mirror of
https://github.com/diamondburned/arikawa.git
synced 2024-11-01 04:24:19 +00:00
1031 lines
34 KiB
Go
1031 lines
34 KiB
Go
package gateway
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import (
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"errors"
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"strconv"
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"strings"
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"github.com/diamondburned/arikawa/v3/discord"
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"github.com/diamondburned/arikawa/v3/utils/json"
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"github.com/diamondburned/arikawa/v3/utils/json/option"
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"github.com/diamondburned/arikawa/v3/utils/ws"
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)
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//go:generate go run ../utils/cmd/genevent -o event_methods.go
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// ReadyEventKeepRaw, if true, will make the gateway keep a copy of the raw JSON
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// body that makes up the Ready event. This is useful for non-bots.
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var ReadyEventKeepRaw = false
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// Event is a type alias for ws.Event. It exists for convenience and describes
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// the same event as any other ws.Event.
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type Event ws.Event
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// Rule: VOICE_STATE_UPDATE -> VoiceStateUpdateEvent.
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// Ready is too big, so it's moved to ready.go.
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const (
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dispatchOp ws.OpCode = 0 // recv
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heartbeatOp ws.OpCode = 1 // send/recv
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identifyOp ws.OpCode = 2 // send...
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statusUpdateOp ws.OpCode = 3 //
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voiceStateUpdateOp ws.OpCode = 4 //
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voiceServerPingOp ws.OpCode = 5 //
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resumeOp ws.OpCode = 6 //
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reconnectOp ws.OpCode = 7 // recv
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requestGuildMembersOp ws.OpCode = 8 // send
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invalidSessionOp ws.OpCode = 9 // recv...
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helloOp ws.OpCode = 10
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heartbeatAckOp ws.OpCode = 11
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callConnectOp ws.OpCode = 13
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guildSubscriptionsOp ws.OpCode = 14
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)
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// OpUnmarshalers contains the Op unmarshalers for this gateway.
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var OpUnmarshalers = ws.NewOpUnmarshalers()
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// HeartbeatCommand is a command for Op 1. It is the last sequence number to be
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// sent.
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type HeartbeatCommand int
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// HeartbeatAckEvent is an event for Op 11.
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type HeartbeatAckEvent struct{}
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// ReconnectEvent is an event for Op 7.
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type ReconnectEvent struct{}
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// HelloEvent is an event for Op 10.
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//
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// https://discord.com/developers/docs/topics/gateway#connecting-and-resuming
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type HelloEvent struct {
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HeartbeatInterval discord.Milliseconds `json:"heartbeat_interval"`
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}
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// ResumeCommand is a command for Op 6. It describes the Resume send command.
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// This is not to be confused with ResumedEvent, which is an event that Discord
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// sends us.
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type ResumeCommand struct {
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Token string `json:"token"`
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SessionID string `json:"session_id"`
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Sequence int64 `json:"seq"`
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}
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// InvalidSessionEvent is an event for Op 9. It indicates if the event is
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// resumable.
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//
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// https://discord.com/developers/docs/topics/gateway#connecting-and-resuming
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type InvalidSessionEvent bool
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// RequestGuildMembersCommand is a command for Op 8. Either UserIDs or (Query
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// and Limit) must be filled.
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type RequestGuildMembersCommand struct {
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// GuildIDs contains the IDs of the guilds to request data from. Multiple
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// guilds can only be requested when using user accounts.
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//
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// The guild_id JSON key is intentional, despite the type being an array.
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GuildIDs []discord.GuildID `json:"guild_id"`
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// UserIDs contains the IDs of the users to request data for. If this is
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// filled, then the Query field must be empty.
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UserIDs []discord.UserID `json:"user_ids,omitempty"`
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// Query is a string to search for matching usernames. If this is filled,
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// then the UserIDs field must be empty. If Query is empty, then all members
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// are filled for bots.
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Query option.String `json:"query,omitempty"`
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// Limit is used to specify the maximum number of members to send back when
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// Query is used.
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Limit uint `json:"limit,omitempty"`
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Presences bool `json:"presences"`
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Nonce string `json:"nonce,omitempty"`
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}
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// MarshalJSON marshals a RequestGuildMembersCommand.
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func (c *RequestGuildMembersCommand) MarshalJSON() ([]byte, error) {
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type raw RequestGuildMembersCommand
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if c.UserIDs != nil && c.Query != nil {
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return nil, errors.New("neither UserIDs nor Query can be filled")
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}
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var marshaling interface{} = (*raw)(c)
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if c.Query != nil {
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// Force the Limit field to be present if Query is present.
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marshaling = struct {
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*raw
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Limit uint `json:"limit"`
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}{
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raw: (*raw)(c),
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Limit: c.Limit,
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}
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}
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return json.Marshal(marshaling)
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}
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// UpdateVoiceStateCommand is a command for Op 4.
