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arikawa/gateway/ready.go

149 lines
4.6 KiB
Go

package gateway
import (
"strconv"
"strings"
"github.com/diamondburned/arikawa/discord"
)
type ReadyEvent struct {
Version int `json:"version"`
User discord.User `json:"user"`
SessionID string `json:"session_id"`
PrivateChannels []discord.Channel `json:"private_channels"`
Guilds []GuildCreateEvent `json:"guilds"`
Shard *Shard `json:"shard"`
// Undocumented fields
Settings *UserSettings `json:"user_settings,omitempty"`
UserGuildSettings []UserGuildSettings `json:"user_guild_settings,omitempty"`
ReadState []ReadState `json:"read_state,omitempty"`
Presences []discord.Presence `json:"presences,omitempty"`
Relationships []discord.Relationship `json:"relationships,omitempty"`
Notes map[discord.UserID]string `json:"notes,omitempty"`
}
type UserSettings struct {
ShowCurrentGame bool `json:"show_current_game"`
DefaultGuildsRestricted bool `json:"default_guilds_restricted"`
InlineAttachmentMedia bool `json:"inline_attachment_media"`
InlineEmbedMedia bool `json:"inline_embed_media"`
GIFAutoPlay bool `json:"gif_auto_play"`
RenderEmbeds bool `json:"render_embeds"`
RenderReactions bool `json:"render_reactions"`
AnimateEmoji bool `json:"animate_emoji"`
EnableTTSCommand bool `json:"enable_tts_command"`
MessageDisplayCompact bool `json:"message_display_compact"`
ConvertEmoticons bool `json:"convert_emoticons"`
ExplicitContentFilter uint8 `json:"explicit_content_filter"` // ???
DisableGamesTab bool `json:"disable_games_tab"`
DeveloperMode bool `json:"developer_mode"`
DetectPlatformAccounts bool `json:"detect_platform_accounts"`
StreamNotification bool `json:"stream_notification_enabled"`
AccessibilityDetection bool `json:"allow_accessibility_detection"`
ContactSync bool `json:"contact_sync_enabled"`
NativePhoneIntegration bool `json:"native_phone_integration_enabled"`
Locale string `json:"locale"`
Theme string `json:"theme"`
GuildPositions []discord.GuildID `json:"guild_positions"`
GuildFolders []GuildFolder `json:"guild_folders"`
RestrictedGuilds []discord.GuildID `json:"restricted_guilds"`
FriendSourceFlags struct {
All bool `json:"all"`
MutualGuilds bool `json:"mutual_guilds"`
MutualFriends bool `json:"mutual_friends"`
} `json:"friend_source_flags"`
Status discord.Status `json:"status"`
CustomStatus struct {
Text string `json:"text"`
ExpiresAt discord.Timestamp `json:"expires_at,omitempty"`
EmojiID discord.EmojiID `json:"emoji_id,string"`
EmojiName string `json:"emoji_name"`
} `json:"custom_status"`
}
// A UserGuildSettings stores data for a users guild settings.
type UserGuildSettings struct {
GuildID discord.GuildID `json:"guild_id"`
SuppressEveryone bool `json:"suppress_everyone"`
SuppressRoles bool `json:"suppress_roles"`
Muted bool `json:"muted"`
MobilePush bool `json:"mobile_push"`
MessageNotifications UserNotification `json:"message_notifications"`
ChannelOverrides []SettingsChannelOverride `json:"channel_overrides"`
}
// UserNotification is the notification setting for a channel or guild.
type UserNotification uint8
const (
AllNotifications UserNotification = iota
OnlyMentions
NoNotifications
GuildDefaults
)
type ReadState struct {
ChannelID discord.ChannelID `json:"id"`
LastMessageID discord.MessageID `json:"last_message_id"`
MentionCount int `json:"mention_count"`
}
// A UserGuildSettingsChannelOverride stores data for a channel override for a
// users guild settings.
type SettingsChannelOverride struct {
Muted bool `json:"muted"`
MessageNotifications UserNotification `json:"message_notifications"`
ChannelID discord.ChannelID `json:"channel_id"`
}
// GuildFolder holds a single folder that you see in the left guild panel.
type GuildFolder struct {
Name string `json:"name"`
ID GuildFolderID `json:"id"`
GuildIDs []discord.GuildID `json:"guild_ids"`
Color discord.Color `json:"color"`
}
// GuildFolderID is possibly a snowflake. It can also be 0 (null) or a low
// number of unknown significance.
type GuildFolderID int64
func (g *GuildFolderID) UnmarshalJSON(b []byte) error {
var body = string(b)
if body == "null" {
return nil
}
body = strings.Trim(body, `"`)
u, err := strconv.ParseInt(body, 10, 64)
if err != nil {
return err
}
*g = GuildFolderID(u)
return nil
}
func (g GuildFolderID) MarshalJSON() ([]byte, error) {
if g == 0 {
return []byte("null"), nil
}
return []byte(strconv.FormatInt(int64(g), 10)), nil
}