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arikawa/api/emoji.go
diamondburned 86756dfbaa Discord: Added typed APIEmoji
This commit adds a new discord.APIEmoji type along with changes to
certain methods in package API that utilizes this new type. Similarly to
typed snowflakes, this should help reduce mistakes when using the React
functions.
2020-12-16 12:24:23 -08:00

78 lines
2.6 KiB
Go

package api
import (
"github.com/diamondburned/arikawa/v2/discord"
"github.com/diamondburned/arikawa/v2/utils/httputil"
)
// Emojis returns a list of emoji objects for the given guild.
func (c *Client) Emojis(guildID discord.GuildID) ([]discord.Emoji, error) {
var e []discord.Emoji
return e, c.RequestJSON(&e, "GET", EndpointGuilds+guildID.String()+"/emojis")
}
// Emoji returns an emoji object for the given guild and emoji IDs.
func (c *Client) Emoji(guildID discord.GuildID, emojiID discord.EmojiID) (*discord.Emoji, error) {
var emj *discord.Emoji
return emj, c.RequestJSON(&emj, "GET",
EndpointGuilds+guildID.String()+"/emojis/"+emojiID.String())
}
// https://discord.com/developers/docs/resources/emoji#create-guild-emoji-json-params
type CreateEmojiData struct {
// Name is the name of the emoji.
Name string `json:"name"`
// Image is the the 128x128 emoji image.
Image Image `json:"image"`
// Roles are the roles that can use the emoji.
Roles *[]discord.RoleID `json:"roles,omitempty"`
}
// CreateEmoji creates a new emoji in the guild. This endpoint requires
// MANAGE_EMOJIS. ContentType must be "image/jpeg", "image/png", or
// "image/gif". However, ContentType can also be automatically detected
// (though shouldn't be relied on).
// Emojis and animated emojis have a maximum file size of 256kb.
func (c *Client) CreateEmoji(guildID discord.GuildID, data CreateEmojiData) (*discord.Emoji, error) {
// Max 256KB
if err := data.Image.Validate(256 * 1000); err != nil {
return nil, err
}
var emj *discord.Emoji
return emj, c.RequestJSON(
&emj, "POST",
EndpointGuilds+guildID.String()+"/emojis",
httputil.WithJSONBody(data),
)
}
// https://discord.com/developers/docs/resources/emoji#modify-guild-emoji-json-params
type ModifyEmojiData struct {
// Name is the name of the emoji.
Name string `json:"name,omitempty"`
// Roles are the roles that can use the emoji.
Roles *[]discord.RoleID `json:"roles,omitempty"`
}
// ModifyEmoji changes an existing emoji. This requires MANAGE_EMOJIS. Name and
// roles are optional fields (though you'd want to change either though).
//
// Fires a Guild Emojis Update Gateway event.
func (c *Client) ModifyEmoji(guildID discord.GuildID, emojiID discord.EmojiID, data ModifyEmojiData) error {
return c.FastRequest(
"PATCH",
EndpointGuilds+guildID.String()+"/emojis/"+emojiID.String(),
httputil.WithJSONBody(data),
)
}
// Delete the given emoji.
//
// Requires the MANAGE_EMOJIS permission.
// Fires a Guild Emojis Update Gateway event.
func (c *Client) DeleteEmoji(guildID discord.GuildID, emojiID discord.EmojiID) error {
return c.FastRequest("DELETE", EndpointGuilds+guildID.String()+"/emojis/"+emojiID.String())
}