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type UpdateVoiceStateCommand struct {
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GuildID discord.GuildID `json:"guild_id"`
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ChannelID discord.ChannelID `json:"channel_id"` // nullable
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SelfMute bool `json:"self_mute"`
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SelfDeaf bool `json:"self_deaf"`
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}
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// UpdatePresenceCommand is a command for Op 3. It is sent by this client to
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// indicate a presence or status update.
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type UpdatePresenceCommand struct {
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Since discord.UnixMsTimestamp `json:"since"` // 0 if not idle
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// Activities can be null or an empty slice.
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Activities []discord.Activity `json:"activities"`
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Status discord.Status `json:"status"`
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AFK bool `json:"afk"`
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}
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// GuildSubscribeCommand is a command for Op 14. It is undocumented.
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type GuildSubscribeCommand struct {
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Typing bool `json:"typing"`
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Threads bool `json:"threads"`
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Activities bool `json:"activities"`
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GuildID discord.GuildID `json:"guild_id"`
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// Channels is not documented. It's used to fetch the right members sidebar.
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Channels map[discord.ChannelID][][2]int `json:"channels,omitempty"`
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}
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// ResumedEvent is a dispatch event. It is sent by Discord whenever we've
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// successfully caught up to all events after resuming.
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type ResumedEvent struct{}
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// ChannelCreateEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#channels
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type ChannelCreateEvent struct {
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discord.Channel
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}
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// ChannelUpdateEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#channels
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type ChannelUpdateEvent struct {
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discord.Channel
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}
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// ChannelDeleteEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#channels
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type ChannelDeleteEvent struct {
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discord.Channel
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}
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// ChannelPinsUpdateEvent is a dispatch event.
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type ChannelPinsUpdateEvent struct {
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GuildID discord.GuildID `json:"guild_id,omitempty"`
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ChannelID discord.ChannelID `json:"channel_id,omitempty"`
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LastPin discord.Timestamp `json:"timestamp,omitempty"`
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}
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// ChannelUnreadUpdateEvent is a dispatch event.
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type ChannelUnreadUpdateEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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ChannelUnreadUpdates []struct {
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ID discord.ChannelID `json:"id"`
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LastMessageID discord.MessageID `json:"last_message_id"`
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}
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}
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// ThreadCreateEvent is a dispatch event. It is sent when a thread is created,
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// relevant to the current user, or when the current user is added to a thread.
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type ThreadCreateEvent struct {
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discord.Channel
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}
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// ThreadUpdateEvent is a dispatch event. It is sent when a thread is updated.
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type ThreadUpdateEvent struct {
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discord.Channel
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}
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// ThreadDeleteEvent is a dispatch event. It is sent when a thread relevant to
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// the current user is deleted.
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type ThreadDeleteEvent struct {
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// ID is the id of this channel.
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ID discord.ChannelID `json:"id"`
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// GuildID is the id of the guild.
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GuildID discord.GuildID `json:"guild_id,omitempty"`
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// Type is the type of channel.
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Type discord.ChannelType `json:"type,omitempty"`
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// ParentID is the id of the text channel this thread was created.
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ParentID discord.ChannelID `json:"parent_id,omitempty"`
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}
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// ThreadListSyncEvent is a dispatch event. It is sent when the current user
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// gains access to a channel.
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type ThreadListSyncEvent struct {
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// GuildID is the id of the guild.
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GuildID discord.GuildID `json:"guild_id"`
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// ChannelIDs are the parent channel ids whose threads are being
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// synced. If nil, then threads were synced for the entire guild.
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// This slice may contain ChannelIDs that have no active threads as
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// well, so you know to clear that data.
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ChannelIDs []discord.ChannelID `json:"channel_ids,omitempty"`
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Threads []discord.Channel `json:"threads"`
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Members []discord.ThreadMember `json:"members"`
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}
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// ThreadMemberUpdateEvent is a dispatch event. It is sent when the thread
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// member object for the current user is updated.
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type ThreadMemberUpdateEvent struct {
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discord.ThreadMember
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}
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// ThreadMembersUpdateEvent is a dispatch event. It is sent when anyone is added
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// to or removed from a thread. If the current user does not have the
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// GUILD_MEMBERS Gateway Intent, then this event will only be sent if the
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// current user was added to or removed from the thread.
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type ThreadMembersUpdateEvent struct {
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// ID is the id of the thread.
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ID discord.ChannelID `json:"id"`
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// GuildID is the id of the guild.
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GuildID discord.GuildID `json:"guild_id"`
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// MemberCount is the approximate number of members in the thread,
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// capped at 50.
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MemberCount int `json:"member_count"`
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// AddedMembers are the users who were added to the thread.
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AddedMembers []discord.ThreadMember `json:"added_members,omitempty"`
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// RemovedUserIDs are the ids of the users who were removed from the
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// thread.
