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arikawa/api/webhook/webhook.go
Maximilian von Lindern 101fe46313
api: Add missing slash command endpoints (#252)
* api: add missing slash command endpoints
* fix examples
* api: Remove Original prefix from Client.OriginalInteractionResponse,
  EditOriginalResponse, and DeleteOriginalResponse
2021-08-03 11:44:20 -07:00

289 lines
9.2 KiB
Go

// Package webhook provides means to interact with webhooks directly and not
// through the bot API.
package webhook
import (
"context"
"mime/multipart"
"net/url"
"strconv"
"github.com/pkg/errors"
"github.com/diamondburned/arikawa/v3/api"
"github.com/diamondburned/arikawa/v3/api/rate"
"github.com/diamondburned/arikawa/v3/discord"
"github.com/diamondburned/arikawa/v3/utils/httputil"
"github.com/diamondburned/arikawa/v3/utils/httputil/httpdriver"
"github.com/diamondburned/arikawa/v3/utils/json/option"
"github.com/diamondburned/arikawa/v3/utils/sendpart"
)
// TODO: if there's ever an Arikawa v3, then a new Client abstraction could be
// made that wraps around Session being an interface. Just a food for thought.
// Session keeps a single webhook session. It is referenced by other webhook
// clients using the same session.
type Session struct {
// Limiter is the rate limiter used for the client. This field should not be
// changed, as doing so is potentially racy.
Limiter *rate.Limiter
// ID is the ID of the webhook.
ID discord.WebhookID
// Token is the token of the webhook.
Token string
}
// OnRequest should be called on each client request to inject itself.
func (s *Session) OnRequest(r httpdriver.Request) error {
return s.Limiter.Acquire(r.GetContext(), r.GetPath())
}
// OnResponse should be called after each client request to clean itself up.
func (s *Session) OnResponse(r httpdriver.Request, resp httpdriver.Response) error {
return s.Limiter.Release(r.GetPath(), httpdriver.OptHeader(resp))
}
// Client is the client used to interact with a webhook.
type Client struct {
// Client is the httputil.Client used to call Discord's API.
*httputil.Client
*Session
}
// New creates a new Client using the passed webhook token and ID. It uses its
// own rate limiter.
func New(id discord.WebhookID, token string) *Client {
return NewCustom(id, token, httputil.NewClient())
}
// NewCustom creates a new webhook client using the passed webhook token, ID and
// a copy of the given httputil.Client. The copy will have a new rate limiter
// added in.
func NewCustom(id discord.WebhookID, token string, hcl *httputil.Client) *Client {
ses := Session{
Limiter: rate.NewLimiter(api.Path),
ID: id,
Token: token,
}
hcl = hcl.Copy()
hcl.OnRequest = append(hcl.OnRequest, ses.OnRequest)
hcl.OnResponse = append(hcl.OnResponse, ses.OnResponse)
return &Client{
Client: hcl,
Session: &ses,
}
}
// FromAPI creates a new client that shares the same internal HTTP client with
// the one in the API's. This is often useful for bots that need webhook
// interaction, since the rate limiter is shared.
func FromAPI(id discord.WebhookID, token string, c *api.Client) *Client {
return &Client{
Client: c.Client,
Session: &Session{
Limiter: c.Limiter,
ID: id,
Token: token,
},
}
}
// WithContext returns a shallow copy of Client with the given context. It's
// used for method timeouts and such. This method is thread-safe.
func (c *Client) WithContext(ctx context.Context) *Client {
return &Client{
Client: c.Client.WithContext(ctx),
Session: c.Session,
}
}
// Get gets the webhook.
func (c *Client) Get() (*discord.Webhook, error) {
var w *discord.Webhook
return w, c.RequestJSON(&w, "GET", api.EndpointWebhooks+c.ID.String()+"/"+c.Token)
}
// Modify modifies the webhook.
func (c *Client) Modify(data api.ModifyWebhookData) (*discord.Webhook, error) {
var w *discord.Webhook
return w, c.RequestJSON(
&w, "PATCH",
api.EndpointWebhooks+c.ID.String()+"/"+c.Token,
httputil.WithJSONBody(data),
)
}
// Delete deletes a webhook permanently.
func (c *Client) Delete() error {
return c.FastRequest("DELETE", api.EndpointWebhooks+c.ID.String()+"/"+c.Token)
}
// https://discord.com/developers/docs/resources/webhook#execute-webhook-jsonform-params
type ExecuteData struct {
// Content are the message contents (up to 2000 characters).
//
// Required: one of content, file, embeds
Content string `json:"content,omitempty"`
// ThreadID causes the message to be sent to the specified thread within
// the webhook's channel. The thread will automatically be unarchived.
ThreadID discord.CommandID `json:"-"`
// Username overrides the default username of the webhook
Username string `json:"username,omitempty"`
// AvatarURL overrides the default avatar of the webhook.
AvatarURL discord.URL `json:"avatar_url,omitempty"`
// TTS is true if this is a TTS message.
TTS bool `json:"tts,omitempty"`
// Embeds contains embedded rich content.
