arikawa/gateway/gateway.go

344 lines
8.7 KiB
Go

// Package gateway handles the Discord gateway (or Websocket) connection, its
// events, and everything related to it. This includes logging into the
// Websocket.
//
// This package does not abstract events and function handlers; instead, it
// leaves that to the session package. This package exposes only a single Events
// channel.
package gateway
import (
"context"
"net/http"
"net/url"
"sync"
"time"
"github.com/diamondburned/arikawa/api"
"github.com/diamondburned/arikawa/discord"
"github.com/diamondburned/arikawa/utils/httputil"
"github.com/diamondburned/arikawa/utils/json"
"github.com/diamondburned/arikawa/utils/wsutil"
"github.com/pkg/errors"
)
var (
EndpointGateway = api.Endpoint + "gateway"
EndpointGatewayBot = api.EndpointGateway + "/bot"
Version = "6"
Encoding = "json"
// Compress = "zlib-stream"
)
var (
ErrMissingForResume = errors.New("missing session ID or sequence for resuming")
ErrWSMaxTries = errors.New("max tries reached")
)
// GatewayBotData contains the GatewayURL as well as extra metadata on how to
// shard bots.
type GatewayBotData struct {
URL string `json:"url"`
Shards int `json:"shards,omitempty"`
StartLimit *SessionStartLimit `json:"session_start_limit"`
}
// SessionStartLimit is the information on the current session start limit. It's
// used in GatewayBotData.
type SessionStartLimit struct {
Total int `json:"total"`
Remaining int `json:"remaining"`
ResetAfter discord.Milliseconds `json:"reset_after"`
}
// URL asks Discord for a Websocket URL to the Gateway.
func URL() (string, error) {
var g GatewayBotData
return g.URL, httputil.NewClient().RequestJSON(
&g, "GET",
EndpointGateway,
)
}
// BotURL fetches the Gateway URL along with extra metadata. The token
// passed in will NOT be prefixed with Bot.
func BotURL(token string) (*GatewayBotData, error) {
var g *GatewayBotData
return g, httputil.NewClient().RequestJSON(
&g, "GET",
EndpointGatewayBot,
httputil.WithHeaders(http.Header{
"Authorization": {token},
}),
)
}
type Gateway struct {
WS *wsutil.Websocket
WSTimeout time.Duration
// All events sent over are pointers to Event structs (structs suffixed with
// "Event"). This shouldn't be accessed if the Gateway is created with a
// Session.
Events chan Event
SessionID string
Identifier *Identifier
Sequence *Sequence
PacerLoop *wsutil.PacemakerLoop
ErrorLog func(err error) // default to log.Println
// AfterClose is called after each close. Error can be non-nil, as this is
// called even when the Gateway is gracefully closed. It's used mainly for
// reconnections or any type of connection interruptions.
AfterClose func(err error) // noop by default
// Mutex to hold off calls when the WS is not available. Doesn't block if
// Start() is not called or Close() is called. Also doesn't block for
// Identify or Resume.
// available sync.RWMutex
// Filled by methods, internal use
waitGroup *sync.WaitGroup
}
// NewGateway starts a new Gateway with the default stdlib JSON driver. For more
// information, refer to NewGatewayWithDriver.
func NewGateway(token string) (*Gateway, error) {
URL, err := URL()
if err != nil {
return nil, errors.Wrap(err, "failed to get gateway endpoint")
}
// Parameters for the gateway
param := url.Values{
"v": {Version},
"encoding": {Encoding},
}
// Append the form to the URL
URL += "?" + param.Encode()
return NewCustomGateway(URL, token), nil
}
func NewCustomGateway(gatewayURL, token string) *Gateway {
return &Gateway{
WS: wsutil.NewCustom(wsutil.NewConn(), gatewayURL),
WSTimeout: wsutil.WSTimeout,
Events: make(chan Event, wsutil.WSBuffer),
Identifier: DefaultIdentifier(token),
Sequence: NewSequence(),
ErrorLog: wsutil.WSError,
AfterClose: func(error) {},
}
}
// Close closes the underlying Websocket connection.
func (g *Gateway) Close() error {
wsutil.WSDebug("Trying to close.")
// Check if the WS is already closed:
if g.waitGroup == nil && g.PacerLoop.Stopped() {
wsutil.WSDebug("Gateway is already closed.")
g.AfterClose(nil)
return nil
}
// If the pacemaker is running:
if !g.PacerLoop.Stopped() {
wsutil.WSDebug("Stopping pacemaker...")
// Stop the pacemaker and the event handler
g.PacerLoop.Stop()
wsutil.WSDebug("Stopped pacemaker.")
}
wsutil.WSDebug("Waiting for WaitGroup to be done.")