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RemovedMemberIDs []discord.UserID `json:"removed_member_ids,omitempty"`
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}
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// GuildCreateEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#guilds
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type GuildCreateEvent struct {
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discord.Guild
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Joined discord.Timestamp `json:"joined_at,omitempty"`
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Large bool `json:"large,omitempty"`
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Unavailable bool `json:"unavailable,omitempty"`
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MemberCount uint64 `json:"member_count,omitempty"`
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VoiceStates []discord.VoiceState `json:"voice_states,omitempty"`
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Members []discord.Member `json:"members,omitempty"`
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Channels []discord.Channel `json:"channels,omitempty"`
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Threads []discord.Channel `json:"threads,omitempty"`
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Presences []discord.Presence `json:"presences,omitempty"`
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}
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// GuildUpdateEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#guilds
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type GuildUpdateEvent struct {
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discord.Guild
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}
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// GuildDeleteEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#guilds
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type GuildDeleteEvent struct {
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ID discord.GuildID `json:"id"`
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// Unavailable if false == removed
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Unavailable bool `json:"unavailable"`
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}
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// GuildBanAddEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#guilds
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type GuildBanAddEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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User discord.User `json:"user"`
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}
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// GuildBanRemoveEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#guilds
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type GuildBanRemoveEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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User discord.User `json:"user"`
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}
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// GuildEmojisUpdateEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#guilds
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type GuildEmojisUpdateEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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Emojis []discord.Emoji `json:"emojis"`
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}
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// GuildIntegrationsUpdateEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#guilds
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type GuildIntegrationsUpdateEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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}
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// GuildMemberAddEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#guilds
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type GuildMemberAddEvent struct {
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discord.Member
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GuildID discord.GuildID `json:"guild_id"`
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}
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// GuildMemberRemoveEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#guilds
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type GuildMemberRemoveEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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User discord.User `json:"user"`
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}
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// GuildMemberUpdateEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#guilds
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type GuildMemberUpdateEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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RoleIDs []discord.RoleID `json:"roles"`
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User discord.User `json:"user"`
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Nick string `json:"nick"`
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Avatar discord.Hash `json:"avatar"`
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IsPending bool `json:"pending,omitempty"`
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CommunicationDisabledUntil discord.Timestamp `json:"communication_disabled_until"`
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}
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// UpdateMember updates the given discord.Member.
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func (u *GuildMemberUpdateEvent) UpdateMember(m *discord.Member) {
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m.RoleIDs = u.RoleIDs
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m.User = u.User
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m.Nick = u.Nick
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m.Avatar = u.Avatar
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m.IsPending = u.IsPending
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m.CommunicationDisabledUntil = u.CommunicationDisabledUntil
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}
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// GuildMembersChunkEvent is a dispatch event. It is sent when the Guild Request
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// Members command is sent.
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//
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// https://discord.com/developers/docs/topics/gateway#guilds
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type GuildMembersChunkEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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Members []discord.Member `json:"members"`
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ChunkIndex int `json:"chunk_index"`
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ChunkCount int `json:"chunk_count"`
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// Whatever's not found goes here
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NotFound []string `json:"not_found,omitempty"`
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// Only filled if requested
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Presences []discord.Presence `json:"presences,omitempty"`
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Nonce string `json:"nonce,omitempty"`
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}
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// GuildMemberListUpdate is a dispatch event. It is an undocumented event. It's
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// received when the client sends over GuildSubscriptions with the Channels
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// field used. The State package does not handle this event.
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type GuildMemberListUpdate struct {
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ID string `json:"id"`
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GuildID discord.GuildID `json:"guild_id"`
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MemberCount uint64 `json:"member_count"`
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OnlineCount uint64 `json:"online_count"`
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// Groups is all the visible role sections.
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Groups []GuildMemberListGroup `json:"groups"`
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Ops []GuildMemberListOp `json:"ops"`
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}
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// GuildMemberListGroup is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#guilds
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type GuildMemberListGroup struct {
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ID string `json:"id"` // either discord.RoleID, "online" or "offline"
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Count uint64 `json:"count"`
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}
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// GuildMemberListOp is an entry of every operation in GuildMemberListUpdate.
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type GuildMemberListOp struct {
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// Mysterious string, so far spotted to be [SYNC, INSERT, UPDATE, DELETE].
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Op string `json:"op"`
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// NON-SYNC ONLY
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// Only available for Ops that aren't "SYNC".
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Index int `json:"index,omitempty"`
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Item GuildMemberListOpItem `json:"item,omitempty"`
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// SYNC ONLY
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// Range requested in GuildSubscribeCommand.
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Range [2]int `json:"range,omitempty"`
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// Items is basically a linear list of roles and members, similarly to
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// how the client renders it. No, it's not nested.
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Items []GuildMemberListOpItem `json:"items,omitempty"`
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}
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// GuildMemberListOpItem is a union of either Group or Member. Refer to
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// (*GuildMemberListUpdate).Ops for more.
