mirror of
https://github.com/diamondburned/arikawa.git
synced 2024-11-17 20:32:48 +00:00
108 lines
3.1 KiB
Go
108 lines
3.1 KiB
Go
package bot
|
|
|
|
import "strings"
|
|
|
|
type NameFlag uint64
|
|
|
|
var FlagSeparator = 'ー'
|
|
|
|
const None NameFlag = 0
|
|
|
|
// !!!
|
|
//
|
|
// These flags are applied to all events, if possible. The defined behavior
|
|
// is to search for "ChannelID" fields or "ID" fields in structs with
|
|
// "Channel" in its name. It doesn't handle individual events, as such, will
|
|
// not be able to guarantee it will always work. Refer to package infer.
|
|
|
|
// R - Raw, which tells the library to use the method name as-is (flags will
|
|
// still be stripped). For example, if a method is called Reset its
|
|
// command will also be Reset, without being all lower-cased.
|
|
const Raw NameFlag = 1 << 1
|
|
|
|
// A - AdminOnly, which tells the library to only run the Subcommand/method
|
|
// if the user is admin or not. This will automatically add GuildOnly as
|
|
// well.
|
|
const AdminOnly NameFlag = 1 << 2
|
|
|
|
// G - GuildOnly, which tells the library to only run the Subcommand/method
|
|
// if the user is inside a guild.
|
|
const GuildOnly NameFlag = 1 << 3
|
|
|
|
// M - Middleware, which tells the library that the method is a middleware.
|
|
// The method will be executed anytime a method of the same struct is
|
|
// matched.
|
|
//
|
|
// Using this flag inside the subcommand will drop all methods (this is an
|
|
// undefined behavior/UB).
|
|
const Middleware NameFlag = 1 << 4
|
|
|
|
// H - Hidden/Handler, which tells the router to not add this into the list
|
|
// of commands, hiding it from Help. Handlers that are hidden will not have
|
|
// any arguments parsed. It will be treated as an Event.
|
|
const Hidden NameFlag = 1 << 5
|
|
|
|
// P - Plumb, which tells the router to call only this handler with all the
|
|
// arguments (except the prefix string). If plumb is used, only this method
|
|
// will be called for the given struct, though all other events as well as
|
|
// methods with the H (Hidden/Handler) flag.
|
|
//
|
|
// This is different from using H (Hidden/Handler), as handlers are called
|
|
// regardless of command prefixes. Plumb methods are only called once, and
|
|
// no other methods will be called for that struct. That said, a Plumb
|
|
// method would still go into Commands, but only itself will be there.
|
|
//
|
|
// Note that if there's a Plumb method in the main commands, then none of
|
|
// the subcommands would be called. This is an unintended but expected side
|
|
// effect.
|
|
//
|
|
// Example
|
|
//
|
|
// A use for this would be subcommands that don't need a second command, or
|
|
// if the main struct manually handles command switching. This example
|
|
// demonstrates the second use-case:
|
|
//
|
|
// func (s *Sub) PーMain(
|
|
// c *gateway.MessageCreateGateway, c *Content) error {
|
|
//
|
|
// // Input: !sub this is a command
|
|
// // Output: this is a command
|
|
//
|
|
// log.Println(c.String())
|
|
// return nil
|
|
// }
|
|
//
|
|
const Plumb NameFlag = 1 << 6
|
|
|
|
func ParseFlag(name string) (NameFlag, string) {
|
|
parts := strings.SplitN(name, string(FlagSeparator), 2)
|
|
if len(parts) != 2 {
|
|
return 0, name
|
|
}
|
|
|
|
var f NameFlag
|
|
|
|
for _, r := range parts[0] {
|
|
switch r {
|
|
case 'R':
|
|
f |= Raw
|
|
case 'A':
|
|
f |= AdminOnly | GuildOnly
|
|
case 'G':
|
|
f |= GuildOnly
|
|
case 'M':
|
|
f |= Middleware
|
|
case 'H':
|
|
f |= Hidden
|
|
case 'P':
|
|
f |= Plumb
|
|
}
|
|
}
|
|
|
|
return f, parts[1]
|
|
}
|
|
|
|
func (f NameFlag) Is(flag NameFlag) bool {
|
|
return f&flag != 0
|
|
}
|