mirror of
https://github.com/diamondburned/arikawa.git
synced 2024-11-16 11:54:29 +00:00
260 lines
8.8 KiB
Go
260 lines
8.8 KiB
Go
package gateway
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import (
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"strconv"
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"strings"
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"github.com/diamondburned/arikawa/v3/discord"
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)
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type (
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// ReadyEvent is the struct for a READY event.
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ReadyEvent struct {
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Version int `json:"version"`
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User discord.User `json:"user"`
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SessionID string `json:"session_id"`
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PrivateChannels []discord.Channel `json:"private_channels"`
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Guilds []GuildCreateEvent `json:"guilds"`
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Shard *Shard `json:"shard,omitempty"`
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// Undocumented fields
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UserSettings *UserSettings `json:"user_settings,omitempty"`
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ReadStates []ReadState `json:"read_state,omitempty"`
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UserGuildSettings []UserGuildSetting `json:"user_guild_settings,omitempty"`
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Relationships []discord.Relationship `json:"relationships,omitempty"`
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Presences []Presence `json:"presences,omitempty"`
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FriendSuggestionCount int `json:"friend_suggestion_count,omitempty"`
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GeoOrderedRTCRegions []string `json:"geo_ordered_rtc_regions,omitempty"`
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}
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// ReadState is a single ReadState entry. It is undocumented.
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ReadState struct {
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ChannelID discord.ChannelID `json:"id"`
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LastMessageID discord.MessageID `json:"last_message_id"`
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LastPinTimestamp discord.Timestamp `json:"last_pin_timestamp"`
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MentionCount int `json:"mention_count"`
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}
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// UserSettings is the struct for (almost) all user settings. It is
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// undocumented.
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UserSettings struct {
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ShowCurrentGame bool `json:"show_current_game"`
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DefaultGuildsRestricted bool `json:"default_guilds_restricted"`
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InlineAttachmentMedia bool `json:"inline_attachment_media"`
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InlineEmbedMedia bool `json:"inline_embed_media"`
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GIFAutoPlay bool `json:"gif_auto_play"`
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RenderEmbeds bool `json:"render_embeds"`
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RenderReactions bool `json:"render_reactions"`
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AnimateEmoji bool `json:"animate_emoji"`
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AnimateStickers int `json:"animate_stickers"`
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EnableTTSCommand bool `json:"enable_tts_command"`
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MessageDisplayCompact bool `json:"message_display_compact"`
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ConvertEmoticons bool `json:"convert_emoticons"`
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ExplicitContentFilter uint8 `json:"explicit_content_filter"` // ???
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DisableGamesTab bool `json:"disable_games_tab"`
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DeveloperMode bool `json:"developer_mode"`
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DetectPlatformAccounts bool `json:"detect_platform_accounts"`
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StreamNotification bool `json:"stream_notification_enabled"`
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AccessibilityDetection bool `json:"allow_accessibility_detection"`
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ContactSync bool `json:"contact_sync_enabled"`
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NativePhoneIntegration bool `json:"native_phone_integration_enabled"`
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TimezoneOffset int `json:"timezone_offset"`
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Locale string `json:"locale"`
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Theme string `json:"theme"`
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GuildPositions []discord.GuildID `json:"guild_positions"`
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GuildFolders []GuildFolder `json:"guild_folders"`
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RestrictedGuilds []discord.GuildID `json:"restricted_guilds"`
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FriendSourceFlags FriendSourceFlags `json:"friend_source_flags"`
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Status Status `json:"status"`
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CustomStatus *CustomUserStatus `json:"custom_status"`
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}
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// CustomUserStatus is the custom user status that allows setting an emoji
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// and a piece of text on each user.
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CustomUserStatus struct {
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Text string `json:"text"`
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ExpiresAt discord.Timestamp `json:"expires_at,omitempty"`
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EmojiID discord.EmojiID `json:"emoji_id,string"`
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EmojiName string `json:"emoji_name"`
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}
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// UserGuildSetting stores the settings for a single guild. It is
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// undocumented.
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UserGuildSetting struct {
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GuildID discord.GuildID `json:"guild_id"`
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SuppressRoles bool `json:"suppress_roles"`
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SuppressEveryone bool `json:"suppress_everyone"`
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Muted bool `json:"muted"`
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MuteConfig *UserMuteConfig `json:"mute_config"`
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MobilePush bool `json:"mobile_push"`
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Notifications UserNotification `json:"message_notifications"`
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ChannelOverrides []UserChannelOverride `json:"channel_overrides"`
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}
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// A UserChannelOverride struct describes a channel settings override for a
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// users guild settings.
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UserChannelOverride struct {
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Muted bool `json:"muted"`
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MuteConfig *UserMuteConfig `json:"mute_config"`
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Notifications UserNotification `json:"message_notifications"`
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ChannelID discord.ChannelID `json:"channel_id"`
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}
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// UserMuteConfig seems to describe the mute settings. It belongs to the
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// UserGuildSettingEntry and UserChannelOverride structs and is
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// undocumented.