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type GuildMemberListOpItem struct {
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Group *GuildMemberListGroup `json:"group,omitempty"`
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Member *struct {
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discord.Member
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HoistedRole string `json:"hoisted_role"`
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Presence discord.Presence `json:"presence"`
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} `json:"member,omitempty"`
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}
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// GuildRoleCreateEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#guilds
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type GuildRoleCreateEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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Role discord.Role `json:"role"`
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}
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// GuildRoleUpdateEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#guilds
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type GuildRoleUpdateEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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Role discord.Role `json:"role"`
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}
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// GuildRoleDeleteEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#guilds
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type GuildRoleDeleteEvent struct {
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GuildID discord.GuildID `json:"guild_id"`
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RoleID discord.RoleID `json:"role_id"`
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}
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// InviteCreateEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#invites
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type InviteCreateEvent struct {
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Code string `json:"code"`
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CreatedAt discord.Timestamp `json:"created_at"`
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ChannelID discord.ChannelID `json:"channel_id"`
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GuildID discord.GuildID `json:"guild_id,omitempty"`
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// Similar to discord.Invite
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Inviter *discord.User `json:"inviter,omitempty"`
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Target *discord.User `json:"target_user,omitempty"`
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TargetType discord.InviteUserType `json:"target_user_type,omitempty"`
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discord.InviteMetadata
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}
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// InviteDeleteEvent is a dispatch event.
|
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//
|
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// https://discord.com/developers/docs/topics/gateway#invites
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type InviteDeleteEvent struct {
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Code string `json:"code"`
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ChannelID discord.ChannelID `json:"channel_id"`
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GuildID discord.GuildID `json:"guild_id,omitempty"`
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}
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|
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// MessageCreateEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#messages
|
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type MessageCreateEvent struct {
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discord.Message
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Member *discord.Member `json:"member,omitempty"`
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}
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|
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// MessageUpdateEvent is a dispatch event.
|
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//
|
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// https://discord.com/developers/docs/topics/gateway#messages
|
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type MessageUpdateEvent struct {
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discord.Message
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Member *discord.Member `json:"member,omitempty"`
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}
|
|
|
|
// MessageDeleteEvent is a dispatch event.
|
|
//
|
|
// https://discord.com/developers/docs/topics/gateway#messages
|
|
type MessageDeleteEvent struct {
|
|
ID discord.MessageID `json:"id"`
|
|
ChannelID discord.ChannelID `json:"channel_id"`
|
|
GuildID discord.GuildID `json:"guild_id,omitempty"`
|
|
}
|
|
|
|
// MessageDeleteBulkEvent is a dispatch event.
|
|
//
|
|
// https://discord.com/developers/docs/topics/gateway#messages
|
|
type MessageDeleteBulkEvent struct {
|
|
IDs []discord.MessageID `json:"ids"`
|
|
ChannelID discord.ChannelID `json:"channel_id"`
|
|
GuildID discord.GuildID `json:"guild_id,omitempty"`
|
|
}
|
|
|
|
// MessageReactionAddEvent is a dispatch event.
|
|
//
|
|
// https://discord.com/developers/docs/topics/gateway#messages
|
|
type MessageReactionAddEvent struct {
|
|
UserID discord.UserID `json:"user_id"`
|
|
ChannelID discord.ChannelID `json:"channel_id"`
|
|
MessageID discord.MessageID `json:"message_id"`
|
|
|
|
Emoji discord.Emoji `json:"emoji,omitempty"`
|
|
|
|
GuildID discord.GuildID `json:"guild_id,omitempty"`
|
|
Member *discord.Member `json:"member,omitempty"`
|
|
}
|
|
|
|
// MessageReactionRemoveEvent is a dispatch event.
|
|
//
|
|
// https://discord.com/developers/docs/topics/gateway#messages
|
|
type MessageReactionRemoveEvent struct {
|
|
UserID discord.UserID `json:"user_id"`
|
|
ChannelID discord.ChannelID `json:"channel_id"`
|
|
MessageID discord.MessageID `json:"message_id"`
|
|
Emoji discord.Emoji `json:"emoji"`
|
|
GuildID discord.GuildID `json:"guild_id,omitempty"`
|
|
}
|
|
|
|
// MessageReactionRemoveAllEvent is a dispatch event.
|
|
//
|
|
// https://discord.com/developers/docs/topics/gateway#messages
|
|
type MessageReactionRemoveAllEvent struct {
|
|
ChannelID discord.ChannelID `json:"channel_id"`
|
|
MessageID discord.MessageID `json:"message_id"`
|
|
GuildID discord.GuildID `json:"guild_id,omitempty"`
|
|
}
|
|
|
|
// MessageReactionRemoveEmojiEvent is a dispatch event.
|
|
//
|
|
// https://discord.com/developers/docs/topics/gateway#messages
|
|
type MessageReactionRemoveEmojiEvent struct {
|
|
ChannelID discord.ChannelID `json:"channel_id"`
|
|
MessageID discord.MessageID `json:"message_id"`
|
|
Emoji discord.Emoji `json:"emoji"`
|
|
GuildID discord.GuildID `json:"guild_id,omitempty"`
|
|
}
|
|
|
|
// MessageAckEvent is a dispatch event.
|
|
type MessageAckEvent struct {
|
|
MessageID discord.MessageID `json:"message_id"`
|
|
ChannelID discord.ChannelID `json:"channel_id"`
|
|
}
|
|
|
|
// PresenceUpdateEvent is a dispatch event. It represents the structure of the
|
|
// Presence Update Event object.
