arikawa/discord/component.go

946 lines
26 KiB
Go

package discord
import (
"fmt"
"reflect"
"strconv"
"strings"
"github.com/diamondburned/arikawa/v3/internal/rfutil"
"github.com/diamondburned/arikawa/v3/utils/json"
"github.com/pkg/errors"
)
// ComponentType is the type of a component.
type ComponentType uint
const (
_ ComponentType = iota
ActionRowComponentType
ButtonComponentType
StringSelectComponentType
TextInputComponentType
UserSelectComponentType
RoleSelectComponentType
MentionableSelectComponentType
ChannelSelectComponentType
)
// String formats Type's name as a string.
func (t ComponentType) String() string {
switch t {
case ActionRowComponentType:
return "ActionRow"
case ButtonComponentType:
return "Button"
case StringSelectComponentType:
return "StringSelect"
case TextInputComponentType:
return "TextInput"
case UserSelectComponentType:
return "User"
case RoleSelectComponentType:
return "Role"
case MentionableSelectComponentType:
return "Mentionable"
case ChannelSelectComponentType:
return "Channel"
default:
return fmt.Sprintf("ComponentType(%d)", int(t))
}
}
// ContainerComponents is primarily used for unmarshaling. It is the top-level
// type for component lists.
type ContainerComponents []ContainerComponent
// Find finds any component with the given custom ID.
func (c *ContainerComponents) Find(customID ComponentID) Component {
for _, component := range *c {
switch component := component.(type) {
case *ActionRowComponent:
if component := component.Find(customID); component != nil {
return component
}
}
}
return nil
}
// Unmarshal unmarshals the components into the struct pointer v. Each struct
// field must be exported and is of a supported type.
//
// Fields that don't satisfy any of the above are ignored. The "discord" struct
// tag with a value "-" is ignored. Fields that aren't found in the list of
// options and have a "?" at the end of the "discord" struct tag are ignored.
//
// Each struct field will be used to search the tree of components for a
// matching custom ID. The struct must be a flat struct that lists all the
// components it needs using the custom ID.
//
// Supported Types
//
// The following types are supported:
//
// - string (SelectComponent if range = [n, 1], TextInputComponent)
// - int*, uint*, float* (uses Parse{Int,Uint,Float}, SelectComponent if range = [n, 1], TextInputComponent)
// - bool (ButtonComponent or any component, true if present)
// - []string (SelectComponent)
//
// Any types that are derived from any of the above built-in types are also
// supported.
//
// Pointer types to any of the above types are also supported and will also
// implicitly imply optionality.
func (c *ContainerComponents) Unmarshal(v interface{}) error {
rv, rt, err := rfutil.StructValue(v)
if err != nil {
return err
}
numField := rt.NumField()
for i := 0; i < numField; i++ {
fieldStruct := rt.Field(i)
if !fieldStruct.IsExported() {
continue
}
name := fieldStruct.Tag.Get("discord")
switch name {
case "-":
continue
case "?":
name = fieldStruct.Name + "?"
case "":
name = fieldStruct.Name
}
component := c.Find(ComponentID(strings.TrimSuffix(name, "?")))
fieldv := rv.Field(i)
fieldt := fieldStruct.Type
if strings.HasSuffix(name, "?") {
name = strings.TrimSuffix(name, "?")
if component == nil {
// not found
continue
}
} else if fieldStruct.Type.Kind() == reflect.Ptr {
fieldt = fieldt.Elem()
if component == nil {
// not found
fieldv.Set(reflect.NewAt(fieldt, nil))
continue
}
// found, so allocate new value and use that to set
newv := reflect.New(fieldt)
fieldv.Set(newv)
fieldv = newv.Elem()
} else if component == nil {
// not found AND the field is not a pointer, so error out
return fmt.Errorf("component %q is required but not found", name)
}
switch fieldk := fieldt.Kind(); fieldk {
case reflect.Bool:
// Intended for ButtonComponents.