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UserMuteConfig struct {
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SelectedTimeWindow int `json:"selected_time_window"`
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EndTime discord.Timestamp `json:"end_time"`
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}
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// GuildFolder holds a single folder that you see in the left guild panel.
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GuildFolder struct {
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Name string `json:"name"`
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ID GuildFolderID `json:"id"`
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GuildIDs []discord.GuildID `json:"guild_ids"`
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Color discord.Color `json:"color"`
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}
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// FriendSourceFlags describes sources that friend requests could be sent
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// from. It belongs to the UserSettings struct and is undocumented.
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FriendSourceFlags struct {
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All bool `json:"all,omitempty"`
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MutualGuilds bool `json:"mutual_guilds,omitempty"`
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MutualFriends bool `json:"mutual_friends,omitempty"`
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}
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)
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// UserNotification is the notification setting for a channel or guild.
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type UserNotification uint8
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const (
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AllNotifications UserNotification = iota
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OnlyMentions
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NoNotifications
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GuildDefaults
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)
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// GuildFolderID is possibly a snowflake. It can also be 0 (null) or a low
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// number of unknown significance.
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type GuildFolderID int64
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func (g *GuildFolderID) UnmarshalJSON(b []byte) error {
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var body = string(b)
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if body == "null" {
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return nil
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}
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body = strings.Trim(body, `"`)
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u, err := strconv.ParseInt(body, 10, 64)
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if err != nil {
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return err
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}
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*g = GuildFolderID(u)
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return nil
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}
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func (g GuildFolderID) MarshalJSON() ([]byte, error) {
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if g == 0 {
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return []byte("null"), nil
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}
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return []byte(strconv.FormatInt(int64(g), 10)), nil
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}
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// ReadySupplemental event structs. For now, this event is never used, and its
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// usage have yet been discovered.
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type (
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// ReadySupplementalEvent is the struct for a READY_SUPPLEMENTAL event,
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// which is an undocumented event.
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ReadySupplementalEvent struct {
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Guilds []GuildCreateEvent `json:"guilds"` // only have ID and VoiceStates
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MergedMembers [][]SupplementalMember `json:"merged_members"`
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MergedPresences MergedPresences `json:"merged_presences"`
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}
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// SupplementalMember is the struct for a member in the MergedMembers field
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// of ReadySupplementalEvent. It has slight differences to discord.Member.
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SupplementalMember struct {
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UserID discord.UserID `json:"user_id"`
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Nick string `json:"nick,omitempty"`
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RoleIDs []discord.RoleID `json:"roles"`
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GuildID discord.GuildID `json:"guild_id,omitempty"`
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IsPending bool `json:"pending,omitempty"`
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HoistedRole discord.RoleID `json:"hoisted_role"`
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Mute bool `json:"mute"`
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Deaf bool `json:"deaf"`
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// Joined specifies when the user joined the guild.
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Joined discord.Timestamp `json:"joined_at"`
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// BoostedSince specifies when the user started boosting the guild.
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BoostedSince discord.Timestamp `json:"premium_since,omitempty"`
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}
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// MergedPresences is the struct for presences of guilds' members and
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// friends. It is undocumented.
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MergedPresences struct {
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Guilds [][]SupplementalPresence `json:"guilds"`
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Friends []SupplementalPresence `json:"friends"`
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}
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// SupplementalPresence is a single presence for either a guild member or
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// friend. It is used in MergedPresences and is undocumented.
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SupplementalPresence struct {
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UserID discord.UserID `json:"user_id"`
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// Status is either "idle", "dnd", "online", or "offline".
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Status Status `json:"status"`
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// Activities are the user's current activities.
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Activities []discord.Activity `json:"activities"`
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// ClientStaus is the user's platform-dependent status.
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ClientStatus ClientStatus `json:"client_status"`
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// LastModified is only present in Friends.
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LastModified discord.UnixMsTimestamp `json:"last_modified,omitempty"`
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}
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)
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// ConvertSupplementalMember converts a SupplementalMember to a regular Member.
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func ConvertSupplementalMember(sm SupplementalMember) discord.Member {
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return discord.Member{
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User: discord.User{ID: sm.UserID},
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Nick: sm.Nick,
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RoleIDs: sm.RoleIDs,
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Joined: sm.Joined,
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BoostedSince: sm.BoostedSince,
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Deaf: sm.Deaf,
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Mute: sm.Mute,
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IsPending: sm.IsPending,
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}
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}
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// ConvertSupplementalPresence converts a SupplementalPresence to a regular
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// Presence with an empty GuildID.
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func ConvertSupplementalPresence(sp SupplementalPresence) Presence {
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return Presence{
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User: discord.User{ID: sp.UserID},
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Status: sp.Status,
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Activities: sp.Activities,
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ClientStatus: sp.ClientStatus,
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}
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}
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