|
|
//
|
|
// https://discord.com/developers/docs/topics/gateway#presence-update-presence-update-event-fields
|
|
type PresenceUpdateEvent struct {
|
|
discord.Presence
|
|
}
|
|
|
|
// PresencesReplaceEvent is a dispatch event.
|
|
//
|
|
// https://discord.com/developers/docs/topics/gateway#presence
|
|
type PresencesReplaceEvent []PresenceUpdateEvent
|
|
|
|
// SessionsReplaceEvent is a dispatch event. It is undocumented. It's likely
|
|
// used for current user's presence updates.
|
|
type SessionsReplaceEvent []struct {
|
|
Status discord.Status `json:"status"`
|
|
SessionID string `json:"session_id"`
|
|
|
|
Activities []discord.Activity `json:"activities"`
|
|
|
|
ClientInfo struct {
|
|
Version int `json:"version"`
|
|
OS string `json:"os"`
|
|
Client string `json:"client"`
|
|
} `json:"client_info"`
|
|
|
|
Active bool `json:"active"`
|
|
}
|
|
|
|
// TypingStartEvent is a dispatch event.
|
|
type TypingStartEvent struct {
|
|
ChannelID discord.ChannelID `json:"channel_id"`
|
|
UserID discord.UserID `json:"user_id"`
|
|
Timestamp discord.UnixTimestamp `json:"timestamp"`
|
|
|
|
GuildID discord.GuildID `json:"guild_id,omitempty"`
|
|
Member *discord.Member `json:"member,omitempty"`
|
|
}
|
|
|
|
// UserUpdateEvent is a dispatch event.
|
|
type UserUpdateEvent struct {
|
|
discord.User
|
|
}
|
|
|
|
// VoiceStateUpdateEvent is a dispatch event.
|
|
//
|
|
// https://discord.com/developers/docs/topics/gateway#voice
|
|
type VoiceStateUpdateEvent struct {
|
|
discord.VoiceState
|
|
}
|
|
|
|
// VoiceServerUpdateEvent is a dispatch event.
|
|
//
|
|
// https://discord.com/developers/docs/topics/gateway#voice
|
|
type VoiceServerUpdateEvent struct {
|
|
Token string `json:"token"`
|
|
GuildID discord.GuildID `json:"guild_id"`
|
|
Endpoint string `json:"endpoint"`
|
|
}
|
|
|
|
// WebhooksUpdateEvent is a dispatch event.
|
|
//
|
|
// https://discord.com/developers/docs/topics/gateway#webhooks
|
|
type WebhooksUpdateEvent struct {
|
|
GuildID discord.GuildID `json:"guild_id"`
|
|
ChannelID discord.ChannelID `json:"channel_id"`
|
|
}
|
|
|
|
// InteractionCreateEvent is a dispatch event.
|
|
//
|
|
// https://discord.com/developers/docs/topics/gateway#webhooks
|
|
type InteractionCreateEvent struct {
|
|
discord.InteractionEvent
|
|
}
|
|
|
|
// Undocumented
|
|
|
|
// UserGuildSettingsUpdateEvent is a dispatch event. It is undocumented.
|
|
type UserGuildSettingsUpdateEvent struct {
|
|
UserGuildSetting
|
|
}
|
|
|
|
// UserSettingsUpdateEvent is a dispatch event. It is undocumented.
|
|
type UserSettingsUpdateEvent struct {
|
|
UserSettings
|
|
}
|
|
|
|
// UserNoteUpdateEvent is a dispatch event. It is undocumented.
|
|
type UserNoteUpdateEvent struct {
|
|
ID discord.UserID `json:"id"`
|
|
Note string `json:"note"`
|
|
}
|
|
|
|
// RelationshipAddEvent is a dispatch event. It is undocumented.
|
|
type RelationshipAddEvent struct {
|
|
discord.Relationship
|
|
}
|
|
|
|
// RelationshipRemoveEvent is a dispatch event. It is undocumented.
|
|
type RelationshipRemoveEvent struct {
|
|
discord.Relationship
|
|
}
|
|
|
|
// ReadyEvent is a dispatch event for READY.
|
|
//
|
|
// https://discord.com/developers/docs/topics/gateway#ready
|
|
type ReadyEvent struct {
|
|
Version int `json:"v"`
|
|
|
|
User discord.User `json:"user"`
|
|
SessionID string `json:"session_id"`
|
|
|
|
PrivateChannels []discord.Channel `json:"private_channels"`
|
|
Guilds []GuildCreateEvent `json:"guilds"`
|
|
|
|
Shard *Shard `json:"shard,omitempty"`
|
|
|
|
Application struct {
|
|
ID discord.AppID `json:"id"`
|
|
Flags discord.ApplicationFlags `json:"flags"`
|
|
} `json:"application"`
|
|
|
|
// Bot users need not concern with what's in here. This field is only
|
|
// unmarshaled, not marshaled.
