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arikawa/voice/voicegateway/commands.go
diamondburned b8994ed0da Voice: Remove state-keeping of sessions
This commit gets rid of all the code that previously managed different
voice sessions in different guilds. This is because there is rarely ever
a need for this, and most bots that need this could do their own
keeping.

This change, although removes some features off of the package, adds a
lot of clarity on what to do exactly when it comes to connecting to a
voice channel.

In order to make the migration process a bit easier, an example has been
added which guides through using the voice.Session API.
2020-11-30 19:12:20 -08:00

168 lines
5.1 KiB
Go

package voicegateway
import (
"context"
"time"
"github.com/diamondburned/arikawa/v2/discord"
"github.com/pkg/errors"
)
var (
// ErrMissingForIdentify is an error when we are missing information to identify.
ErrMissingForIdentify = errors.New("missing GuildID, UserID, SessionID, or Token for identify")
// ErrMissingForResume is an error when we are missing information to resume.
ErrMissingForResume = errors.New("missing GuildID, SessionID, or Token for resuming")
)
// OPCode 0
// https://discord.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection-example-voice-identify-payload
type IdentifyData struct {
GuildID discord.GuildID `json:"server_id"` // yes, this should be "server_id"
UserID discord.UserID `json:"user_id"`
SessionID string `json:"session_id"`
Token string `json:"token"`
}
// Identify sends an Identify operation (opcode 0) to the Gateway Gateway.
func (c *Gateway) Identify() error {
ctx, cancel := context.WithTimeout(context.Background(), c.Timeout)
defer cancel()
return c.IdentifyCtx(ctx)
}
// IdentifyCtx sends an Identify operation (opcode 0) to the Gateway Gateway.
func (c *Gateway) IdentifyCtx(ctx context.Context) error {
guildID := c.state.GuildID
userID := c.state.UserID
sessionID := c.state.SessionID
token := c.state.Token
if guildID == 0 || userID == 0 || sessionID == "" || token == "" {
return ErrMissingForIdentify
}
return c.SendCtx(ctx, IdentifyOP, IdentifyData{
GuildID: guildID,
UserID: userID,
SessionID: sessionID,
Token: token,
})
}
// OPCode 1
// https://discord.com/developers/docs/topics/voice-connections#establishing-a-voice-udp-connection-example-select-protocol-payload
type SelectProtocol struct {
Protocol string `json:"protocol"`
Data SelectProtocolData `json:"data"`
}
type SelectProtocolData struct {
Address string `json:"address"`
Port uint16 `json:"port"`
Mode string `json:"mode"`
}
// SelectProtocol sends a Select Protocol operation (opcode 1) to the Gateway Gateway.
func (c *Gateway) SelectProtocol(data SelectProtocol) error {
ctx, cancel := context.WithTimeout(context.Background(), c.Timeout)
defer cancel()
return c.SelectProtocolCtx(ctx, data)
}
// SelectProtocolCtx sends a Select Protocol operation (opcode 1) to the Gateway Gateway.
func (c *Gateway) SelectProtocolCtx(ctx context.Context, data SelectProtocol) error {
return c.SendCtx(ctx, SelectProtocolOP, data)
}
// OPCode 3
// https://discord.com/developers/docs/topics/voice-connections#heartbeating-example-heartbeat-payload
// type Heartbeat uint64
// Heartbeat sends a Heartbeat operation (opcode 3) to the Gateway Gateway.
func (c *Gateway) Heartbeat() error {
ctx, cancel := context.WithTimeout(context.Background(), c.Timeout)
defer cancel()
return c.HeartbeatCtx(ctx)
}
// HeartbeatCtx sends a Heartbeat operation (opcode 3) to the Gateway Gateway.
func (c *Gateway) HeartbeatCtx(ctx context.Context) error {
return c.SendCtx(ctx, HeartbeatOP, time.Now().UnixNano())
}
// https://discord.com/developers/docs/topics/voice-connections#speaking
type SpeakingFlag uint64
const (
NotSpeaking SpeakingFlag = 0
Microphone SpeakingFlag = 1 << iota
Soundshare
Priority
)
// OPCode 5
// https://discord.com/developers/docs/topics/voice-connections#speaking-example-speaking-payload
type SpeakingData struct {
Speaking SpeakingFlag `json:"speaking"`
Delay int `json:"delay"`
SSRC uint32 `json:"ssrc"`
UserID discord.UserID `json:"user_id,omitempty"`
}
// Speaking sends a Speaking operation (opcode 5) to the Gateway Gateway.
func (c *Gateway) Speaking(flag SpeakingFlag) error {
ctx, cancel := context.WithTimeout(context.Background(), c.Timeout)
defer cancel()
return c.SpeakingCtx(ctx, flag)
}
// SpeakingCtx sends a Speaking operation (opcode 5) to the Gateway Gateway.
func (c *Gateway) SpeakingCtx(ctx context.Context, flag SpeakingFlag) error {
// How do we allow a user to stop speaking?
// Also: https://discordapp.com/developers/docs/topics/voice-connections#voice-data-interpolation
return c.SendCtx(ctx, SpeakingOP, SpeakingData{
Speaking: flag,
Delay: 0,
SSRC: c.ready.SSRC,
})
}
// OPCode 7
// https://discord.com/developers/docs/topics/voice-connections#resuming-voice-connection-example-resume-connection-payload
type ResumeData struct {
GuildID discord.GuildID `json:"server_id"` // yes, this should be "server_id"
SessionID string `json:"session_id"`
Token string `json:"token"`
}
// Resume sends a Resume operation (opcode 7) to the Gateway Gateway.
func (c *Gateway) Resume() error {
ctx, cancel := context.WithTimeout(context.Background(), c.Timeout)
defer cancel()
return c.ResumeCtx(ctx)
}
// ResumeCtx sends a Resume operation (opcode 7) to the Gateway Gateway.
func (c *Gateway) ResumeCtx(ctx context.Context) error {
guildID := c.state.GuildID
sessionID := c.state.SessionID
token := c.state.Token
if !guildID.IsValid() || sessionID == "" || token == "" {
return ErrMissingForResume
}
return c.SendCtx(ctx, ResumeOP, ResumeData{
GuildID: guildID,
SessionID: sessionID,
Token: token,
})
}