fieldv.Set(reflect.ValueOf(true).Convert(fieldt))
case reflect.String,
reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64,
reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64,
reflect.Float32, reflect.Float64:
var v string
switch component := component.(type) {
case *TextInputComponent:
v = component.Value
case *StringSelectComponent:
switch len(component.Options) {
case 0:
// ok
case 1:
v = component.Options[0].Value
default:
return fmt.Errorf("component %q selected more than one item (bug, check ValueRange)", name)
}
default:
return fmt.Errorf("component %q is of unsupported type %T", name, component)
}
switch fieldk {
case reflect.String:
fieldv.Set(reflect.ValueOf(v).Convert(fieldt))
case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
i, err := strconv.ParseInt(v, 10, rfutil.KindBits(fieldk))
if err != nil {
return fmt.Errorf("component %q has invalid integer: %v", name, err)
}
fieldv.Set(reflect.ValueOf(i).Convert(fieldt))
case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64:
u, err := strconv.ParseUint(v, 10, rfutil.KindBits(fieldk))
if err != nil {
return fmt.Errorf("component %q has invalid unsigned (positive) integer: %v", name, err)
}
fieldv.Set(reflect.ValueOf(u).Convert(fieldt))
case reflect.Float32, reflect.Float64:
f, err := strconv.ParseFloat(v, rfutil.KindBits(fieldk))
if err != nil {
return fmt.Errorf("component %q has invalid floating-point number: %v", name, err)
}
fieldv.Set(reflect.ValueOf(f).Convert(fieldt))
default:
panic("unreachable")
}
case reflect.Slice:
elemt := fieldt.Elem()
switch elemt.Kind() {
case reflect.String:
switch component := component.(type) {
case *StringSelectComponent:
fieldv.Set(reflect.MakeSlice(fieldt, len(component.Options), len(component.Options)))
for i, option := range component.Options {
fieldv.Index(i).Set(reflect.ValueOf(option.Value).Convert(elemt))
}
default:
return fmt.Errorf("component %q is of unsupported type %T", name, component)
}
default:
return fmt.Errorf("field %s (%q) has unknown slice type %s", fieldStruct.Name, name, fieldt)
}
default:
return fmt.Errorf("field %s (%q) has unknown type %s", fieldStruct.Name, name, fieldt)
}
}
return nil
}
// UnmarshalJSON unmarshals JSON into the component. It does type-checking and
// will only accept container components.
func (c *ContainerComponents) UnmarshalJSON(b []byte) error {
var jsons []json.Raw
if err := json.Unmarshal(b, &jsons); err != nil {
return err
}
*c = make([]ContainerComponent, len(jsons))
for i, b := range jsons {
p, err := ParseComponent(b)
if err != nil {
return err
}
cc, ok := p.(ContainerComponent)
if !ok {
return fmt.Errorf("expected container, got %T", p)
}
(*c)[i] = cc
}
return nil
}
// Component is a component that can be attached to an interaction response. A
// Component is either an InteractiveComponent or a ContainerComponent. See
// those appropriate types for more information.
//
// The following types satisfy this interface:
//
// - *ActionRowComponent
// - *ButtonComponent
// - *StringSelectComponent
// - *TextInputComponent
// - *UserSelectComponent
// - *RoleSelectComponent
// - *MentionableSelectComponent
// - *ChannelSelectComponent
//
type Component interface {
// Type returns the type of the underlying component.
Type() ComponentType
_cmp()
}
// InteractiveComponent extends the Component for components that are
// interactible, or components that aren't containers (like ActionRow). This is
// useful for ActionRow to type-check that no nested ActionRows are allowed.
//
// The following types satisfy this interface:
//
// - *ButtonComponent
// - *SelectComponent
// - *TextInputComponent
// - *UserSelectComponent
// - *RoleSelectComponent
// - *MentionableSelectComponent
// - *ChannelSelectComponent
//
type InteractiveComponent interface {
Component
// ID returns the ID of the underlying component.
