mirror of
https://github.com/diamondburned/arikawa.git
synced 2024-11-17 20:32:48 +00:00
364 lines
9.2 KiB
Go
364 lines
9.2 KiB
Go
package state
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import (
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"github.com/diamondburned/arikawa/discord"
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"github.com/diamondburned/arikawa/gateway"
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"github.com/pkg/errors"
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)
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func (s *State) hookSession() error {
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s.unhooker = s.Session.AddHandler(func(iface interface{}) {
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if s.PreHandler != nil {
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s.PreHandler.Call(iface)
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}
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s.onEvent(iface)
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s.Handler.Call(iface)
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})
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return nil
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}
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func (s *State) onEvent(iface interface{}) {
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switch ev := iface.(type) {
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case *gateway.ReadyEvent:
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// Set Ready to the state
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s.Ready = *ev
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// Handle presences
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for _, p := range ev.Presences {
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p := p
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if err := s.Store.PresenceSet(0, &p); err != nil {
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s.stateErr(err, "Failed to set global presence")
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}
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}
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// Handle guilds
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for i := range ev.Guilds {
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s.batchLog(handleGuildCreate(s.Store, &ev.Guilds[i])...)
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}
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// Handle private channels
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for i := range ev.PrivateChannels {
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if err := s.Store.ChannelSet(&ev.PrivateChannels[i]); err != nil {
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s.stateErr(err, "Failed to set channel in state")
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}
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}
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// Handle user
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if err := s.Store.MyselfSet(&ev.User); err != nil {
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s.stateErr(err, "Failed to set self in state")
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}
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case *gateway.GuildCreateEvent:
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s.batchLog(handleGuildCreate(s.Store, ev)...)
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case *gateway.GuildUpdateEvent:
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if err := s.Store.GuildSet((*discord.Guild)(ev)); err != nil {
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s.stateErr(err, "Failed to update guild in state")
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}
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case *gateway.GuildDeleteEvent:
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if err := s.Store.GuildRemove(ev.ID); err != nil {
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s.stateErr(err, "Failed to delete guild in state")
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}
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case *gateway.GuildMemberAddEvent:
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if err := s.Store.MemberSet(ev.GuildID, &ev.Member); err != nil {
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s.stateErr(err, "Failed to add a member in state")
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}
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case *gateway.GuildMemberUpdateEvent:
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m, err := s.Store.Member(ev.GuildID, ev.User.ID)
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if err != nil {
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// We can't do much here.
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m = &discord.Member{}
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}
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// Update available fields from ev into m
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ev.Update(m)
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if err := s.Store.MemberSet(ev.GuildID, m); err != nil {
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s.stateErr(err, "Failed to update a member in state")
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}
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case *gateway.GuildMemberRemoveEvent:
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if err := s.Store.MemberRemove(ev.GuildID, ev.User.ID); err != nil {
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s.stateErr(err, "Failed to remove a member in state")
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}
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case *gateway.GuildMembersChunkEvent:
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for _, m := range ev.Members {
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m := m
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if err := s.Store.MemberSet(ev.GuildID, &m); err != nil {
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s.stateErr(err, "Failed to add a member from chunk in state")
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}
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}
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for _, p := range ev.Presences {
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p := p
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if err := s.Store.PresenceSet(ev.GuildID, &p); err != nil {
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s.stateErr(err, "Failed to add a presence from chunk in state")
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}
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}
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case *gateway.GuildRoleCreateEvent:
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if err := s.Store.RoleSet(ev.GuildID, &ev.Role); err != nil {
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s.stateErr(err, "Failed to add a role in state")
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}
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case *gateway.GuildRoleUpdateEvent:
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if err := s.Store.RoleSet(ev.GuildID, &ev.Role); err != nil {
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s.stateErr(err, "Failed to update a role in state")
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}
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case *gateway.GuildRoleDeleteEvent:
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if err := s.Store.RoleRemove(ev.GuildID, ev.RoleID); err != nil {
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s.stateErr(err, "Failed to remove a role in state")
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}
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case *gateway.GuildEmojisUpdateEvent:
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if err := s.Store.EmojiSet(ev.GuildID, ev.Emojis); err != nil {
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s.stateErr(err, "Failed to update emojis in state")
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}
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case *gateway.ChannelCreateEvent:
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if err := s.Store.ChannelSet((*discord.Channel)(ev)); err != nil {
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s.stateErr(err, "Failed to create a channel in state")
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}
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case *gateway.ChannelUpdateEvent:
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if err := s.Store.ChannelSet((*discord.Channel)(ev)); err != nil {
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s.stateErr(err, "Failed to update a channel in state")
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}
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case *gateway.ChannelDeleteEvent:
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if err := s.Store.ChannelRemove((*discord.Channel)(ev)); err != nil {
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s.stateErr(err, "Failed to remove a channel in state")
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}
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case *gateway.ChannelPinsUpdateEvent:
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// not tracked.