// This should work, since Pacemaker should signal its loop to stop, which
// would also exit our event loop. Both would be 2.
g.waitGroup.Wait()
// Mark g.waitGroup as empty:
g.waitGroup = nil
wsutil.WSDebug("WaitGroup is done. Closing the websocket.")
err := g.WS.Close()
g.AfterClose(err)
return err
}
// Reconnect tries to reconnect forever. It will resume the connection if
// possible. If an Invalid Session is received, it will start a fresh one.
func (g *Gateway) Reconnect() error {
return g.ReconnectContext(context.Background())
}
func (g *Gateway) ReconnectContext(ctx context.Context) error {
wsutil.WSDebug("Reconnecting...")
// Guarantee the gateway is already closed. Ignore its error, as we're
// redialing anyway.
g.Close()
for i := 1; ; i++ {
wsutil.WSDebug("Trying to dial, attempt", i)
// Condition: err == ErrInvalidSession:
// If the connection is rate limited (documented behavior):
// https://discordapp.com/developers/docs/topics/gateway#rate-limiting
if err := g.OpenContext(ctx); err != nil {
g.ErrorLog(errors.Wrap(err, "failed to open gateway"))
continue
}
wsutil.WSDebug("Started after attempt:", i)
return nil
}
}
// Open connects to the Websocket and authenticate it. You should usually use
// this function over Start().
func (g *Gateway) Open() error {
return g.OpenContext(context.Background())
}
func (g *Gateway) OpenContext(ctx context.Context) error {
// Reconnect to the Gateway
if err := g.WS.Dial(ctx); err != nil {
return errors.Wrap(err, "failed to reconnect")
}
wsutil.WSDebug("Trying to start...")
// Try to resume the connection
if err := g.Start(); err != nil {
return err
}
// Started successfully, return
return nil
}
// Start authenticates with the websocket, or resume from a dead Websocket
// connection. This function doesn't block. You wouldn't usually use this
// function, but Open() instead.
func (g *Gateway) Start() error {
// g.available.Lock()
// defer g.available.Unlock()
if err := g.start(); err != nil {
wsutil.WSDebug("Start failed:", err)
// Close can be called with the mutex still acquired here, as the
// pacemaker hasn't started yet.
if err := g.Close(); err != nil {
wsutil.WSDebug("Failed to close after start fail:", err)
}
return err
}
return nil
}
func (g *Gateway) start() error {
// This is where we'll get our events
ch := g.WS.Listen()
// Make a new WaitGroup for use in background loops:
g.waitGroup = new(sync.WaitGroup)
// Wait for an OP 10 Hello
var hello HelloEvent
if _, err := wsutil.AssertEvent(<-ch, HelloOP, &hello); err != nil {
return errors.Wrap(err, "error at Hello")
}
// Send Discord either the Identify packet (if it's a fresh connection), or
// a Resume packet (if it's a dead connection).
if g.SessionID == "" {
// SessionID is empty, so this is a completely new session.
if err := g.Identify(); err != nil {
return errors.Wrap(err, "failed to identify")
}
} else {
if err := g.Resume(); err != nil {
return errors.Wrap(err, "failed to resume")
}
}
// Expect either READY or RESUMED before continuing.
wsutil.WSDebug("Waiting for either READY or RESUMED.")
// WaitForEvent should
err := wsutil.WaitForEvent(g, ch, func(op *wsutil.OP) bool {
switch op.EventName {
case "READY":
wsutil.WSDebug("Found READY event.")
return true
case "RESUMED":
wsutil.WSDebug("Found RESUMED event.")
return true
}
return false
})
if err != nil {
return errors.Wrap(err, "first error")
}
// Use the pacemaker loop.
g.PacerLoop = wsutil.NewLoop(hello.HeartbeatInterval.Duration(), ch, g)
// Start the event handler, which also handles the pacemaker death signal.
g.waitGroup.Add(1)
g.PacerLoop.RunAsync(func(err error) {
g.waitGroup.Done() // mark so Close() can exit.
wsutil.WSDebug("Event loop stopped with error:", err)
if err != nil {
g.ErrorLog(err)
g.Reconnect()
}
})
wsutil.WSDebug("Started successfully.")
return nil
}
func (g *Gateway) Send(code OPCode, v interface{}) error {
var op = wsutil.OP{
Code: code,
}
if v != nil {
b, err := json.Marshal(v)
if err != nil {
return errors.Wrap(err, "failed to encode v")
}
op.Data = b
}
b, err := json.Marshal(op)
if err != nil {
return errors.Wrap(err, "failed to encode payload")
}
// WS should already be thread-safe.
return g.WS.Send(b)
}