mirror of
https://github.com/diamondburned/arikawa.git
synced 2024-11-16 11:54:29 +00:00
526 lines
15 KiB
Go
526 lines
15 KiB
Go
// Package gateway handles the Discord gateway (or Websocket) connection, its
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// events, and everything related to it. This includes logging into the
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// Websocket.
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//
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// This package does not abstract events and function handlers; instead, it
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// leaves that to the session package. This package exposes only a single Events
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// channel.
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package gateway
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import (
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"context"
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"net/url"
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"strings"
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"sync"
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"time"
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"github.com/diamondburned/arikawa/v3/api"
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"github.com/diamondburned/arikawa/v3/internal/moreatomic"
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"github.com/diamondburned/arikawa/v3/utils/json"
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"github.com/diamondburned/arikawa/v3/utils/wsutil"
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"github.com/gorilla/websocket"
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"github.com/pkg/errors"
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)
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var (
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Version = api.Version
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Encoding = "json"
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)
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var (
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ErrMissingForResume = errors.New("missing session ID or sequence for resuming")
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ErrWSMaxTries = errors.New(
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"could not connect to the Discord gateway before reaching the timeout")
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ErrClosed = errors.New("the gateway is closed and cannot reconnect")
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)
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// see
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// https://discord.com/developers/docs/topics/opcodes-and-status-codes#gateway-gateway-close-event-codes
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const errCodeShardingRequired = 4011
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// URL asks Discord for a Websocket URL to the Gateway.
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func URL() (string, error) {
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return api.GatewayURL()
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}
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// BotURL fetches the Gateway URL along with extra metadata. The token
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// passed in will NOT be prefixed with Bot.
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func BotURL(token string) (*api.BotData, error) {
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return api.NewClient(token).BotURL()
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}
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// AddGatewayParams appends into the given URL string the gateway URL
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// parameters.
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func AddGatewayParams(baseURL string) string {
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param := url.Values{
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"v": {Version},
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"encoding": {Encoding},
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}
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return baseURL + "?" + param.Encode()
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}
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type Gateway struct {
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WS *wsutil.Websocket
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// WSTimeout is a timeout for an arbitrary action. An example of this is the
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// timeout for Start and the timeout for sending each Gateway command
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// independently.
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WSTimeout time.Duration
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// ReconnectAttempts are the amount of attempts made to Reconnect, before
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// aborting. If this set to 0, unlimited attempts will be made.
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ReconnectAttempts uint
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// All events sent over are pointers to Event structs (structs suffixed with
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// "Event"). This shouldn't be accessed if the Gateway is created with a
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// Session.
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Events chan Event
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sessionMu sync.RWMutex
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sessionID string
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Identifier *Identifier
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Sequence *moreatomic.Int64
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PacerLoop wsutil.PacemakerLoop
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ErrorLog func(err error) // default to log.Println
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// FatalErrorCallback is called, if the Gateway exits fatally. At the point
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// of calling, the gateway will be already closed.
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//
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// Currently this will only be called, if the ReconnectTimeout was changed
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// to a definite timeout, and connection could not be established during
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// that time.
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// err will be ErrWSMaxTries in that case.
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//
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// Defaults to noop.
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FatalErrorCallback func(err error)
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// AfterClose is called after each close or pause. It is used mainly for
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// reconnections or any type of connection interruptions.
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//
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// Constructors will use a no-op function by default.
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AfterClose func(err error)
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onShardingRequired func()
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waitGroup sync.WaitGroup
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closed chan struct{}
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}
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// NewGatewayWithIntents creates a new Gateway with the given intents and the
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// default stdlib JSON driver. Refer to NewGatewayWithDriver and AddIntents.
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func NewGatewayWithIntents(token string, intents ...Intents) (*Gateway, error) {
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g, err := NewGateway(token)
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if err != nil {
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return nil, err
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}
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for _, intent := range intents {
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g.AddIntents(intent)
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}
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return g, nil
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}
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// NewGateway creates a new Gateway to the default Discord server.
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func NewGateway(token string) (*Gateway, error) {
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return NewIdentifiedGateway(DefaultIdentifier(token))
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}
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// NewIdentifiedGateway creates a new Gateway with the given gateway identifier
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// and the default everything. Sharded bots should prefer this function for the
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// shared identifier.
