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arikawa/discord/interaction.go
Tadeo Kondrak 2ec0e6b011
discord: Use json.Unmarshal instead for CommandInteractionOption (#292)
This ensures valid JSON strings are processed using the JSON rules, not
the Go rules.
2021-11-13 15:18:52 -08:00

334 lines
9.4 KiB
Go

package discord
import (
"github.com/diamondburned/arikawa/v3/utils/json"
"github.com/pkg/errors"
)
// InteractionEvent describes the full incoming interaction event. It may be a
// gateway event or a webhook event.
//
// https://discord.com/developers/docs/topics/gateway#interactions
type InteractionEvent struct {
ID InteractionID `json:"id"`
Data InteractionData `json:"data"`
AppID AppID `json:"application_id"`
ChannelID ChannelID `json:"channel_id,omitempty"`
Token string `json:"token"`
Version int `json:"version"`
// Message is the message the component was attached to.
// Only present for component interactions, not command interactions.
Message *Message `json:"message,omitempty"`
// Member is only present if this came from a guild. To get a user, use the
// Sender method.
Member *Member `json:"member,omitempty"`
GuildID GuildID `json:"guild_id,omitempty"`
// User is only present if this didn't come from a guild. To get a user, use
// the Sender method.
User *User `json:"user,omitempty"`
}
// Sender returns the sender of this event from either the Member field or the
// User field. If neither of those fields are available, then nil is returned.
func (e *InteractionEvent) Sender() *User {
if e.User != nil {
return e.User
}
if e.Member != nil {
return &e.Member.User
}
return nil
}
// SenderID returns the sender's ID. See Sender for more information. If Sender
// returns nil, then 0 is returned.
func (e *InteractionEvent) SenderID() UserID {
if sender := e.Sender(); sender != nil {
return sender.ID
}
return 0
}
func (e *InteractionEvent) UnmarshalJSON(b []byte) error {
type event InteractionEvent
target := struct {
Type InteractionDataType `json:"type"`
Data json.Raw `json:"data"`
*event
}{
event: (*event)(e),
}
if err := json.Unmarshal(b, &target); err != nil {
return err
}
var err error
switch target.Type {
case PingInteractionType:
e.Data = &PingInteraction{}
case CommandInteractionType:
e.Data = &CommandInteraction{}
case ComponentInteractionType:
d, err := ParseComponentInteraction(target.Data)
if err != nil {
return errors.Wrap(err, "failed to unmarshal component interaction event data")
}
e.Data = d
return nil
case AutocompleteInteractionType:
e.Data = &AutocompleteInteraction{}
default:
e.Data = &UnknownInteractionData{
Raw: target.Data,
typ: target.Type,
}
return nil
}
if err := json.Unmarshal(target.Data, e.Data); err != nil {
return errors.Wrap(err, "failed to unmarshal interaction event data")
}
return err
}
func (e *InteractionEvent) MarshalJSON() ([]byte, error) {
type event InteractionEvent
if e.Data == nil {
return nil, errors.New("missing InteractionEvent.Data")
}
if e.Data.InteractionType() == 0 {
return nil, errors.New("unexpected 0 InteractionEvent.Data.Type")
}
v := struct {
Type InteractionDataType `json:"type"`
*event
}{
Type: e.Data.InteractionType(),
event: (*event)(e),
}
return json.Marshal(v)
}
// InteractionDataType is the type of each Interaction, enumerated in
// integers.
type InteractionDataType uint
const (
PingInteractionType InteractionDataType = iota + 1
CommandInteractionType
ComponentInteractionType
AutocompleteInteractionType
)
// InteractionData holds the respose data of an interaction, or more
// specifically, the data that Discord sends to us. Type assertions should be
// made on it to access the underlying data. The underlying types of the
// Responses are value types. See the constructors for the possible types.
type InteractionData interface {
InteractionType() InteractionDataType
data()
}
// PingInteraction is a ping Interaction response.
type PingInteraction struct{}
// InteractionType implements InteractionData.
func (*PingInteraction) InteractionType() InteractionDataType { return PingInteractionType }
func (*PingInteraction) data() {}
// AutocompleteInteraction is an autocompletion Interaction response.
type AutocompleteInteraction struct {
CommandID CommandID `json:"id"`
// Name of command autocomplete is triggered for.