ID() ComponentID
_icp()
}
// ContainerComponent is the opposite of InteractiveComponent: it describes
// components that only contain other components. The only component that
// satisfies that is ActionRow.
//
// The following types satisfy this interface:
//
// - *ActionRowComponent
//
type ContainerComponent interface {
Component
_ctn()
}
// NewComponent returns a new Component from the given type that's matched with
// the global ComponentFunc map. If the type is unknown, then Unknown is used.
func ParseComponent(b []byte) (Component, error) {
var t struct {
Type ComponentType
}
if err := json.Unmarshal(b, &t); err != nil {
return nil, errors.Wrap(err, "failed to unmarshal component type")
}
var c Component
switch t.Type {
case ActionRowComponentType:
c = &ActionRowComponent{}
case ButtonComponentType:
c = &ButtonComponent{}
case StringSelectComponentType:
c = &StringSelectComponent{}
case TextInputComponentType:
c = &TextInputComponent{}
default:
c = &UnknownComponent{typ: t.Type}
}
if err := json.Unmarshal(b, c); err != nil {
return nil, errors.Wrap(err, "failed to unmarshal component body")
}
return c, nil
}
// ActionRow is a row of components at the bottom of a message. Its type,
// InteractiveComponent, ensures that only non-ActionRow components are allowed
// on it.
type ActionRowComponent []InteractiveComponent
// Components wraps the given list of components inside ActionRows if it's not
// already in one. This is a convenient function that wraps components inside
// ActionRows for the user. It panics if any of the action rows have nested
// action rows in them.
//
// Here's an example of how to use it:
//
// discord.Components(
// discord.TextButtonComponent("Hello, world!"),
// discord.Components(
// discord.TextButtonComponent("Hello!"),
// discord.TextButtonComponent("Delete."),
// ),
// )
//
func Components(components ...Component) ContainerComponents {
new := make([]ContainerComponent, len(components))
for i, comp := range components {
cc, ok := comp.(ContainerComponent)
if !ok {
// Wrap. We're asserting that comp is either a ContainerComponent or
// an InteractiveComponent. Neither would be a bug, therefore panic.
cc = &ActionRowComponent{comp.(InteractiveComponent)}
}
new[i] = cc
}
return new
}
// ComponentsPtr returns the pointer to Components' return. This is a
// convenient function.
func ComponentsPtr(components ...Component) *ContainerComponents {
v := Components(components...)
return &v
}
// Type implements the Component interface.
func (a *ActionRowComponent) Type() ComponentType {
return ActionRowComponentType
}
func (a *ActionRowComponent) _cmp() {}
func (a *ActionRowComponent) _ctn() {}
// Find finds any component with the given custom ID.
func (a *ActionRowComponent) Find(customID ComponentID) Component {
for _, component := range *a {
if component.ID() == customID {
return component
}
}
return nil
}
// MarshalJSON marshals the action row in the format Discord expects.
func (a *ActionRowComponent) MarshalJSON() ([]byte, error) {
var actionRow struct {
Type ComponentType `json:"type"`
Components *[]InteractiveComponent `json:"components"`
}
actionRow.Components = (*[]InteractiveComponent)(a)
actionRow.Type = a.Type()
return json.Marshal(actionRow)
}
// UnmarshalJSON unmarshals JSON into the components. It does type-checking and
// will only accept interactive components.
func (a *ActionRowComponent) UnmarshalJSON(b []byte) error {
var row struct {
Components []json.Raw `json:"components"`
}
if err := json.Unmarshal(b, &row); err != nil {
return err
}
*a = make(ActionRowComponent, len(row.Components))
for i, b := range row.Components {
p, err := ParseComponent(b)
if err != nil {
return errors.Wrapf(err, "failed to parse component %d", i)
}
ic, ok := p.(InteractiveComponent)
if !ok {
return fmt.Errorf("expected interactive, got %T", p)
}
(*a)[i] = ic
}
return nil
}
// ComponentID is the type for a component's custom ID. It is NOT a snowflake,
// but rather a user-defined opaque string.