|
|
ReadyEventExtras `json:"-"`
|
|
}
|
|
|
|
func (r *ReadyEvent) UnmarshalJSON(b []byte) error {
|
|
type raw ReadyEvent
|
|
if err := json.Unmarshal(b, (*raw)(r)); err != nil {
|
|
return err
|
|
}
|
|
|
|
// Optionally unmarshal ReadyEventExtras.
|
|
if !r.User.Bot {
|
|
r.ExtrasDecodeError = json.Unmarshal(b, &r.ReadyEventExtras)
|
|
}
|
|
|
|
if ReadyEventKeepRaw {
|
|
r.ReadyEventExtras.RawEventBody = append([]byte(nil), b...)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// Ready subtypes.
|
|
type (
|
|
// ReadyEventExtras contains undocumented fields pertaining to the Ready
|
|
// event. This is the only event that receives this special treatment,
|
|
// because it's the one with the most undocumented things.
|
|
ReadyEventExtras struct {
|
|
UserSettings *UserSettings `json:"user_settings,omitempty"`
|
|
ReadStates []ReadState `json:"read_state,omitempty"`
|
|
UserGuildSettings []UserGuildSetting `json:"user_guild_settings,omitempty"`
|
|
Relationships []discord.Relationship `json:"relationships,omitempty"`
|
|
Presences []discord.Presence `json:"presences,omitempty"`
|
|
Sessions []UserSession `json:"sessions,omitempty"`
|
|
|
|
FriendSuggestionCount int `json:"friend_suggestion_count,omitempty"`
|
|
GeoOrderedRTCRegions []string `json:"geo_ordered_rtc_regions,omitempty"`
|
|
|
|
// RawEventBody is the raw JSON body for the Ready event. It is only
|
|
// available if ReadyEventKeepRaw is true.
|
|
RawEventBody json.Raw
|
|
// ExtrasDecodeError will be non-nil if there was an error decoding the
|
|
// ReadyEventExtras.
|
|
ExtrasDecodeError error
|
|
}
|
|
|
|
// ReadState is a single ReadState entry. It is undocumented.
|
|
ReadState struct {
|
|
ChannelID discord.ChannelID `json:"id"`
|
|
LastMessageID discord.MessageID `json:"last_message_id"`
|
|
LastPinTimestamp discord.Timestamp `json:"last_pin_timestamp"`
|
|
MentionCount int `json:"mention_count"`
|
|
}
|
|
|
|
UserSession struct {
|
|
Status discord.Status `json:"status"`
|
|
SessionID string `json:"session_id"`
|
|
ClientInfo struct {
|
|
Version int `json:"version"`
|
|
OS string `json:"os"`
|
|
Client string `json:"client"`
|
|
} `json:"client_info"`
|
|
Activities []discord.Activity `json:"activities"`
|
|
}
|
|
|
|
// UserSettings is the struct for (almost) all user settings. It is
|
|
// undocumented.
|
|
UserSettings struct {
|
|
ShowCurrentGame bool `json:"show_current_game"`
|
|
DefaultGuildsRestricted bool `json:"default_guilds_restricted"`
|
|
InlineAttachmentMedia bool `json:"inline_attachment_media"`
|
|
InlineEmbedMedia bool `json:"inline_embed_media"`
|
|
GIFAutoPlay bool `json:"gif_auto_play"`
|
|
RenderEmbeds bool `json:"render_embeds"`
|
|
RenderReactions bool `json:"render_reactions"`
|
|
AnimateEmoji bool `json:"animate_emoji"`
|
|
AnimateStickers int `json:"animate_stickers"`
|
|
EnableTTSCommand bool `json:"enable_tts_command"`
|
|
MessageDisplayCompact bool `json:"message_display_compact"`
|
|
ConvertEmoticons bool `json:"convert_emoticons"`
|
|
ExplicitContentFilter uint8 `json:"explicit_content_filter"` // ???
|
|
DisableGamesTab bool `json:"disable_games_tab"`
|
|
DeveloperMode bool `json:"developer_mode"`
|
|
DetectPlatformAccounts bool `json:"detect_platform_accounts"`
|
|
StreamNotification bool `json:"stream_notification_enabled"`
|
|
AccessibilityDetection bool `json:"allow_accessibility_detection"`
|
|
ContactSync bool `json:"contact_sync_enabled"`
|
|
NativePhoneIntegration bool `json:"native_phone_integration_enabled"`
|
|
|
|
TimezoneOffset int `json:"timezone_offset"`
|
|
|
|
Locale string `json:"locale"`
|
|
Theme string `json:"theme"`
|
|
|
|
GuildPositions []discord.GuildID `json:"guild_positions"`
|
|
GuildFolders []GuildFolder `json:"guild_folders"`
|
|
RestrictedGuilds []discord.GuildID `json:"restricted_guilds"`
|
|
|
|
FriendSourceFlags FriendSourceFlags `json:"friend_source_flags"`
|
|
|
|
Status discord.Status `json:"status"`
|
|
CustomStatus *CustomUserStatus `json:"custom_status"`
|
|
}
|
|
|
|
// CustomUserStatus is the custom user status that allows setting an emoji
|
|
// and a piece of text on each user.