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case *gateway.MessageCreateEvent:
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if err := s.Store.MessageSet(&ev.Message); err != nil {
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s.stateErr(err, "Failed to add a message in state")
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}
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case *gateway.MessageUpdateEvent:
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if err := s.Store.MessageSet(&ev.Message); err != nil {
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s.stateErr(err, "Failed to update a message in state")
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}
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case *gateway.MessageDeleteEvent:
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if err := s.Store.MessageRemove(ev.ChannelID, ev.ID); err != nil {
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s.stateErr(err, "Failed to delete a message in state")
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}
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case *gateway.MessageDeleteBulkEvent:
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for _, id := range ev.IDs {
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if err := s.Store.MessageRemove(ev.ChannelID, id); err != nil {
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s.stateErr(err, "Failed to delete bulk meessages in state")
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}
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}
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case *gateway.MessageReactionAddEvent:
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s.editMessage(ev.ChannelID, ev.MessageID, func(m *discord.Message) bool {
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if i := findReaction(m.Reactions, ev.Emoji); i > -1 {
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m.Reactions[i].Count++
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} else {
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var me bool
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if u, _ := s.Store.Me(); u != nil {
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me = ev.UserID == u.ID
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}
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m.Reactions = append(m.Reactions, discord.Reaction{
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Count: 1,
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Me: me,
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Emoji: ev.Emoji,
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})
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}
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return true
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})
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case *gateway.MessageReactionRemoveEvent:
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s.editMessage(ev.ChannelID, ev.MessageID, func(m *discord.Message) bool {
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var i = findReaction(m.Reactions, ev.Emoji)
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if i < 0 {
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return false
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}
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r := &m.Reactions[i]
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r.Count--
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switch {
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case r.Count < 1: // If the count is 0:
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// Remove the reaction.
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m.Reactions = append(m.Reactions[:i], m.Reactions[i+1:]...)
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case r.Me: // If reaction removal is the user's
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u, err := s.Store.Me()
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if err == nil && ev.UserID == u.ID {
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r.Me = false
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}
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}
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return true
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})
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case *gateway.MessageReactionRemoveAllEvent:
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s.editMessage(ev.ChannelID, ev.MessageID, func(m *discord.Message) bool {
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m.Reactions = nil
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return true
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})
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case *gateway.MessageReactionRemoveEmoji:
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s.editMessage(ev.ChannelID, ev.MessageID, func(m *discord.Message) bool {
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var i = findReaction(m.Reactions, ev.Emoji)
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if i < 0 {
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return false
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}
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m.Reactions = append(m.Reactions[:i], m.Reactions[i+1:]...)