type ComponentID string
// ComponentEmoji is the emoji displayed on the button before the text. For more
// information, see Emoji.
type ComponentEmoji struct {
ID EmojiID `json:"id,omitempty"`
Name string `json:"name,omitempty"`
Animated bool `json:"animated,omitempty"`
}
// ButtonComponentStyle is the style to display a button in. Use one of the
// ButtonStyle constructor functions.
type ButtonComponentStyle interface {
style() int
}
type basicButtonStyle int
func (s basicButtonStyle) style() int { return int(s) }
const (
_ basicButtonStyle = iota
primaryButtonStyle
secondaryButtonStyle
successButtonStyle
dangerButtonStyle
linkButtonStyleNum
basicButtonStyleLen
)
// PrimaryButtonStyle is a style for a blurple button.
func PrimaryButtonStyle() ButtonComponentStyle { return primaryButtonStyle }
// SecondaryButtonStyle is a style for a grey button.
func SecondaryButtonStyle() ButtonComponentStyle { return secondaryButtonStyle }
// SuccessButtonStyle is a style for a green button.
func SuccessButtonStyle() ButtonComponentStyle { return successButtonStyle }
// DangerButtonStyle is a style for a red button.
func DangerButtonStyle() ButtonComponentStyle { return dangerButtonStyle }
type linkButtonStyle URL
func (s linkButtonStyle) style() int { return int(linkButtonStyleNum) }
// LinkButtonStyle is a button style that navigates to a URL.
func LinkButtonStyle(url URL) ButtonComponentStyle { return linkButtonStyle(url) }
// Button is a clickable button that may be added to an interaction
// response.
type ButtonComponent struct {
// Style is one of the button styles.
Style ButtonComponentStyle `json:"style"`
// CustomID attached to InteractionCreate event when clicked.
CustomID ComponentID `json:"custom_id,omitempty"`
// Label is the text that appears on the button. It can have maximum 100
// characters.
Label string `json:"label,omitempty"`
// Emoji should have Name, ID and Animated filled.
Emoji *ComponentEmoji `json:"emoji,omitempty"`
// Disabled determines whether the button is disabled.
Disabled bool `json:"disabled,omitempty"`
}
// TextButtonComponent creates a new button with the given label used for the label and
// the custom ID.
func TextButtonComponent(style ButtonComponentStyle, label string) ButtonComponent {
return ButtonComponent{
Style: style,
Label: label,
CustomID: ComponentID(label),
}
}
// ID implements the Component interface.
func (b *ButtonComponent) ID() ComponentID { return b.CustomID }
// Type implements the Component interface.
func (b *ButtonComponent) Type() ComponentType {
return ButtonComponentType
}
func (b *ButtonComponent) _cmp() {}
func (b *ButtonComponent) _icp() {}
// MarshalJSON marshals the button in the format Discord expects.
func (b *ButtonComponent) MarshalJSON() ([]byte, error) {
if b.Style == nil {
b.Style = PrimaryButtonStyle() // Sane default for button.
}
type button ButtonComponent
type Msg struct {
*button
Type ComponentType `json:"type"`
Style int `json:"style"`
URL URL `json:"url,omitempty"`
}
msg := Msg{
Type: ButtonComponentType,
Style: b.Style.style(),
button: (*button)(b),
}
if link, ok := b.Style.(linkButtonStyle); ok {
msg.URL = URL(link)
}
return json.Marshal(msg)
}
// UnmarshalJSON unmarshals a component JSON into the button. It does NOT do
// type-checking; use ParseComponent for that.
func (b *ButtonComponent) UnmarshalJSON(j []byte) error {
type button ButtonComponent
msg := struct {
*button
Style basicButtonStyle `json:"style"`
URL URL `json:"url,omitempty"`
}{
button: (*button)(b),
}
if err := json.Unmarshal(j, &msg); err != nil {
return err
}
if 0 > msg.Style || msg.Style >= basicButtonStyleLen {
return fmt.Errorf("unknown button style %d", msg.Style)
}
switch msg.Style {
case linkButtonStyleNum:
b.Style = LinkButtonStyle(msg.URL)
default:
b.Style = msg.Style
}
return nil
}
// StringSelectComponent is a dropdown menu that may be added to an interaction
// response.
type StringSelectComponent struct {
// Options are the choices in the select.