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func NewIdentifiedGateway(id *Identifier) (*Gateway, error) {
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var gatewayURL string
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var botData *api.BotData
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var err error
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if strings.HasPrefix(id.Token, "Bot ") {
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botData, err = BotURL(id.Token)
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if err != nil {
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return nil, errors.Wrap(err, "failed to get bot data")
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}
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gatewayURL = botData.URL
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} else {
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gatewayURL, err = URL()
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if err != nil {
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return nil, errors.Wrap(err, "failed to get gateway endpoint")
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}
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}
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gatewayURL = AddGatewayParams(gatewayURL)
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gateway := NewCustomIdentifiedGateway(gatewayURL, id)
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// Use the supplied connect rate limit, if any.
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if botData != nil && botData.StartLimit != nil {
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resetAt := time.Now().Add(botData.StartLimit.ResetAfter.Duration())
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limiter := gateway.Identifier.IdentifyGlobalLimit
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// Update the burst to be the current given time and reset it back to
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// the default when the given time is reached.
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limiter.SetBurst(botData.StartLimit.Remaining)
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limiter.SetBurstAt(resetAt, botData.StartLimit.Total)
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// Update the maximum number of identify requests allowed per 5s.
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gateway.Identifier.IdentifyShortLimit.SetBurst(botData.StartLimit.MaxConcurrency)
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}
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return gateway, nil
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}
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// NewCustomGateway creates a new Gateway with a custom gateway URL and a new
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// Identifier. Most bots connecting to the official server should not use these
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// custom functions.
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func NewCustomGateway(gatewayURL, token string) *Gateway {
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return NewCustomIdentifiedGateway(gatewayURL, DefaultIdentifier(token))
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}
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// NewCustomIdentifiedGateway creates a new Gateway with a custom gateway URL
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// and a pre-existing Identifier. Refer to NewCustomGateway.
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func NewCustomIdentifiedGateway(gatewayURL string, id *Identifier) *Gateway {
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return &Gateway{
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WS: wsutil.NewCustom(wsutil.NewConn(), gatewayURL),
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WSTimeout: wsutil.WSTimeout,
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Events: make(chan Event, wsutil.WSBuffer),
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Identifier: id,
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Sequence: moreatomic.NewInt64(0),
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ErrorLog: wsutil.WSError,
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AfterClose: func(error) {},
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}
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}
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// AddIntents adds a Gateway Intent before connecting to the Gateway. As such,
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// this function will only work before Open() is called.
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func (g *Gateway) AddIntents(i Intents) {
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g.Identifier.Intents |= i
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}
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// HasIntents reports if the Gateway has the passed Intents.
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//
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// If no intents are set, i.e. if using a user account HasIntents will always
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// return true.
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func (g *Gateway) HasIntents(intents Intents) bool {
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if g.Identifier.Intents == 0 {
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return true
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}
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return g.Identifier.Intents.Has(intents)
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}
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// Close closes the underlying Websocket connection, invalidating the session
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// ID.
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//
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// It will send a closing frame before ending the connection, closing it
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// gracefully. This will cause the bot to appear as offline instantly.
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func (g *Gateway) Close() error {
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return g.close(true)
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}
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// Pause pauses the Gateway connection, by ending the connection without
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// sending a closing frame. This allows the connection to be resumed at a later
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// point, by calling Reconnect or ReconnectCtx.
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func (g *Gateway) Pause() error {
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return g.close(false)
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}
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func (g *Gateway) close(graceful bool) (err error) {
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wsutil.WSDebug("Trying to close. Pacemaker check skipped.")
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wsutil.WSDebug("Closing the Websocket...")
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if graceful {
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err = g.WS.CloseGracefully()
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} else {
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err = g.WS.Close()
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}
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if errors.Is(err, wsutil.ErrWebsocketClosed) {
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wsutil.WSDebug("Websocket already closed.")
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return nil
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}
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// Explicitly signal the pacemaker loop to stop. We should do this in case
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// the Start function exited before it could bind the event channel into the
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// loop.
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g.PacerLoop.Stop()
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wsutil.WSDebug("Websocket closed; error:", err)
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wsutil.WSDebug("Waiting for the Pacemaker loop to exit.")
