mirror of
https://github.com/diamondburned/arikawa.git
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342 lines
12 KiB
Go
342 lines
12 KiB
Go
package discord
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import (
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"fmt"
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"strings"
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"time"
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"github.com/diamondburned/arikawa/v2/utils/json/enum"
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)
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// https://discord.com/developers/docs/resources/channel#message-object
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type Message struct {
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// ID is the id of the message.
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ID MessageID `json:"id"`
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// ChannelID is the id of the channel the message was sent in.
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ChannelID ChannelID `json:"channel_id"`
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// GuildID is the id of the guild the message was sent in.
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GuildID GuildID `json:"guild_id,omitempty"`
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// Type is the type of message.
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Type MessageType `json:"type"`
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// Flags are the MessageFlags.
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Flags MessageFlags `json:"flags"`
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// TTS specifies whether the was a TTS message.
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TTS bool `json:"tts"`
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// Pinned specifies whether the message is pinned.
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Pinned bool `json:"pinned"`
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// MentionEveryone specifies whether the message mentions everyone.
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MentionEveryone bool `json:"mention_everyone"`
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// Mentions contains the users specifically mentioned in the message.
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//
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// The user objects in the mentions array will only have the partial
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// member field present in MESSAGE_CREATE and MESSAGE_UPDATE events from
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// text-based guild channels.
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Mentions []GuildUser `json:"mentions"`
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// MentionRoleIDs contains the ids of the roles specifically mentioned in
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// the message.
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MentionRoleIDs []RoleID `json:"mention_roles"`
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// MentionChannels are the channels specifically mentioned in the message.
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//
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// Not all channel mentions in a message will appear in mention_channels.
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// Only textual channels that are visible to everyone in a lurkable guild
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// will ever be included. Only crossposted messages (via Channel Following)
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// currently include mention_channels at all. If no mentions in the message
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// meet these requirements, the slice will be empty.
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MentionChannels []ChannelMention `json:"mention_channels,omitempty"`
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// Author is the author of the message.
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//
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// The author object follows the structure of the user object, but is only
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// a valid user in the case where the message is generated by a user or bot
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// user. If the message is generated by a webhook, the author object
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// corresponds to the webhook's id, username, and avatar. You can tell if a
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// message is generated by a webhook by checking for the webhook_id on the
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// message object.
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Author User `json:"author"`
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// Content contains the contents of the message.
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Content string `json:"content"`
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// Timestamp specifies when the message was sent
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Timestamp Timestamp `json:"timestamp,omitempty"`
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// EditedTimestamp specifies when this message was edited.
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//
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// IsValid() will return false, if the messages hasn't been edited.
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EditedTimestamp Timestamp `json:"edited_timestamp,omitempty"`
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// Attachments contains any attached files.
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Attachments []Attachment `json:"attachments"`
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// Embeds contains any embedded content.
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Embeds []Embed `json:"embeds"`
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Reactions []Reaction `json:"reactions,omitempty"`
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// Used for validating a message was sent
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Nonce string `json:"nonce,omitempty"`
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// WebhookID contains the ID of the webhook, if the message was generated
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// by a webhook.
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WebhookID WebhookID `json:"webhook_id,omitempty"`
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// Activity is sent with Rich Presence-related chat embeds.
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Activity *MessageActivity `json:"activity,omitempty"`
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// Application is sent with Rich Presence-related chat embeds.
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Application *MessageApplication `json:"application,omitempty"`
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// Reference is the reference data sent with crossposted messages and
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// inline replies.
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Reference *MessageReference `json:"message_reference,omitempty"`
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// ReferencedMessage is the message that was replied to. If not present and
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// the type is InlinedReplyMessage, the backend couldn't fetch the
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// replied-to message. If null, the message was deleted. If present and
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// non-null, it is a message object
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ReferencedMessage *Message `json:"referenced_message,omitempty"`
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// Stickers contains the sticker sent with the message.
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Stickers []Sticker `json:"stickers,omitempty"`
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}
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// URL generates a Discord client URL to the message. If the message doesn't
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// have a GuildID, it will generate a URL with the guild "@me".
