mirror of
https://github.com/diamondburned/arikawa.git
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2ec0e6b011
This ensures valid JSON strings are processed using the JSON rules, not the Go rules.
334 lines
9.4 KiB
Go
334 lines
9.4 KiB
Go
package discord
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import (
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"github.com/diamondburned/arikawa/v3/utils/json"
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"github.com/pkg/errors"
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)
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// InteractionEvent describes the full incoming interaction event. It may be a
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// gateway event or a webhook event.
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//
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// https://discord.com/developers/docs/topics/gateway#interactions
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type InteractionEvent struct {
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ID InteractionID `json:"id"`
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Data InteractionData `json:"data"`
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AppID AppID `json:"application_id"`
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ChannelID ChannelID `json:"channel_id,omitempty"`
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Token string `json:"token"`
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Version int `json:"version"`
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// Message is the message the component was attached to.
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// Only present for component interactions, not command interactions.
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Message *Message `json:"message,omitempty"`
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// Member is only present if this came from a guild. To get a user, use the
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// Sender method.
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Member *Member `json:"member,omitempty"`
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GuildID GuildID `json:"guild_id,omitempty"`
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// User is only present if this didn't come from a guild. To get a user, use
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// the Sender method.
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User *User `json:"user,omitempty"`
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}
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// Sender returns the sender of this event from either the Member field or the
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// User field. If neither of those fields are available, then nil is returned.
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func (e *InteractionEvent) Sender() *User {
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if e.User != nil {
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return e.User
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}
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if e.Member != nil {
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return &e.Member.User
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}
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return nil
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}
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// SenderID returns the sender's ID. See Sender for more information. If Sender
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// returns nil, then 0 is returned.
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func (e *InteractionEvent) SenderID() UserID {
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if sender := e.Sender(); sender != nil {
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return sender.ID
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}
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return 0
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}
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func (e *InteractionEvent) UnmarshalJSON(b []byte) error {
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type event InteractionEvent
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target := struct {
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Type InteractionDataType `json:"type"`
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Data json.Raw `json:"data"`
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*event
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}{
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event: (*event)(e),
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}
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if err := json.Unmarshal(b, &target); err != nil {
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return err
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}
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var err error
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switch target.Type {
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case PingInteractionType:
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e.Data = &PingInteraction{}
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case CommandInteractionType:
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e.Data = &CommandInteraction{}
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case ComponentInteractionType:
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d, err := ParseComponentInteraction(target.Data)
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if err != nil {
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return errors.Wrap(err, "failed to unmarshal component interaction event data")
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}
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e.Data = d
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return nil
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case AutocompleteInteractionType:
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e.Data = &AutocompleteInteraction{}
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default:
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e.Data = &UnknownInteractionData{
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Raw: target.Data,
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typ: target.Type,
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}
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return nil
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}
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if err := json.Unmarshal(target.Data, e.Data); err != nil {
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return errors.Wrap(err, "failed to unmarshal interaction event data")
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}
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return err
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}
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func (e *InteractionEvent) MarshalJSON() ([]byte, error) {
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type event InteractionEvent
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if e.Data == nil {
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return nil, errors.New("missing InteractionEvent.Data")
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}
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if e.Data.InteractionType() == 0 {
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return nil, errors.New("unexpected 0 InteractionEvent.Data.Type")
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}
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v := struct {
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Type InteractionDataType `json:"type"`
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*event
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}{
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Type: e.Data.InteractionType(),
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event: (*event)(e),
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}
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return json.Marshal(v)
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}
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// InteractionDataType is the type of each Interaction, enumerated in
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// integers.
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type InteractionDataType uint
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const (
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PingInteractionType InteractionDataType = iota + 1
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CommandInteractionType
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ComponentInteractionType
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AutocompleteInteractionType
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)
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// InteractionData holds the respose data of an interaction, or more
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// specifically, the data that Discord sends to us. Type assertions should be
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// made on it to access the underlying data. The underlying types of the
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// Responses are value types. See the constructors for the possible types.
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type InteractionData interface {
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InteractionType() InteractionDataType
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data()
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}
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// PingInteraction is a ping Interaction response.
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type PingInteraction struct{}
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// InteractionType implements InteractionData.
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func (*PingInteraction) InteractionType() InteractionDataType { return PingInteractionType }
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func (*PingInteraction) data() {}
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// AutocompleteInteraction is an autocompletion Interaction response.
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type AutocompleteInteraction struct {
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CommandID CommandID `json:"id"`
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// Name of command autocomplete is triggered for.
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Name string `json:"name"`
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CommandType CommandType `json:"type"`
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Version string `json:"version"`
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Options []AutocompleteOption `json:"options"`
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}
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// AutocompleteOption is an autocompletion option in an AutocompleteInteraction.
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type AutocompleteOption struct {
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Type CommandOptionType `json:"type"`
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Name string `json:"name"`
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Value string `json:"value"`
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Focused bool `json:"focused"`
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Options []AutocompleteOption `json:"options"`
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}
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// Type implements ComponentInteraction.