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return true
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})
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case *gateway.PresenceUpdateEvent:
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if err := s.Store.PresenceSet(ev.GuildID, &ev.Presence); err != nil {
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s.stateErr(err, "Failed to update presence in state")
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}
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case *gateway.PresencesReplaceEvent:
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for i := range *ev {
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p := (*ev)[i]
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if err := s.Store.PresenceSet(p.GuildID, &p); err != nil {
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s.stateErr(err, "Failed to update presence in state")
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}
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}
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case *gateway.SessionsReplaceEvent:
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case *gateway.UserGuildSettingsUpdateEvent:
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for i, ugs := range s.Ready.UserGuildSettings {
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if ugs.GuildID == ev.GuildID {
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s.Ready.UserGuildSettings[i] = ev.UserGuildSettings
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}
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}
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case *gateway.UserSettingsUpdateEvent:
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s.Ready.Settings = &ev.UserSettings
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case *gateway.UserNoteUpdateEvent:
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s.Ready.Notes[ev.ID] = ev.Note
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case *gateway.UserUpdateEvent:
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if err := s.Store.MyselfSet(&ev.User); err != nil {
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s.stateErr(err, "Failed to update myself from USER_UPDATE")
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}
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case *gateway.VoiceStateUpdateEvent:
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vs := &ev.VoiceState
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if vs.ChannelID == 0 {
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if err := s.Store.VoiceStateRemove(vs.GuildID, vs.UserID); err != nil {
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s.stateErr(err, "Failed to remove voice state from state")
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}
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} else {
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if err := s.Store.VoiceStateSet(vs.GuildID, vs); err != nil {
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s.stateErr(err, "Failed to update voice state in state")
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}
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}
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}
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}
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func (s *State) stateErr(err error, wrap string) {
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s.StateLog(errors.Wrap(err, wrap))
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}
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func (s *State) batchLog(errors ...error) {
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for _, err := range errors {
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s.StateLog(err)
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}
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}
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// Helper functions
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func (s *State) editMessage(ch, msg discord.Snowflake, fn func(m *discord.Message) bool) {
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m, err := s.Store.Message(ch, msg)
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if err != nil {
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return
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}
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if !fn(m) {
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return
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}
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if err := s.Store.MessageSet(m); err != nil {
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s.stateErr(err, "Failed to save message in reaction add")
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}
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}
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func findReaction(rs []discord.Reaction, emoji discord.Emoji) int {
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for i := range rs {
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if rs[i].Emoji.ID == emoji.ID && rs[i].Emoji.Name == emoji.Name {
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return i
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}
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}
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return -1
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}
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func handleGuildCreate(store Store, guild *gateway.GuildCreateEvent) []error {
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// If a guild is unavailable, don't populate it in the state, as the guild
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// data is very incomplete.
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if guild.Unavailable {
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return nil
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}
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stack, error := newErrorStack()
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if err := store.GuildSet(&guild.Guild); err != nil {
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error(err, "Failed to set guild in Ready")
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}
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// Handle guild emojis
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if guild.Emojis != nil {
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if err := store.EmojiSet(guild.ID, guild.Emojis); err != nil {
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error(err, "Failed to set guild emojis")
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}
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}
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// Handle guild member
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for i := range guild.Members {
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if err := store.MemberSet(guild.ID, &guild.Members[i]); err != nil {
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error(err, "Failed to set guild member in Ready")
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}
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}
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// Handle guild channels
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for i := range guild.Channels {
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if err := store.ChannelSet(&guild.Channels[i]); err != nil {
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error(err, "Failed to set guild channel in Ready")
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}
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}
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// Handle guild presences
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for i := range guild.Presences {
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if err := store.PresenceSet(guild.ID, &guild.Presences[i]); err != nil {
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error(err, "Failed to set guild presence in Ready")
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}
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}
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// Handle guild voice states
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for i := range guild.VoiceStates {
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if err := store.VoiceStateSet(guild.ID, &guild.VoiceStates[i]); err != nil {
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error(err, "Failed to set guild voice state in Ready")
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}
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}
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return *stack
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}
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func newErrorStack() (*[]error, func(error, string)) {
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var errs = new([]error)
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return errs, func(err error, wrap string) {
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*errs = append(*errs, errors.Wrap(err, wrap))
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}
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}
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