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func (m Message) URL() string {
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var guildID = "@me"
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if m.GuildID.IsValid() {
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guildID = m.GuildID.String()
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}
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return fmt.Sprintf(
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"https://discord.com/channels/%s/%s/%s",
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guildID, m.ChannelID.String(), m.ID.String(),
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)
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}
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type MessageType uint8
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// https://discord.com/developers/docs/resources/channel#message-object-message-types
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const (
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DefaultMessage MessageType = 0
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RecipientAddMessage MessageType = 1
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RecipientRemoveMessage MessageType = 2
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CallMessage MessageType = 3
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ChannelNameChangeMessage MessageType = 4
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ChannelIconChangeMessage MessageType = 5
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ChannelPinnedMessage MessageType = 6
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GuildMemberJoinMessage MessageType = 7
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NitroBoostMessage MessageType = 8
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NitroTier1Message MessageType = 9
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NitroTier2Message MessageType = 10
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NitroTier3Message MessageType = 11
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ChannelFollowAddMessage MessageType = 12
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GuildDiscoveryDisqualifiedMessage MessageType = 14
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GuildDiscoveryRequalifiedMessage MessageType = 15
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InlinedReplyMessage MessageType = 19
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ApplicationCommandMessage MessageType = 20
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)
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type MessageFlags enum.Enum
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// https://discord.com/developers/docs/resources/channel#message-object-message-types
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var (
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// NullMessage is the JSON null value of MessageFlags.
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NullMessage MessageFlags = enum.Null
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// CrosspostedMessage specifies whether the message has been published to
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// subscribed channels (via Channel Following).
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CrosspostedMessage MessageFlags = 1
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// MessageIsCrosspost specifies whether the message originated from a
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// message in another channel (via Channel Following).
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MessageIsCrosspost MessageFlags = 2
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// SuppressEmbeds specifies whether to not include any embeds when
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// serializing the message.
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SuppressEmbeds MessageFlags = 4
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// SourceMessageDeleted specifies whether the source message for the
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// crosspost has been deleted (via Channel Following).
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SourceMessageDeleted MessageFlags = 8
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// UrgentMessage specifies whether the message came from the urgent message
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// system.
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UrgentMessage MessageFlags = 16
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)
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// https://discord.com/developers/docs/resources/channel#message-object-message-sticker-structure
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type Sticker struct {
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// ID is the ID of the sticker.
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ID StickerID `json:"id"`
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// PackID is the ID of the pack the sticker is from.
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PackID StickerPackID `json:"pack_id"`
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// Name is the name of the sticker.
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Name string `json:"name"`
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// Description is the description of the sticker.
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Description string `json:"description"`
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// Tags is a comma-delimited list of tags for the sticker. To get the list
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// as a slice, use TagList.
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Tags string `json:"-"`
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// Asset is the sticker's assert hash.
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Asset Hash `json:"asset"`
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// PreviewAsset is the sticker preview asset hash.
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PreviewAsset Hash `json:"preview_asset"`
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// FormatType is the type of sticker format.
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FormatType StickerFormatType `json:"format_type"`
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}
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// CreatedAt returns a time object representing when the sticker was created.
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func (s Sticker) CreatedAt() time.Time {
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return s.ID.Time()
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}
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// PackCreatedAt returns a time object representing when the sticker's pack
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// was created.
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func (s Sticker) PackCreatedAt() time.Time {
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return s.PackID.Time()
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}
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// TagList splits the sticker tags into a slice of strings.
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func (s Sticker) TagList() []string {
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return strings.Split(s.Tags, ",")
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}
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type StickerFormatType uint8
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// https://discord.com/developers/docs/resources/channel#message-object-message-sticker-format-types
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const (
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StickerFormatPNG = 1
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StickerFormatAPNG = 2
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StickerFormatLottie = 3
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)
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// https://discord.com/developers/docs/resources/channel#channel-mention-object
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type ChannelMention struct {
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// ChannelID is the ID of the channel.