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g.waitGroup.Wait()
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wsutil.WSDebug("Pacemaker loop exited.")
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g.AfterClose(err)
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wsutil.WSDebug("AfterClose callback finished.")
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if graceful {
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// If a Reconnect is in progress, signal to cancel.
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close(g.closed)
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// Delete our session id, as we just invalidated it.
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g.sessionMu.Lock()
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g.sessionID = ""
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g.sessionMu.Unlock()
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}
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return err
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}
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// SessionID returns the session ID received after Ready. This function is
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// concurrently safe.
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func (g *Gateway) SessionID() string {
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g.sessionMu.RLock()
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defer g.sessionMu.RUnlock()
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return g.sessionID
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}
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// UseSessionID overrides the internal session ID for the one the user provides.
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func (g *Gateway) UseSessionID(sessionID string) {
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g.sessionMu.Lock()
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defer g.sessionMu.Unlock()
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g.sessionID = sessionID
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}
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// OnShardingRequired sets the function to be called if Discord closes with
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// error code 4011 aka Sharding Required. When called, the Gateway will already
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// be closed, and can (after increasing the number of shards) be reopened using
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// Open. Reconnect or ReconnectCtx, however, will not be available as the
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// session is invalidated.
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//
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// The gateway will completely halt what it's doing in the background when this
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// callback is called.
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func (g *Gateway) OnShardingRequired(fn func()) {
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g.onShardingRequired = fn
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}
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// Reconnect tries to reconnect to the Gateway until the ReconnectAttempts are
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// reached.
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func (g *Gateway) Reconnect() {
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g.ReconnectCtx(context.Background())
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}
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// ReconnectCtx attempts to Reconnect until context expires.
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// If the context expires FatalErrorCallback will be called with ErrWSMaxTries,
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// and the last error returned by Open will be returned.
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func (g *Gateway) ReconnectCtx(ctx context.Context) (err error) {
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wsutil.WSDebug("Reconnecting...")
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// Guarantee the gateway is already closed. Ignore its error, as we're
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// redialing anyway.
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g.Pause()
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for try := uint(1); g.ReconnectAttempts == 0 || g.ReconnectAttempts >= try; try++ {
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select {
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case <-g.closed:
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g.ErrorLog(ErrClosed)
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return ErrClosed
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case <-ctx.Done():
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wsutil.WSDebug("Unable to Reconnect after", try, "attempts, aborting")
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g.FatalErrorCallback(ErrWSMaxTries)
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return err
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default:
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}
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wsutil.WSDebug("Trying to dial, attempt", try)
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// if we encounter an error, make sure we return it, and not nil
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if oerr := g.Open(ctx); oerr != nil {
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err = oerr
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g.ErrorLog(oerr)
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wait := time.Duration(4+2*try) * time.Second
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if wait > 60*time.Second {
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wait = 60 * time.Second
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}
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time.Sleep(wait)
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continue
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}
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wsutil.WSDebug("Started after attempt:", try)
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return nil
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}
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wsutil.WSDebug("Unable to Reconnect after", g.ReconnectAttempts, "attempts, aborting")
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return err
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}
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// Open connects to the Websocket and authenticates it. You should usually use
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// this function over Start(). The given context provides cancellation and
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// timeout.
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func (g *Gateway) Open(ctx context.Context) error {
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ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout)
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defer cancel()
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// Reconnect to the Gateway
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if err := g.WS.Dial(ctx); err != nil {
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return errors.Wrap(err, "failed to Reconnect")
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}
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wsutil.WSDebug("Trying to start...")
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// Try to resume the connection
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if err := g.StartCtx(ctx); err != nil {
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return err
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}
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// Started successfully, return
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return nil
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}
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// Start calls StartCtx with a background context. You wouldn't usually use this
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// function, but Open() instead.
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func (g *Gateway) Start() error {
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ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout)
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defer cancel()
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return g.StartCtx(ctx)
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}
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// StartCtx authenticates with the websocket, or resume from a dead Websocket
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// connection. You wouldn't usually use this function, but OpenCtx() instead.