|
|
CustomUserStatus struct {
|
|
Text string `json:"text"`
|
|
ExpiresAt discord.Timestamp `json:"expires_at,omitempty"`
|
|
EmojiID discord.EmojiID `json:"emoji_id,string"`
|
|
EmojiName string `json:"emoji_name"`
|
|
}
|
|
|
|
// UserGuildSetting stores the settings for a single guild. It is
|
|
// undocumented.
|
|
UserGuildSetting struct {
|
|
GuildID discord.GuildID `json:"guild_id"`
|
|
|
|
SuppressRoles bool `json:"suppress_roles"`
|
|
SuppressEveryone bool `json:"suppress_everyone"`
|
|
Muted bool `json:"muted"`
|
|
MuteConfig *UserMuteConfig `json:"mute_config"`
|
|
|
|
MobilePush bool `json:"mobile_push"`
|
|
Notifications UserNotification `json:"message_notifications"`
|
|
|
|
ChannelOverrides []UserChannelOverride `json:"channel_overrides"`
|
|
}
|
|
|
|
// A UserChannelOverride struct describes a channel settings override for a
|
|
// users guild settings.
|
|
UserChannelOverride struct {
|
|
Muted bool `json:"muted"`
|
|
MuteConfig *UserMuteConfig `json:"mute_config"`
|
|
Notifications UserNotification `json:"message_notifications"`
|
|
ChannelID discord.ChannelID `json:"channel_id"`
|
|
}
|
|
|
|
// UserMuteConfig seems to describe the mute settings. It belongs to the
|
|
// UserGuildSettingEntry and UserChannelOverride structs and is
|
|
// undocumented.
|
|
UserMuteConfig struct {
|
|
SelectedTimeWindow int `json:"selected_time_window"`
|
|
EndTime discord.Timestamp `json:"end_time"`
|
|
}
|
|
|
|
// GuildFolder holds a single folder that you see in the left guild panel.
|
|
GuildFolder struct {
|
|
Name string `json:"name"`
|
|
ID GuildFolderID `json:"id"`
|
|
GuildIDs []discord.GuildID `json:"guild_ids"`
|
|
Color discord.Color `json:"color"`
|
|
}
|
|
|
|
// FriendSourceFlags describes sources that friend requests could be sent
|
|
// from. It belongs to the UserSettings struct and is undocumented.
|
|
FriendSourceFlags struct {
|
|
All bool `json:"all,omitempty"`
|
|
MutualGuilds bool `json:"mutual_guilds,omitempty"`
|
|
MutualFriends bool `json:"mutual_friends,omitempty"`
|
|
}
|
|
)
|
|
|
|
// UserNotification is the notification setting for a channel or guild.
|
|
type UserNotification uint8
|
|
|
|
const (
|
|
AllNotifications UserNotification = iota
|
|
OnlyMentions
|
|
NoNotifications
|
|
GuildDefaults
|
|
)
|
|
|
|
// GuildFolderID is possibly a snowflake. It can also be 0 (null) or a low
|
|
// number of unknown significance.
|
|
type GuildFolderID int64
|
|
|
|
func (g *GuildFolderID) UnmarshalJSON(b []byte) error {
|
|
var body = string(b)
|
|
if body == "null" {
|
|
return nil
|
|
}
|
|
|
|
body = strings.Trim(body, `"`)
|
|
|
|
u, err := strconv.ParseInt(body, 10, 64)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
*g = GuildFolderID(u)
|
|
return nil
|
|
}
|
|
|
|
func (g GuildFolderID) MarshalJSON() ([]byte, error) {
|
|
if g == 0 {
|
|
return []byte("null"), nil
|
|
}
|
|
|
|
return []byte(strconv.FormatInt(int64(g), 10)), nil
|
|
}
|
|
|
|
// ReadySupplementalEvent is a dispatch event for READY_SUPPLEMENTAL. It is an
|
|
// undocumented event. For now, this event is never used, and its usage have yet
|
|
// been discovered.
|
|
type ReadySupplementalEvent struct {
|
|
Guilds []GuildCreateEvent `json:"guilds"` // only have ID and VoiceStates
|
|
MergedMembers [][]SupplementalMember `json:"merged_members"`
|
|
MergedPresences MergedPresences `json:"merged_presences"`
|
|
}
|
|
|
|
// ReadySupplemental event structs.
|
|
type (
|
|
// SupplementalMember is the struct for a member in the MergedMembers field
|
|
// of ReadySupplementalEvent. It has slight differences to discord.Member.
|
|
SupplementalMember struct {
|
|
UserID discord.UserID `json:"user_id"`
|
|
Nick string `json:"nick,omitempty"`
|
|
RoleIDs []discord.RoleID `json:"roles"`
|
|
|
|
GuildID discord.GuildID `json:"guild_id,omitempty"`
|
|
IsPending bool `json:"pending,omitempty"`
|
|
HoistedRole discord.RoleID `json:"hoisted_role"`
|
|
|
|
Mute bool `json:"mute"`
|
|
Deaf bool `json:"deaf"`
|
|
|
|
// Joined specifies when the user joined the guild.