//
// Required: one of content, file, embeds
Embeds []discord.Embed `json:"embeds,omitempty"`
// Components is the list of components (such as buttons) to be attached to
// the message.
Components []discord.Component `json:"components,omitempty"`
// Files represents a list of files to upload. This will not be
// JSON-encoded and will only be available through WriteMultipart.
Files []sendpart.File `json:"-"`
// AllowedMentions are the allowed mentions for the message.
AllowedMentions *api.AllowedMentions `json:"allowed_mentions,omitempty"`
}
// NeedsMultipart returns true if the ExecuteWebhookData has files.
func (data ExecuteData) NeedsMultipart() bool {
return len(data.Files) > 0
}
// WriteMultipart writes the webhook data into the given multipart body. It does
// not close body.
func (data ExecuteData) WriteMultipart(body *multipart.Writer) error {
return sendpart.Write(body, data, data.Files)
}
// Execute sends a message to the webhook, but doesn't wait for the message to
// get created. This is generally faster, but only applicable if no further
// interaction is required.
func (c *Client) Execute(data ExecuteData) (err error) {
_, err = c.execute(data, false)
return
}
// ExecuteAndWait executes the webhook, and waits for the generated
// discord.Message to be returned.
func (c *Client) ExecuteAndWait(data ExecuteData) (*discord.Message, error) {
return c.execute(data, true)
}
func (c *Client) execute(data ExecuteData, wait bool) (*discord.Message, error) {
if data.Content == "" && len(data.Embeds) == 0 && len(data.Files) == 0 {
return nil, api.ErrEmptyMessage
}
if data.AllowedMentions != nil {
if err := data.AllowedMentions.Verify(); err != nil {
return nil, errors.Wrap(err, "allowedMentions error")
}
}
sum := 0
for i, embed := range data.Embeds {
if err := embed.Validate(); err != nil {
return nil, errors.Wrap(err, "embed error at "+strconv.Itoa(i))
}
sum += embed.Length()
if sum > 6000 {
return nil, &discord.OverboundError{sum, 6000, "sum of all text in embeds"}
}
}
param := make(url.Values, 2)
if wait {
param["wait"] = []string{"true"}
}
if data.ThreadID.IsValid() {
param["thread_id"] = []string{data.ThreadID.String()}
}
var URL = api.EndpointWebhooks + c.ID.String() + "/" + c.Token + "?" + param.Encode()
var msg *discord.Message
var ptr interface{}
if wait {
ptr = &msg
}
return msg, sendpart.POST(c.Client, data, ptr, URL)
}
// Message returns a previously-sent webhook message from the same token.
func (c *Client) Message(messageID discord.MessageID) (*discord.Message, error) {
var m *discord.Message
return m, c.RequestJSON(
&m, "GET",
api.EndpointWebhooks+c.ID.String()+"/"+c.Token+"/messages/"+messageID.String())
}
// https://discord.com/developers/docs/resources/webhook#edit-webhook-message-jsonform-params
type EditMessageData struct {
// Content is the new message contents (up to 2000 characters).
Content option.NullableString `json:"content,omitempty"`
// Embeds contains embedded rich content.
Embeds *[]discord.Embed `json:"embeds,omitempty"`
// Components contains the new components to attach.
Components *[]discord.Component `json:"components,omitempty"`
// AllowedMentions are the allowed mentions for a message.
AllowedMentions *api.AllowedMentions `json:"allowed_mentions,omitempty"`
// Attachments are the attached files to keep
Attachments *[]discord.Attachment `json:"attachments,omitempty"`
Files []sendpart.File `json:"-"`
}
// EditMessage edits a previously-sent webhook message from the same webhook.
func (c *Client) EditMessage(messageID discord.MessageID, data EditMessageData) (*discord.Message, error) {
if data.AllowedMentions != nil {
if err := data.AllowedMentions.Verify(); err != nil {
return nil, errors.Wrap(err, "allowedMentions error")
}
}
if data.Embeds != nil {
sum := 0
for _, e := range *data.Embeds {
if err := e.Validate(); err != nil {
return nil, errors.Wrap(err, "embed error")
}
sum += e.Length()
if sum > 6000 {
return nil, &discord.OverboundError{sum, 6000, "sum of text in embeds"}
}
}
}
var msg *discord.Message
return msg, sendpart.PATCH(c.Client, data, &msg,
api.EndpointWebhooks+c.ID.String()+"/"+c.Token+"/messages/"+messageID.String())
}
// NeedsMultipart returns true if the SendMessageData has files.
func (data EditMessageData) NeedsMultipart() bool {
return len(data.Files) > 0
}
func (data EditMessageData) WriteMultipart(body *multipart.Writer) error {
return sendpart.Write(body, data, data.Files)
}
// DeleteMessage deletes a message that was previously created by the same
// webhook.
func (c *Client) DeleteMessage(messageID discord.MessageID) error {
return c.FastRequest("DELETE",
api.EndpointWebhooks+c.ID.String()+"/"+c.Token+"/messages/"+messageID.String())
}