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func (*AutocompleteInteraction) InteractionType() InteractionDataType {
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return AutocompleteInteractionType
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}
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func (*AutocompleteInteraction) data() {}
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// ComponentInteraction is a union component interaction response types. The
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// types can be whatever the constructors for this type will return. Underlying
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// types of Response are all value types.
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type ComponentInteraction interface {
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InteractionData
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// ID returns the ID of the component in response. Not all component
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// interactions will have a component ID.
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ID() ComponentID
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// Type returns the type of the component in response.
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Type() ComponentType
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resp()
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}
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// SelectInteraction is a select component's response.
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type SelectInteraction struct {
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CustomID ComponentID `json:"custom_id"`
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Values []string `json:"values"`
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}
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// ID implements ComponentInteraction.
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func (s *SelectInteraction) ID() ComponentID { return s.CustomID }
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// Type implements ComponentInteraction.
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func (s *SelectInteraction) Type() ComponentType { return SelectComponentType }
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// InteractionType implements InteractionData.
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func (s *SelectInteraction) InteractionType() InteractionDataType {
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return ComponentInteractionType
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}
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func (s *SelectInteraction) resp() {}
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func (s *SelectInteraction) data() {}
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// ButtonInteraction is a button component's response. It is the custom ID of
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// the button within the component tree.
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type ButtonInteraction struct {
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CustomID ComponentID `json:"custom_id"`
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}
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// ID implements ComponentInteraction.
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func (b *ButtonInteraction) ID() ComponentID { return b.CustomID }
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// Type implements ComponentInteraction.
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func (b *ButtonInteraction) Type() ComponentType { return ButtonComponentType }
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// InteractionType implements InteractionData.
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func (b *ButtonInteraction) InteractionType() InteractionDataType {
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return ComponentInteractionType
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}
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func (b *ButtonInteraction) data() {}
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func (b *ButtonInteraction) resp() {}
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// ParseComponentInteraction parses the given bytes as a component response.
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func ParseComponentInteraction(b []byte) (ComponentInteraction, error) {
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var t struct {
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Type ComponentType `json:"component_type"`
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CustomID ComponentID `json:"custom_id"`
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}
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if err := json.Unmarshal(b, &t); err != nil {
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return nil, errors.Wrap(err, "failed to unmarshal component interaction header")
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}
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var d ComponentInteraction
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switch t.Type {
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case ButtonComponentType:
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d = &ButtonInteraction{CustomID: t.CustomID}
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case SelectComponentType:
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d = &SelectInteraction{CustomID: t.CustomID}
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default:
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d = &UnknownComponent{
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Raw: append(json.Raw(nil), b...),
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id: t.CustomID,
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typ: t.Type,
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}
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return d, nil
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}
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if err := json.Unmarshal(b, d); err != nil {
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return nil, errors.Wrap(err, "failed to unmarshal component interaction data")
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}
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return d, nil
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}
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// CommandInteraction is a command interaction that Discord sends to us.
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type CommandInteraction struct {
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ID CommandID `json:"id"`
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Name string `json:"name"`
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Options []CommandInteractionOption `json:"options"`
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}
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// InteractionType implements InteractionData.
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func (*CommandInteraction) InteractionType() InteractionDataType {
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return CommandInteractionType
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}
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func (*CommandInteraction) data() {}
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// CommandInteractionOption is an option for a Command interaction response.
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type CommandInteractionOption struct {
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Name string `json:"name"`
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Value json.Raw `json:"value"`
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Options []CommandInteractionOption `json:"options"`
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}
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// String will return the value if the option's value is a valid string.
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// Otherwise, it will return the raw JSON value of the other type.
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func (o CommandInteractionOption) String() string {
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var value string
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if err := json.Unmarshal(o.Value, &value); err != nil {
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return string(o.Value)
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}
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return value
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}
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// IntValue reads the option's value as an int.
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func (o CommandInteractionOption) IntValue() (int64, error) {
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var i int64
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err := o.Value.UnmarshalTo(&i)
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return i, err
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}
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// BoolValue reads the option's value as a bool.
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func (o CommandInteractionOption) BoolValue() (bool, error) {
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var b bool
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err := o.Value.UnmarshalTo(&b)
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return b, err
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}
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// SnowflakeValue reads the option's value as a snowflake.
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func (o CommandInteractionOption) SnowflakeValue() (Snowflake, error) {
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var id Snowflake
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err := o.Value.UnmarshalTo(&id)
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return id, err
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}
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// FloatValue reads the option's value as a float64.
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func (o CommandInteractionOption) FloatValue() (float64, error) {
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var f float64
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err := o.Value.UnmarshalTo(&f)
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return f, err
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}
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// UnknownInteractionData describes an Interaction response with an unknown
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// type.
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type UnknownInteractionData struct {
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json.Raw
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typ InteractionDataType
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}
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// InteractionType implements InteractionData.
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func (u *UnknownInteractionData) InteractionType() InteractionDataType {
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return u.typ
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}
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func (u *UnknownInteractionData) data() {}
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