Options []SelectOption `json:"options"`
// CustomID is the custom unique ID.
CustomID ComponentID `json:"custom_id,omitempty"`
// Placeholder is the custom placeholder text if nothing is selected. Max
// 100 characters.
Placeholder string `json:"placeholder,omitempty"`
// ValueLimits is the minimum and maximum number of items that can be
// chosen. The default is [1, 1] if ValueLimits is a zero-value.
ValueLimits [2]int `json:"-"`
// Disabled disables the select if true.
Disabled bool `json:"disabled,omitempty"`
}
// SelectOption is an option in the select component.
type SelectOption struct {
// Label is the user-facing name of the option. Max 100 characters.
Label string `json:"label"`
// Value is the internal value that is echoed back to the program. It's
// similar to the custom ID. Max 100 characters.
Value string `json:"value"`
// Description is the additional description of an option. Max 100 characters.
Description string `json:"description,omitempty"`
// Emoji is the optional emoji object.
Emoji *ComponentEmoji `json:"emoji,omitempty"`
// Default will render this option as selected by default if true.
Default bool `json:"default,omitempty"`
}
// ID implements the Component interface.
func (s *StringSelectComponent) ID() ComponentID { return s.CustomID }
// Type implements the Component interface.
func (s *StringSelectComponent) Type() ComponentType {
return StringSelectComponentType
}
func (s *StringSelectComponent) _cmp() {}
func (s *StringSelectComponent) _icp() {}
// MarshalJSON marshals the select in the format Discord expects.
func (s *StringSelectComponent) MarshalJSON() ([]byte, error) {
type sel StringSelectComponent
type Msg struct {
Type ComponentType `json:"type"`
*sel
MinValues *int `json:"min_values,omitempty"`
MaxValues *int `json:"max_values,omitempty"`
}
msg := Msg{
Type: StringSelectComponentType,
sel: (*sel)(s),
}
if s.ValueLimits != [2]int{0, 0} {
msg.MinValues = new(int)
msg.MaxValues = new(int)
*msg.MinValues = s.ValueLimits[0]
*msg.MaxValues = s.ValueLimits[1]
}
return json.Marshal(msg)
}
type TextInputStyle uint8
const (
_ TextInputStyle = iota
TextInputShortStyle
TextInputParagraphStyle
)
// TextInputComponents provide a user-facing text box to be filled out. They can only
// be used with modals.
type TextInputComponent struct {
// CustomID provides a developer-defined ID for the input (max 100 chars)
CustomID ComponentID `json:"custom_id"`
// Style determines if the component should use the short or paragraph style
Style TextInputStyle `json:"style"`
// Label is the title of this component, describing its use
Label string `json:"label"`
// LengthLimits is the minimum and maximum length for the input
LengthLimits [2]int `json:"-"`
// Required dictates whether or not the user must fill out the component
Required bool `json:"required"`
// Value is the pre-filled value of this component (max 4000 chars)
Value string `json:"value,omitempty"`
// Placeholder is the text that appears when the input is empty (max 100 chars)
Placeholder string `json:"placeholder,omitempty"`
}
func (s *TextInputComponent) _cmp() {}
func (s *TextInputComponent) _icp() {}
func (i *TextInputComponent) ID() ComponentID {
return i.CustomID
}
func (i *TextInputComponent) Type() ComponentType {
return TextInputComponentType
}
func (i *TextInputComponent) MarshalJSON() ([]byte, error) {
type text TextInputComponent
type Msg struct {
Type ComponentType `json:"type"`
*text
MinLength *int `json:"min_length,omitempty"`
MaxLength *int `json:"max_length,omitempty"`
}
m := Msg{
Type: i.Type(),
text: (*text)(i),
}
if i.LengthLimits != [2]int{0, 0} {
m.MinLength = new(int)
m.MaxLength = new(int)
*m.MinLength = i.LengthLimits[0]
*m.MaxLength = i.LengthLimits[1]
}
return json.Marshal(m)
}
type UserSelectComponent struct {
// CustomID is the custom unique ID.
