arikawa/utils/wsutil/conn.go

267 lines
6.5 KiB
Go

package wsutil
import (
"bytes"
"compress/zlib"
"context"
"io"
"net/http"
"sync"
"time"
"github.com/gorilla/websocket"
"github.com/pkg/errors"
)
// CopyBufferSize is used for the initial size of the internal WS' buffer. Its
// size is 4KB.
var CopyBufferSize = 4096
// MaxCapUntilReset determines the maximum capacity before the bytes buffer is
// re-allocated. It is roughly 16KB, quadruple CopyBufferSize.
var MaxCapUntilReset = CopyBufferSize * 4
// CloseDeadline controls the deadline to wait for sending the Close frame.
var CloseDeadline = time.Second
// ErrWebsocketClosed is returned if the websocket is already closed.
var ErrWebsocketClosed = errors.New("websocket is closed")
// Connection is an interface that abstracts around a generic Websocket driver.
// This connection expects the driver to handle compression by itself, including
// modifying the connection URL.
type Connection interface {
// Dial dials the address (string). Context needs to be passed in for
// timeout. This method should also be re-usable after Close is called.
Dial(context.Context, string) error
// Listen sends over events constantly. Error will be non-nil if Data is
// nil, so check for Error first.
Listen() <-chan Event
// Send allows the caller to send bytes. Thread safety is a requirement.
Send(context.Context, []byte) error
// Close should close the websocket connection. The connection will not be
// reused.
Close() error
}
// Conn is the default Websocket connection. It compresses all payloads using
// zlib.
type Conn struct {
mutex sync.Mutex
Conn *websocket.Conn
dialer *websocket.Dialer
events chan Event
}
var _ Connection = (*Conn)(nil)
// NewConn creates a new default websocket connection with a default dialer.
func NewConn() *Conn {
return NewConnWithDialer(&websocket.Dialer{
Proxy: http.ProxyFromEnvironment,
HandshakeTimeout: WSTimeout,
ReadBufferSize: CopyBufferSize,
WriteBufferSize: CopyBufferSize,
EnableCompression: true,
})
}
// NewConn creates a new default websocket connection with a custom dialer.
func NewConnWithDialer(dialer *websocket.Dialer) *Conn {
return &Conn{dialer: dialer}
}
func (c *Conn) Dial(ctx context.Context, addr string) error {
// Enable compression:
headers := http.Header{
"Accept-Encoding": {"zlib"},
}
// BUG which prevents stream compression.
// See https://github.com/golang/go/issues/31514.
conn, _, err := c.dialer.DialContext(ctx, addr, headers)
if err != nil {
return errors.Wrap(err, "failed to dial WS")
}
events := make(chan Event, WSBuffer)
go startReadLoop(conn, events)
c.mutex.Lock()
defer c.mutex.Unlock()
c.Conn = conn
c.events = events
return err
}
func (c *Conn) Listen() <-chan Event {
return c.events
}
// resetDeadline is used to reset the write deadline after using the context's.
var resetDeadline = time.Time{}
func (c *Conn) Send(ctx context.Context, b []byte) error {
c.mutex.Lock()
defer c.mutex.Unlock()
d, ok := ctx.Deadline()
if ok {
c.Conn.SetWriteDeadline(d)
defer c.Conn.SetWriteDeadline(resetDeadline)
}
return c.Conn.WriteMessage(websocket.TextMessage, b)
}
func (c *Conn) Close() error {
// Use a sync.Once to guarantee that other Close() calls block until the
// main call is done. It also prevents future calls.
WSDebug("Conn: Acquiring write lock...")
// Acquire the write lock forever.
c.mutex.Lock()
defer c.mutex.Unlock()
WSDebug("Conn: Write lock acquired; closing.")
// Close the WS.
err := c.closeWS()
WSDebug("Conn: Websocket closed; error:", err)
WSDebug("Conn: Flusing events...")
// Flush all events before closing the channel. This will return as soon as
// c.events is closed, or after closed.
for range c.events {
}
WSDebug("Flushed events.")
// Mark c.Conn as empty.
c.Conn = nil
return err
}
func (c *Conn) closeWS() error {
// We can't close with a write control here, since it will invalidate the
// old session, breaking resumes.
// // Quick deadline:
// deadline := time.Now().Add(CloseDeadline)
// // Make a closure message:
// msg := websocket.FormatCloseMessage(websocket.CloseGoingAway, "")
// // Send a close message before closing the connection. We're not error
// // checking this because it's not important.
// err = c.Conn.WriteControl(websocket.CloseMessage, msg, deadline)
return c.Conn.Close()
}
// loopState is a thread-unsafe disposable state container for the read loop.
// It's made to completely separate the read loop of any synchronization that
// doesn't involve the websocket connection itself.
type loopState struct {
conn *websocket.Conn
zlib io.ReadCloser
buf bytes.Buffer
}
func startReadLoop(conn *websocket.Conn, eventCh chan<- Event) {
// Clean up the events channel in the end.
defer close(eventCh)
// Allocate the read loop its own private resources.
state := loopState{conn: conn}
state.buf.Grow(CopyBufferSize)
for {
b, err := state.handle()
if err != nil {
// Is the error an EOF?
if errors.Is(err, io.EOF) {
// Yes it is, exit.
return
}
// Check if the error is a normal one:
if websocket.IsCloseError(err, websocket.CloseNormalClosure) {
return
}
// Unusual error; log and exit:
eventCh <- Event{nil, errors.Wrap(err, "WS error")}
return
}
// If the payload length is 0, skip it.
if len(b) == 0 {
continue
}
eventCh <- Event{b, nil}
}
}
func (state *loopState) handle() ([]byte, error) {
// skip message type
t, r, err := state.conn.NextReader()
if err != nil {
return nil, err
}
if t == websocket.BinaryMessage {
// Probably a zlib payload
if state.zlib == nil {
z, err := zlib.NewReader(r)
if err != nil {
return nil, errors.Wrap(err, "failed to create a zlib reader")
}
state.zlib = z
} else {
if err := state.zlib.(zlib.Resetter).Reset(r, nil); err != nil {
return nil, errors.Wrap(err, "failed to reset zlib reader")
}
}
defer state.zlib.Close()
r = state.zlib
}
return state.readAll(r)
}
// readAll reads bytes into an existing buffer, copy it over, then wipe the old
// buffer.
func (state *loopState) readAll(r io.Reader) ([]byte, error) {
defer state.buf.Reset()
if _, err := state.buf.ReadFrom(r); err != nil {
return nil, err
}
// Copy the bytes so we could empty the buffer for reuse.
cpy := make([]byte, state.buf.Len())
copy(cpy, state.buf.Bytes())
// If the buffer's capacity is over the limit, then re-allocate a new one.
if state.buf.Cap() > MaxCapUntilReset {
state.buf = bytes.Buffer{}
state.buf.Grow(CopyBufferSize)
}
return cpy, nil
}