch channel.Type {
case discord.DirectMessage:
// Safety bound check.
if len(channel.DMRecipients) != 1 {
return fmt.Errorf("DirectMessage channel %d doesn't have 1 recipient", channel.ID)
}
s.privates[channel.DMRecipients[0].ID] = channel.ID
return nil
case discord.GroupDM:
s.guildChs[0] = addChannelID(s.guildChs[0], channel.ID)
return nil
}
// Ensure that if the channel is not a DM or group DM channel, then it must
// have a valid guild ID.
if !channel.GuildID.IsValid() {
return errors.New("invalid guildID for guild channel")
}
s.guildChs[channel.GuildID] = addChannelID(s.guildChs[channel.GuildID], channel.ID)
return nil
}
func (s *Channel) ChannelRemove(channel *discord.Channel) error {
s.mut.Lock()
defer s.mut.Unlock()
// Wipe the channel off the channel ID index.
delete(s.channels, channel.ID)
// Wipe the channel off the DM recipient index, if available.
switch channel.Type {
case discord.DirectMessage:
// Safety bound check.
if len(channel.DMRecipients) != 1 {
return fmt.Errorf("DirectMessage channel %d doesn't have 1 recipient", channel.ID)
}
delete(s.privates, channel.DMRecipients[0].ID)
return nil
case discord.GroupDM:
s.guildChs[0] = removeChannelID(s.guildChs[0], channel.ID)
return nil
}
s.guildChs[channel.GuildID] = removeChannelID(s.guildChs[channel.GuildID], channel.ID)
return nil
}
func addChannelID(channels []discord.ChannelID, id discord.ChannelID) []discord.ChannelID {
for _, ch := range channels {
if ch == id {
return channels
}
}
if channels == nil {
channels = make([]discord.ChannelID, 0, 5)
}
return append(channels, id)
}
// removeChannelID removes the given channel with the index from the given
// channels slice in an unordered fashion.
func removeChannelID(channels []discord.ChannelID, id discord.ChannelID) []discord.ChannelID {
for i, ch := range channels {
if ch == id {
// Move the last channel to the current channel, then slice the last
// channel off.
channels[i] = channels[len(channels)-1]
channels = channels[:len(channels)-1]
break
}
}
return channels
}