|
|
Joined discord.Timestamp `json:"joined_at"`
|
|
|
|
// BoostedSince specifies when the user started boosting the guild.
|
|
BoostedSince discord.Timestamp `json:"premium_since,omitempty"`
|
|
}
|
|
|
|
// MergedPresences is the struct for presences of guilds' members and
|
|
// friends. It is undocumented.
|
|
MergedPresences struct {
|
|
Guilds [][]SupplementalPresence `json:"guilds"`
|
|
Friends []SupplementalPresence `json:"friends"`
|
|
}
|
|
|
|
// SupplementalPresence is a single presence for either a guild member or
|
|
// friend. It is used in MergedPresences and is undocumented.
|
|
SupplementalPresence struct {
|
|
UserID discord.UserID `json:"user_id"`
|
|
|
|
// Status is either "idle", "dnd", "online", or "offline".
|
|
Status discord.Status `json:"status"`
|
|
// Activities are the user's current activities.
|
|
Activities []discord.Activity `json:"activities"`
|
|
// ClientStaus is the user's platform-dependent status.
|
|
ClientStatus discord.ClientStatus `json:"client_status"`
|
|
|
|
// LastModified is only present in Friends.
|
|
LastModified discord.UnixMsTimestamp `json:"last_modified,omitempty"`
|
|
}
|
|
)
|
|
|
|
// ConvertSupplementalMembers converts a SupplementalMember to a regular Member.
|
|
func ConvertSupplementalMembers(sms []SupplementalMember) []discord.Member {
|
|
members := make([]discord.Member, len(sms))
|
|
for i, sm := range sms {
|
|
members[i] = discord.Member{
|
|
User: discord.User{ID: sm.UserID},
|
|
Nick: sm.Nick,
|
|
RoleIDs: sm.RoleIDs,
|
|
Joined: sm.Joined,
|
|
BoostedSince: sm.BoostedSince,
|
|
Deaf: sm.Deaf,
|
|
Mute: sm.Mute,
|
|
IsPending: sm.IsPending,
|
|
}
|
|
}
|
|
return members
|
|
}
|
|
|
|
// ConvertSupplementalPresences converts a SupplementalPresence to a regular
|
|
// Presence with an empty GuildID.
|
|
func ConvertSupplementalPresences(sps []SupplementalPresence) []discord.Presence {
|
|
presences := make([]discord.Presence, len(sps))
|
|
for i, sp := range sps {
|
|
presences[i] = discord.Presence{
|
|
User: discord.User{ID: sp.UserID},
|
|
Status: sp.Status,
|
|
Activities: sp.Activities,
|
|
ClientStatus: sp.ClientStatus,
|
|
}
|
|
}
|
|
return presences
|
|
}
|
|
|
|
// GuildScheduledEventCreateEvent is a dispatch event.
|
|
//
|
|
// https://discord.com/developers/docs/topics/gateway#guild-scheduled-event-create
|
|
type GuildScheduledEventCreateEvent struct {
|
|
discord.GuildScheduledEvent
|
|
}
|
|
|
|
// GuildScheduledEventUpdateEvent is a dispatch event.
|
|
//
|
|
// https://discord.com/developers/docs/topics/gateway#guild-scheduled-event-update
|
|
type GuildScheduledEventUpdateEvent struct {
|
|
discord.GuildScheduledEvent
|
|
}
|
|
|
|
// GuildScheduledEventDeleteEvent is a dispatch event.
|
|
//
|
|
// https://discord.com/developers/docs/topics/gateway#guild-scheduled-event-delete
|
|
type GuildScheduledEventDeleteEvent struct {
|
|
discord.GuildScheduledEvent
|
|
}
|
|
|
|
// GuildScheduledEventUserAddEvent is a dispatch event.
|
|
//
|
|
// https://discord.com/developers/docs/topics/gateway#guild-scheduled-event-user-add
|
|
type GuildScheduledEventUserAddEvent struct {
|
|
// EventID is the id of the scheduled event
|
|
EventID discord.EventID `json:"guild_scheduled_event_id"`
|
|
// UserID is the id of the user being added
|
|
UserID discord.UserID `json:"user_id"`
|
|
// GuildID is the id of where the scheduled event belongs
|
|
GuildID discord.GuildID `json:"guild_id"`
|
|
}
|
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// GuildScheduledEventUserRemoveEvent is a dispatch event.
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//
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// https://discord.com/developers/docs/topics/gateway#guild-scheduled-event-user-remove
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type GuildScheduledEventUserRemoveEvent struct {
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// EventID is the id of the scheduled event
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EventID discord.EventID `json:"guild_scheduled_event_id"`
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// UserID is the id of the user being removed
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UserID discord.UserID `json:"user_id"`
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// GuildID is the id of where the scheduled event belongs
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GuildID discord.GuildID `json:"guild_id"`
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}
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