CustomID ComponentID `json:"custom_id,omitempty"`
// Placeholder is the custom placeholder text if nothing is selected. Max
// 100 characters.
Placeholder string `json:"placeholder,omitempty"`
// ValueLimits is the minimum and maximum number of items that can be
// chosen. The default is [1, 1] if ValueLimits is a zero-value.
ValueLimits [2]int `json:"-"`
// Disabled disables the select if true.
Disabled bool `json:"disabled,omitempty"`
}
// ID implements the Component interface.
func (s *UserSelectComponent) ID() ComponentID { return s.CustomID }
// Type implements the Component interface.
func (s *UserSelectComponent) Type() ComponentType {
return UserSelectComponentType
}
func (s *UserSelectComponent) _cmp() {}
func (s *UserSelectComponent) _icp() {}
// MarshalJSON marshals the select in the format Discord expects.
func (s *UserSelectComponent) MarshalJSON() ([]byte, error) {
type sel UserSelectComponent
type Msg struct {
Type ComponentType `json:"type"`
*sel
MinValues *int `json:"min_values,omitempty"`
MaxValues *int `json:"max_values,omitempty"`
}
msg := Msg{
Type: UserSelectComponentType,
sel: (*sel)(s),
}
if s.ValueLimits != [2]int{0, 0} {
msg.MinValues = new(int)
msg.MaxValues = new(int)
*msg.MinValues = s.ValueLimits[0]
*msg.MaxValues = s.ValueLimits[1]
}
return json.Marshal(msg)
}
type RoleSelectComponent struct {
// CustomID is the custom unique ID.
CustomID ComponentID `json:"custom_id,omitempty"`
// Placeholder is the custom placeholder text if nothing is selected. Max
// 100 characters.
Placeholder string `json:"placeholder,omitempty"`
// ValueLimits is the minimum and maximum number of items that can be
// chosen. The default is [1, 1] if ValueLimits is a zero-value.
ValueLimits [2]int `json:"-"`
// Disabled disables the select if true.
Disabled bool `json:"disabled,omitempty"`
}
// ID implements the Component interface.
func (s *RoleSelectComponent) ID() ComponentID { return s.CustomID }
// Type implements the Component interface.
func (s *RoleSelectComponent) Type() ComponentType {
return RoleSelectComponentType
}
func (s *RoleSelectComponent) _cmp() {}
func (s *RoleSelectComponent) _icp() {}
// MarshalJSON marshals the select in the format Discord expects.
func (s *RoleSelectComponent) MarshalJSON() ([]byte, error) {
type sel RoleSelectComponent
type Msg struct {
Type ComponentType `json:"type"`
*sel
MinValues *int `json:"min_values,omitempty"`
MaxValues *int `json:"max_values,omitempty"`
}
msg := Msg{
Type: RoleSelectComponentType,
sel: (*sel)(s),
}
if s.ValueLimits != [2]int{0, 0} {
msg.MinValues = new(int)
msg.MaxValues = new(int)
*msg.MinValues = s.ValueLimits[0]
*msg.MaxValues = s.ValueLimits[1]
}
return json.Marshal(msg)
}
type MentionableSelectComponent struct {
// CustomID is the custom unique ID.
CustomID ComponentID `json:"custom_id,omitempty"`
// Placeholder is the custom placeholder text if nothing is selected. Max
// 100 characters.