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ChannelID ChannelID `json:"id"`
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// GuildID is the ID of the guild containing the channel.
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GuildID GuildID `json:"guild_id"`
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// ChannelType is the type of channel.
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ChannelType ChannelType `json:"type"`
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// ChannelName is the name of the channel.
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ChannelName string `json:"name"`
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}
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type GuildUser struct {
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User
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Member *Member `json:"member,omitempty"`
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}
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//
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// https://discord.com/developers/docs/resources/channel#message-object-message-activity-structure
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type MessageActivity struct {
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// Type is the type of message activity.
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Type MessageActivityType `json:"type"`
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// PartyID is the party_id from a Rich Presence event.
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PartyID string `json:"party_id,omitempty"`
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}
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type MessageActivityType uint8
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// https://discord.com/developers/docs/resources/channel#message-object-message-activity-types
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const (
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JoinMessage MessageActivityType = iota + 1
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SpectateMessage
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ListenMessage
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JoinRequestMessage
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)
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//
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// https://discord.com/developers/docs/resources/channel#message-object-message-application-structure
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type MessageApplication struct {
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// ID is the id of the application.
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ID AppID `json:"id"`
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// CoverID is the id of the embed's image asset.
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CoverID string `json:"cover_image,omitempty"`
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// Description is the application's description.
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Description string `json:"description"`
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// Icon is the id of the application's icon.
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Icon string `json:"icon"`
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// Name is the name of the application.
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Name string `json:"name"`
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}
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// CreatedAt returns a time object representing when the message application
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// was created.
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func (m MessageApplication) CreatedAt() time.Time {
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return m.ID.Time()
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}
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//
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// MessageReference is used in four situations:
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//
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// Crosspost messages
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//
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// Messages that originated from another channel (IS_CROSSPOST flag). These
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// messages have all three fields, with data of the original message that was
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// crossposted.
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//
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// Channel Follow Add messages
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//
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// Automatic messages sent when a channel is followed into the current channel
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// (type 12). These messages have the ChannelID and GuildID fields, with data
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// of the followed announcement channel.
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//
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// Pin messages
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//
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// Automatic messages sent when a message is pinned (type 6). These messages
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// have MessageID and ChannelID, and GuildID if it is in a guild, with data
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// of the message that was pinned.
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//
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// Replies
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//
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// Messages replying to a previous message (type 19). These messages have
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// MessageID, and ChannelID, and GuildID if it is in a guild, with data of the
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// message that was replied to. The ChannelID and GuildID will be the
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// same as the reply.
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//
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// Replies are created by including a message_reference when sending a message.
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// When sending, only MessageID is required.
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// https://discord.com/developers/docs/resources/channel#message-object-message-reference-structure
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type MessageReference struct {
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// MessageID is the id of the originating message.
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MessageID MessageID `json:"message_id,omitempty"`
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// ChannelID is the id of the originating message's channel.
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ChannelID ChannelID `json:"channel_id,omitempty"`
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// GuildID is the id of the originating message's guild.
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GuildID GuildID `json:"guild_id,omitempty"`
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}
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//
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// https://discord.com/developers/docs/resources/channel#attachment-object
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type Attachment struct {
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// ID is the attachment id.
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ID AttachmentID `json:"id"`
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// Filename is the name of file attached.
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Filename string `json:"filename"`
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// Size is the size of file in bytes.
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Size uint64 `json:"size"`
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// URL is the source url of file.
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URL URL `json:"url"`
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// Proxy is the a proxied url of file.
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Proxy URL `json:"proxy_url"`
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// Height is the height of the file, if it is an image.
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Height uint `json:"height,omitempty"`
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// Width is the width of the file, if it is an image.
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Width uint `json:"width,omitempty"`
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}
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//
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// https://discord.com/developers/docs/resources/channel#reaction-object
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type Reaction struct {
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// Count is the amount of times the emoji has been used to react.
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Count int `json:"count"`
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// Me specifies whether the current user reacted using this emoji.
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Me bool `json:"me"`
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// Emoji contains emoji information.
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Emoji Emoji `json:"emoji"`
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}
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