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arikawa/discord/message.go
2022-01-29 03:38:10 -08:00

410 lines
14 KiB
Go

package discord
import (
"fmt"
"strings"
"time"
"github.com/diamondburned/arikawa/v3/utils/json/enum"
)
// https://discord.com/developers/docs/resources/channel#message-object
type Message struct {
// ID is the id of the message.
ID MessageID `json:"id"`
// ChannelID is the id of the channel the message was sent in.
ChannelID ChannelID `json:"channel_id"`
// GuildID is the id of the guild the message was sent in.
GuildID GuildID `json:"guild_id,omitempty"`
// Type is the type of message.
Type MessageType `json:"type"`
// Flags are the MessageFlags.
Flags MessageFlags `json:"flags"`
// TTS specifies whether the was a TTS message.
TTS bool `json:"tts"`
// Pinned specifies whether the message is pinned.
Pinned bool `json:"pinned"`
// MentionEveryone specifies whether the message mentions everyone.
MentionEveryone bool `json:"mention_everyone"`
// Mentions contains the users specifically mentioned in the message.
//
// The user objects in the mentions array will only have the partial
// member field present in MESSAGE_CREATE and MESSAGE_UPDATE events from
// text-based guild channels.
Mentions []GuildUser `json:"mentions"`
// MentionRoleIDs contains the ids of the roles specifically mentioned in
// the message.
MentionRoleIDs []RoleID `json:"mention_roles"`
// MentionChannels are the channels specifically mentioned in the message.
//
// Not all channel mentions in a message will appear in mention_channels.
// Only textual channels that are visible to everyone in a lurkable guild
// will ever be included. Only crossposted messages (via Channel Following)
// currently include mention_channels at all. If no mentions in the message
// meet these requirements, the slice will be empty.
MentionChannels []ChannelMention `json:"mention_channels,omitempty"`
// Author is the author of the message.
//
// The author object follows the structure of the user object, but is only
// a valid user in the case where the message is generated by a user or bot
// user. If the message is generated by a webhook, the author object
// corresponds to the webhook's id, username, and avatar. You can tell if a
// message is generated by a webhook by checking for the webhook_id on the
// message object.
Author User `json:"author"`
// Content contains the contents of the message.
Content string `json:"content"`
// Timestamp specifies when the message was sent
Timestamp Timestamp `json:"timestamp,omitempty"`
// EditedTimestamp specifies when this message was edited.
//
// IsValid() will return false, if the messages hasn't been edited.
EditedTimestamp Timestamp `json:"edited_timestamp,omitempty"`
// Attachments contains any attached files.
Attachments []Attachment `json:"attachments"`
// Embeds contains any embedded content.
Embeds []Embed `json:"embeds"`
// Reactions contains any reactions to the message.
Reactions []Reaction `json:"reactions,omitempty"`
// Components contains any attached components.
Components ContainerComponents `json:"components,omitempty"`
// Used for validating a message was sent
Nonce string `json:"nonce,omitempty"`
// WebhookID contains the ID of the webhook, if the message was generated
// by a webhook.
WebhookID WebhookID `json:"webhook_id,omitempty"`
// Activity is sent with Rich Presence-related chat embeds.
Activity *MessageActivity `json:"activity,omitempty"`
// Application is sent with Rich Presence-related chat embeds.
Application *MessageApplication `json:"application,omitempty"`
// Reference is the reference data sent with crossposted messages and
// inline replies.
Reference *MessageReference `json:"message_reference,omitempty"`
// ReferencedMessage is the message that was replied to. If not present and
// the type is InlinedReplyMessage, the backend couldn't fetch the
// replied-to message. If null, the message was deleted. If present and
// non-null, it is a message object
ReferencedMessage *Message `json:"referenced_message,omitempty"`
// Stickers contains the sticker "items" sent with the message.
Stickers []StickerItem `json:"sticker_items,omitempty"`
}
// URL generates a Discord client URL to the message. If the message doesn't
// have a GuildID, it will generate a URL with the guild "@me".