Placeholder string `json:"placeholder,omitempty"`
// ValueLimits is the minimum and maximum number of items that can be
// chosen. The default is [1, 1] if ValueLimits is a zero-value.
ValueLimits [2]int `json:"-"`
// Disabled disables the select if true.
Disabled bool `json:"disabled,omitempty"`
}
// ID implements the Component interface.
func (s *MentionableSelectComponent) ID() ComponentID { return s.CustomID }
// Type implements the Component interface.
func (s *MentionableSelectComponent) Type() ComponentType {
return MentionableSelectComponentType
}
func (s *MentionableSelectComponent) _cmp() {}
func (s *MentionableSelectComponent) _icp() {}
// MarshalJSON marshals the select in the format Discord expects.
func (s *MentionableSelectComponent) MarshalJSON() ([]byte, error) {
type sel MentionableSelectComponent
type Msg struct {
Type ComponentType `json:"type"`
*sel
MinValues *int `json:"min_values,omitempty"`
MaxValues *int `json:"max_values,omitempty"`
}
msg := Msg{
Type: MentionableSelectComponentType,
sel: (*sel)(s),
}
if s.ValueLimits != [2]int{0, 0} {
msg.MinValues = new(int)
msg.MaxValues = new(int)
*msg.MinValues = s.ValueLimits[0]
*msg.MaxValues = s.ValueLimits[1]
}
return json.Marshal(msg)
}
type ChannelSelectComponent struct {
// CustomID is the custom unique ID.
CustomID ComponentID `json:"custom_id,omitempty"`
// Placeholder is the custom placeholder text if nothing is selected. Max
// 100 characters.
Placeholder string `json:"placeholder,omitempty"`
// ValueLimits is the minimum and maximum number of items that can be
// chosen. The default is [1, 1] if ValueLimits is a zero-value.
ValueLimits [2]int `json:"-"`
// Disabled disables the select if true.
Disabled bool `json:"disabled,omitempty"`
// ChannelTypes is the types of channels that can be chosen from.
ChannelTypes []ChannelType `json:"channel_types,omitempty"`
}
// ID implements the Component interface.
func (s *ChannelSelectComponent) ID() ComponentID { return s.CustomID }
// Type implements the Component interface.
func (s *ChannelSelectComponent) Type() ComponentType {
return ChannelSelectComponentType
}
func (s *ChannelSelectComponent) _cmp() {}
func (s *ChannelSelectComponent) _icp() {}
// MarshalJSON marshals the select in the format Discord expects.
func (s *ChannelSelectComponent) MarshalJSON() ([]byte, error) {
type sel ChannelSelectComponent
type Msg struct {
Type ComponentType `json:"type"`
*sel
MinValues *int `json:"min_values,omitempty"`
MaxValues *int `json:"max_values,omitempty"`
}
msg := Msg{
Type: ChannelSelectComponentType,
sel: (*sel)(s),
}
if s.ValueLimits != [2]int{0, 0} {
msg.MinValues = new(int)
msg.MaxValues = new(int)
*msg.MinValues = s.ValueLimits[0]
*msg.MaxValues = s.ValueLimits[1]
}
return json.Marshal(msg)
}
// Unknown is reserved for components with unknown or not yet implemented
// components types. It can also be used in place of a ComponentInteraction.
type UnknownComponent struct {
json.Raw
id ComponentID
typ ComponentType
}
// ID implements the Component and ComponentInteraction interfaces.
func (u *UnknownComponent) ID() ComponentID { return u.id }
// Type implements the Component and ComponentInteraction interfaces.
func (u *UnknownComponent) Type() ComponentType { return u.typ }
// Type implements InteractionData.
func (u *UnknownComponent) InteractionType() InteractionDataType {
return ComponentInteractionType
}
func (u *UnknownComponent) resp() {}
func (u *UnknownComponent) data() {}
func (u *UnknownComponent) _cmp() {}
func (u *UnknownComponent) _icp() {}