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func (g *Gateway) StartCtx(ctx context.Context) error {
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g.closed = make(chan struct{})
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if err := g.start(ctx); err != nil {
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wsutil.WSDebug("Start failed:", err)
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// Close can be called with the mutex still acquired here, as the
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// pacemaker hasn't started yet.
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if err := g.Close(); err != nil {
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wsutil.WSDebug("Failed to close after start fail:", err)
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}
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return err
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}
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return nil
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}
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func (g *Gateway) start(ctx context.Context) error {
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// This is where we'll get our events
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ch := g.WS.Listen()
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// Create a new Hello event and wait for it.
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var hello HelloEvent
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// Wait for an OP 10 Hello.
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select {
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case e, ok := <-ch:
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if !ok {
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return errors.New("unexpected ws close while waiting for Hello")
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}
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if _, err := wsutil.AssertEvent(e, HelloOP, &hello); err != nil {
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return errors.Wrap(err, "error at Hello")
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}
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case <-ctx.Done():
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return errors.Wrap(ctx.Err(), "failed to wait for Hello event")
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}
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wsutil.WSDebug("Hello received; duration:", hello.HeartbeatInterval)
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// Start the event handler, which also handles the pacemaker death signal.
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g.waitGroup.Add(1)
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// Use the pacemaker loop.
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g.PacerLoop.StartBeating(hello.HeartbeatInterval.Duration(), g, func(err error) {
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g.waitGroup.Done() // mark so Close() can exit.
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wsutil.WSDebug("Event loop stopped with error:", err)
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if err != nil && g.onShardingRequired != nil {
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// If Discord signals us sharding is required, do not attempt to
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// Reconnect, unless we don't know what to do. Instead invalidate
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// our session ID, as we cannot resume, call OnShardingRequired, and
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// exit.
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var cerr *websocket.CloseError
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if errors.As(err, &cerr) && cerr.Code == errCodeShardingRequired {
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g.ErrorLog(cerr)
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g.UseSessionID("")
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g.onShardingRequired()
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return
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}
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}
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// Bail if there is no error or if the error is an explicit close, as
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// there might be an ongoing reconnection.
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if err == nil || errors.Is(err, wsutil.ErrWebsocketClosed) {
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return
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}
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// Only attempt to Reconnect if we have a session ID at all. We may not
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// have one if we haven't even connected successfully once.
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if g.SessionID() != "" {
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g.ErrorLog(err)
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g.Reconnect()
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}
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})
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// Send Discord either the Identify packet (if it's a fresh connection), or
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// a Resume packet (if it's a dead connection).
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if g.SessionID() == "" {
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// SessionID is empty, so this is a completely new session.
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if err := g.IdentifyCtx(ctx); err != nil {
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return errors.Wrap(err, "failed to identify")
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}
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} else {
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if err := g.ResumeCtx(ctx); err != nil {
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return errors.Wrap(err, "failed to resume")
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}
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}
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// Expect either READY or RESUMED before continuing.
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wsutil.WSDebug("Waiting for either READY or RESUMED.")
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// WaitForEvent should
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err := wsutil.WaitForEvent(ctx, g, ch, func(op *wsutil.OP) bool {
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switch op.EventName {
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case "READY":
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wsutil.WSDebug("Found READY event.")
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return true
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case "RESUMED":
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wsutil.WSDebug("Found RESUMED event.")
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return true
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}
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return false
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})
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if err != nil {
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return errors.Wrap(err, "first error")
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}
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// Bind the event channel to the pacemaker loop.
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g.PacerLoop.SetEventChannel(ch)
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wsutil.WSDebug("Started successfully.")
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return nil
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}
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// SendCtx is a low-level function to send an OP payload to the Gateway. Most
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// users shouldn't touch this, unless they know what they're doing.
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func (g *Gateway) SendCtx(ctx context.Context, code OPCode, v interface{}) error {
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var op = wsutil.OP{
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Code: code,
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}
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if v != nil {
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b, err := json.Marshal(v)
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if err != nil {
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return errors.Wrap(err, "failed to encode v")
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}
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op.Data = b
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}
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b, err := json.Marshal(op)
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if err != nil {
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return errors.Wrap(err, "failed to encode payload")
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}
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// WS should already be thread-safe.
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return g.WS.SendCtx(ctx, b)
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}
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