func (m Message) URL() string {
var guildID = "@me"
if m.GuildID.IsValid() {
guildID = m.GuildID.String()
}
return fmt.Sprintf(
"https://discord.com/channels/%s/%s/%s",
guildID, m.ChannelID.String(), m.ID.String(),
)
}
type MessageType uint8
// https://discord.com/developers/docs/resources/channel#message-object-message-types
const (
DefaultMessage MessageType = iota
RecipientAddMessage
RecipientRemoveMessage
CallMessage
ChannelNameChangeMessage
ChannelIconChangeMessage
ChannelPinnedMessage
GuildMemberJoinMessage
NitroBoostMessage
NitroTier1Message
NitroTier2Message
NitroTier3Message
ChannelFollowAddMessage
_
GuildDiscoveryDisqualifiedMessage
GuildDiscoveryRequalifiedMessage
GuildDiscoveryGracePeriodInitialWarning
GuildDiscoveryGracePeriodFinalWarning
// ThreadCreatedMessage is a new message sent to the parent GuildText
// channel, used to inform users that a thread has been created. It is
// currently only sent in one case: when a GuildPublicThread is created
// from an older message (older is still TBD, but is currently set to a
// very small value). The message contains a message reference with the
// GuildID and ChannelID of the thread. The content of the message is the
// name of the thread.
ThreadCreatedMessage
InlinedReplyMessage
ChatInputCommandMessage
// ThreadStarterMessage is a new message sent as the first message in
// threads that are started from an existing message in the parent channel.
// It only contains a message reference field that points to the message
// from which the thread was started.
ThreadStarterMessage
GuildInviteReminderMessage
ContextMenuCommand
)
type MessageFlags enum.Enum
// NullMessage is the JSON null value of MessageFlags.
const NullMessage MessageFlags = enum.Null
// https://discord.com/developers/docs/resources/channel#message-object-message-flags
const (
// CrosspostedMessage specifies whether the message has been published to
// subscribed channels (via Channel Following).
CrosspostedMessage MessageFlags = 1 << iota
// MessageIsCrosspost specifies whether the message originated from a
// message in another channel (via Channel Following).
MessageIsCrosspost
// SuppressEmbeds specifies whether to not include any embeds when
// serializing the message.
SuppressEmbeds
// SourceMessageDeleted specifies whether the source message for the
// crosspost has been deleted (via Channel Following).
SourceMessageDeleted
// UrgentMessage specifies whether the message came from the urgent message
// system.
UrgentMessage
// MessageHasThread specifies whether the message has an associated thread
// with the same id as the message
MessageHasThread
// EphemeralMessage specifies whether the message is only visible to
// the user who invoked the Interaction
EphemeralMessage
// MessageLoading specifies whether the message is an Interaction Response
// and the bot is "thinking"
MessageLoading
)
// StickerItem contains partial data of a Sticker.
//
// https://discord.com/developers/docs/resources/sticker#sticker-item-object
type StickerItem struct {
// ID is the ID of the sticker.
ID StickerID `json:"id"`
// Name is the name of the sticker.
Name string `json:"name"`
// FormatType is the type of sticker format.
FormatType StickerFormatType `json:"format_type"`
}
// https://discord.com/developers/docs/resources/channel#message-object-message-sticker-structure
type Sticker struct {
// ID is the ID of the sticker.
ID StickerID `json:"id"`
// PackID is the ID of the pack the sticker is from.
PackID StickerPackID `json:"pack_id,omitempty"`
// Name is the name of the sticker.
Name string `json:"name"`
// Description is the description of the sticker.
Description string `json:"description"`
// Tags is a comma-delimited list of tags for the sticker. To get the list
// as a slice, use TagList.
Tags string `json:"tags"`
// Type is the type of sticker.
Type StickerType `json:"type"`
// FormatType is the type of sticker format.
FormatType StickerFormatType `json:"format_type"`
// Available specifies whether this guild sticker can be used, may be false due to loss of Server Boosts.
Available bool `json:"available,omitempty"`
// GuildID is the id of the guild that owns this sticker.
GuildID GuildID `json:"guild_id,omitempty"`
// User is the user that uploaded the guild sticker
User *User `json:"user,omitempty"`
// SortValue is the standard sticker's sort order within its pack.
SortValue *int `json:"sort_value,omitempty"`
}
// CreatedAt returns a time object representing when the sticker was created.
func (s Sticker) CreatedAt() time.Time {
return s.ID.Time()
}
// PackCreatedAt returns a time object representing when the sticker's pack
// was created.
func (s Sticker) PackCreatedAt() time.Time {
return s.PackID.Time()
}
// TagList splits the sticker tags into a slice of strings. Each tag will have
// its trailing space trimmed.
func (s Sticker) TagList() []string {
tags := strings.Split(s.Tags, ",")
for i := range tags {
tags[i] = strings.TrimSpace(tags[i])
}
return tags
}
type StickerType int
// https://discord.com/developers/docs/resources/sticker#sticker-object-sticker-types
const (
// StandardSticker is an official sticker in a pack, part of Nitro or in a removed purchasable pack.
StandardSticker StickerType = iota + 1
// GuildSticker is a sticker uploaded to a boosted guild for the guild's members.
