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arikawa/state/store/defaultstore/voicestate.go
diamondburned c6679dc52c State: Separate Store into smaller interfaces, Cabinet API
This commit refactors the Store interface in State into smaller
interfaces in package store. These interfaces are combined into one
structure called a "Cabinet". The default implementation of those
interfaces have been rewritten in package defaultstore, while the old
no-op implementation stays with the store package.

This commit also omitted several state handlers for user events, as it
is unclear what they are actually structured like.
2020-11-29 16:57:58 -08:00

102 lines
1.9 KiB
Go

package defaultstore
import (
"sync"
"github.com/diamondburned/arikawa/v2/discord"
"github.com/diamondburned/arikawa/v2/internal/moreatomic"
"github.com/diamondburned/arikawa/v2/state/store"
)
type VoiceState struct {
guilds moreatomic.Map
}
var _ store.VoiceStateStore = (*VoiceState)(nil)
type voiceStates struct {
mut sync.Mutex
voiceStates map[discord.UserID]discord.VoiceState
}
func NewVoiceState() *VoiceState {
return &VoiceState{
guilds: *moreatomic.NewMap(func() interface{} {
return &voiceStates{
voiceStates: make(map[discord.UserID]discord.VoiceState, 1),
}
}),
}
}
func (s *VoiceState) Reset() error {
return s.guilds.Reset()
}
func (s *VoiceState) VoiceState(
guildID discord.GuildID, userID discord.UserID) (*discord.VoiceState, error) {
iv, ok := s.guilds.Load(guildID)
if !ok {
return nil, store.ErrNotFound
}
vs := iv.(*voiceStates)
vs.mut.Lock()
defer vs.mut.Unlock()
v, ok := vs.voiceStates[userID]
if ok {
return &v, nil
}
return nil, store.ErrNotFound
}
func (s *VoiceState) VoiceStates(guildID discord.GuildID) ([]discord.VoiceState, error) {
iv, ok := s.guilds.Load(guildID)
if !ok {
return nil, store.ErrNotFound
}
vs := iv.(*voiceStates)
vs.mut.Lock()
defer vs.mut.Unlock()
var states = make([]discord.VoiceState, 0, len(vs.voiceStates))
for _, state := range vs.voiceStates {
states = append(states, state)
}
return states, nil
}
func (s *VoiceState) VoiceStateSet(guildID discord.GuildID, voiceState discord.VoiceState) error {
iv, _ := s.guilds.LoadOrStore(guildID)
vs := iv.(*voiceStates)
vs.mut.Lock()
vs.voiceStates[voiceState.UserID] = voiceState
vs.mut.Unlock()
return nil
}
func (s *VoiceState) VoiceStateRemove(guildID discord.GuildID, userID discord.UserID) error {
iv, ok := s.guilds.Load(guildID)
if !ok {
return nil
}
vs := iv.(*voiceStates)
vs.mut.Lock()
delete(vs.voiceStates, userID)
vs.mut.Unlock()
return nil
}