Name string `json:"name"`
CommandType CommandType `json:"type"`
Version string `json:"version"`
Options []AutocompleteOption `json:"options"`
}
// AutocompleteOption is an autocompletion option in an AutocompleteInteraction.
type AutocompleteOption struct {
Type CommandOptionType `json:"type"`
Name string `json:"name"`
Value string `json:"value"`
Focused bool `json:"focused"`
Options []AutocompleteOption `json:"options"`
}
// Type implements ComponentInteraction.
func (*AutocompleteInteraction) InteractionType() InteractionDataType {
return AutocompleteInteractionType
}
func (*AutocompleteInteraction) data() {}
// ComponentInteraction is a union component interaction response types. The
// types can be whatever the constructors for this type will return. Underlying
// types of Response are all value types.
type ComponentInteraction interface {
InteractionData
// ID returns the ID of the component in response. Not all component
// interactions will have a component ID.
ID() ComponentID
// Type returns the type of the component in response.
Type() ComponentType
resp()
}
// SelectInteraction is a select component's response.
type SelectInteraction struct {
CustomID ComponentID `json:"custom_id"`
Values []string `json:"values"`
}
// ID implements ComponentInteraction.
func (s *SelectInteraction) ID() ComponentID { return s.CustomID }
// Type implements ComponentInteraction.
func (s *SelectInteraction) Type() ComponentType { return SelectComponentType }
// InteractionType implements InteractionData.
func (s *SelectInteraction) InteractionType() InteractionDataType {
return ComponentInteractionType
}
func (s *SelectInteraction) resp() {}
func (s *SelectInteraction) data() {}
// ButtonInteraction is a button component's response. It is the custom ID of
// the button within the component tree.
type ButtonInteraction struct {
CustomID ComponentID `json:"custom_id"`
}
// ID implements ComponentInteraction.
func (b *ButtonInteraction) ID() ComponentID { return b.CustomID }
// Type implements ComponentInteraction.
func (b *ButtonInteraction) Type() ComponentType { return ButtonComponentType }
// InteractionType implements InteractionData.
func (b *ButtonInteraction) InteractionType() InteractionDataType {
return ComponentInteractionType
}
func (b *ButtonInteraction) data() {}
func (b *ButtonInteraction) resp() {}
// ParseComponentInteraction parses the given bytes as a component response.
func ParseComponentInteraction(b []byte) (ComponentInteraction, error) {
var t struct {
Type ComponentType `json:"component_type"`
CustomID ComponentID `json:"custom_id"`
}
if err := json.Unmarshal(b, &t); err != nil {
return nil, errors.Wrap(err, "failed to unmarshal component interaction header")
}
var d ComponentInteraction
switch t.Type {
case ButtonComponentType:
d = &ButtonInteraction{CustomID: t.CustomID}
case SelectComponentType:
d = &SelectInteraction{CustomID: t.CustomID}
default:
d = &UnknownComponent{
Raw: append(json.Raw(nil), b...),
id: t.CustomID,
typ: t.Type,
}
return d, nil
}
if err := json.Unmarshal(b, d); err != nil {
return nil, errors.Wrap(err, "failed to unmarshal component interaction data")
}
return d, nil
}
// CommandInteraction is a command interaction that Discord sends to us.
type CommandInteraction struct {
ID CommandID `json:"id"`
Name string `json:"name"`
Options []CommandInteractionOption `json:"options"`
}
// InteractionType implements InteractionData.
func (*CommandInteraction) InteractionType() InteractionDataType {
return CommandInteractionType
}
func (*CommandInteraction) data() {}
// CommandInteractionOption is an option for a Command interaction response.
type CommandInteractionOption struct {
Name string `json:"name"`
Value json.Raw `json:"value"`
Options []CommandInteractionOption `json:"options"`
}
// String will return the value if the option's value is a valid string.
// Otherwise, it will return the raw JSON value of the other type.
func (o CommandInteractionOption) String() string {
var value string
if err := json.Unmarshal(o.Value, &value); err != nil {
return string(o.Value)
}
return value
}
// IntValue reads the option's value as an int.
func (o CommandInteractionOption) IntValue() (int64, error) {
var i int64
err := o.Value.UnmarshalTo(&i)
return i, err
}
// BoolValue reads the option's value as a bool.
func (o CommandInteractionOption) BoolValue() (bool, error) {
var b bool
err := o.Value.UnmarshalTo(&b)
return b, err
}
// SnowflakeValue reads the option's value as a snowflake.
func (o CommandInteractionOption) SnowflakeValue() (Snowflake, error) {
var id Snowflake
err := o.Value.UnmarshalTo(&id)
return id, err
}
// FloatValue reads the option's value as a float64.
func (o CommandInteractionOption) FloatValue() (float64, error) {
var f float64
err := o.Value.UnmarshalTo(&f)
return f, err
}
// UnknownInteractionData describes an Interaction response with an unknown
// type.
type UnknownInteractionData struct {
json.Raw
typ InteractionDataType
}
// InteractionType implements InteractionData.
func (u *UnknownInteractionData) InteractionType() InteractionDataType {
return u.typ
}
func (u *UnknownInteractionData) data() {}