GuildSticker
)
type StickerFormatType uint8
// https://discord.com/developers/docs/resources/channel#message-object-message-sticker-format-types
const (
StickerFormatPNG = 1
StickerFormatAPNG = 2
StickerFormatLottie = 3
)
// https://discord.com/developers/docs/resources/channel#channel-mention-object
type ChannelMention struct {
// ChannelID is the ID of the channel.
ChannelID ChannelID `json:"id"`
// GuildID is the ID of the guild containing the channel.
GuildID GuildID `json:"guild_id"`
// ChannelType is the type of channel.
ChannelType ChannelType `json:"type"`
// ChannelName is the name of the channel.
ChannelName string `json:"name"`
}
type GuildUser struct {
User
Member *Member `json:"member,omitempty"`
}
//
// https://discord.com/developers/docs/resources/channel#message-object-message-activity-structure
type MessageActivity struct {
// Type is the type of message activity.
Type MessageActivityType `json:"type"`
// PartyID is the party_id from a Rich Presence event.
PartyID string `json:"party_id,omitempty"`
}
type MessageActivityType uint8
// https://discord.com/developers/docs/resources/channel#message-object-message-activity-types
const (
JoinMessage MessageActivityType = iota + 1
SpectateMessage
ListenMessage
JoinRequestMessage
)
//
// https://discord.com/developers/docs/resources/channel#message-object-message-application-structure
type MessageApplication struct {
// ID is the id of the application.
ID AppID `json:"id"`
// CoverID is the id of the embed's image asset.
CoverID string `json:"cover_image,omitempty"`
// Description is the application's description.
Description string `json:"description"`
// Icon is the id of the application's icon.
Icon string `json:"icon"`
// Name is the name of the application.
Name string `json:"name"`
}
// CreatedAt returns a time object representing when the message application
// was created.
func (m MessageApplication) CreatedAt() time.Time {
return m.ID.Time()
}
// MessageReference is used in four situations:
//
// Crosspost messages
//
// Messages that originated from another channel (IS_CROSSPOST flag). These
// messages have all three fields, with data of the original message that was
// crossposted.
//
// Channel Follow Add messages
//
// Automatic messages sent when a channel is followed into the current channel
// (type 12). These messages have the ChannelID and GuildID fields, with data
// of the followed announcement channel.
//
// Pin messages
//
// Automatic messages sent when a message is pinned (type 6). These messages
// have MessageID and ChannelID, and GuildID if it is in a guild, with data
// of the message that was pinned.
//
// Replies
//
// Messages replying to a previous message (type 19). These messages have
// MessageID, and ChannelID, and GuildID if it is in a guild, with data of the
// message that was replied to. The ChannelID and GuildID will be the
// same as the reply.
//
// Replies are created by including a message_reference when sending a message.
// When sending, only MessageID is required.
// https://discord.com/developers/docs/resources/channel#message-object-message-reference-structure
type MessageReference struct {
// MessageID is the id of the originating message.
MessageID MessageID `json:"message_id,omitempty"`
// ChannelID is the id of the originating message's channel.
ChannelID ChannelID `json:"channel_id,omitempty"`
// GuildID is the id of the originating message's guild.
GuildID GuildID `json:"guild_id,omitempty"`
}
//
// https://discord.com/developers/docs/resources/channel#attachment-object
type Attachment struct {
// ID is the attachment id.
ID AttachmentID `json:"id"`
// Filename is the name of file attached.
Filename string `json:"filename"`
// ContentType is the media type of file.
ContentType string `json:"content_type,omitempty"`
// Size is the size of file in bytes.
Size uint64 `json:"size"`
// URL is the source url of file.
URL URL `json:"url"`
// Proxy is the a proxied url of file.
Proxy URL `json:"proxy_url"`
// Height is the height of the file, if it is an image.
Height uint `json:"height,omitempty"`
// Width is the width of the file, if it is an image.
Width uint `json:"width,omitempty"`
// Ephemeral is whether this attachment is ephemeral. Ephemeral attachments
// will automatically be removed after a set period of time. Ephemeral
// attachments on messages are guaranteed to be available as long as
// the message itself exists.
Ephemeral bool `json:"ephemeral,omitempty"`
}
//
// https://discord.com/developers/docs/resources/channel#reaction-object
type Reaction struct {
// Count is the amount of times the emoji has been used to react.
Count int `json:"count"`
// Me specifies whether the current user reacted using this emoji.
Me bool `json:"me"`
// Emoji contains emoji information.
Emoji Emoji `json:"emoji"`
}