mirror of
https://github.com/diamondburned/arikawa.git
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ebc74e3168
* Gateway: Fix gateway reconnect This commit uses the correct timeout, Gateway.ReconnectTimeout, when reconnecting. Furthermore, it adds a delay between consecutive, failed reconnects. * Gateway: Stop pacemaker when calling Gateway.CloseGracefully * API: remove unnecessary leading/trailing whitespaces * Gateway: Add Gateway.OnScalingRequired callback * Gateway: Make all user initiated user closures graceful and ensure that closures are respected during reconnects * Gateway: Fix typo * Gateway: Add Gateway.ReconnectAttempts and deprecate .ReconnectTimeout * Gateway: Add Gateway.Pause and reexport .Reconnect and .ReconnectCtx * Gateway: Improve the Gateway.OnShardingRequired docs * Wsutil: Code cleanup
193 lines
4.5 KiB
Go
193 lines
4.5 KiB
Go
// Package wsutil provides abstractions around the Websocket, including rate
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// limits.
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package wsutil
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import (
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"context"
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"log"
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"sync"
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"time"
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"github.com/pkg/errors"
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"golang.org/x/time/rate"
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)
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var (
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// WSTimeout is the timeout for connecting and writing to the Websocket,
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// before Gateway cancels and fails.
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WSTimeout = 30 * time.Second
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// WSBuffer is the size of the Event channel. This has to be at least 1 to
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// make space for the first Event: Ready or Resumed.
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WSBuffer = 10
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// WSError is the default error handler
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WSError = func(err error) { log.Println("Gateway error:", err) }
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// WSDebug is used for extra debug logging. This is expected to behave
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// similarly to log.Println().
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WSDebug = func(v ...interface{}) {}
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)
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type Event struct {
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Data []byte
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// Error is non-nil if Data is nil.
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Error error
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}
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// Websocket is a wrapper around a websocket Conn with thread safety and rate
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// limiting for sending and throttling.
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type Websocket struct {
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mutex sync.Mutex
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conn Connection
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addr string
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closed bool
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sendLimiter *rate.Limiter
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dialLimiter *rate.Limiter
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// Constants. These must not be changed after the Websocket instance is used
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// once, as they are not thread-safe.
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// Timeout for connecting and writing to the Websocket, uses default
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// WSTimeout (global).
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Timeout time.Duration
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}
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// New creates a default Websocket with the given address.
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func New(addr string) *Websocket {
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return NewCustom(NewConn(), addr)
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}
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// NewCustom creates a new undialed Websocket.
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func NewCustom(conn Connection, addr string) *Websocket {
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return &Websocket{
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conn: conn,
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addr: addr,
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closed: true,
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sendLimiter: NewSendLimiter(),
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dialLimiter: NewDialLimiter(),
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Timeout: WSTimeout,
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}
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}
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// Dial waits until the rate limiter allows then dials the websocket.
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func (ws *Websocket) Dial(ctx context.Context) error {
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if ws.Timeout > 0 {
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tctx, cancel := context.WithTimeout(ctx, ws.Timeout)
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defer cancel()
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ctx = tctx
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}
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if err := ws.dialLimiter.Wait(ctx); err != nil {
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// Expired, fatal error
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return errors.Wrap(err, "failed to wait")
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}
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ws.mutex.Lock()
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defer ws.mutex.Unlock()
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if !ws.closed {
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WSDebug("Old connection not yet closed while dialog; closing it.")
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ws.conn.Close()
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}
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if err := ws.conn.Dial(ctx, ws.addr); err != nil {
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return errors.Wrap(err, "failed to dial")
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}
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ws.closed = false
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// Reset the send limiter.
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ws.sendLimiter = NewSendLimiter()
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return nil
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}
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// Listen returns the inner event channel or nil if the Websocket connection is
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// not alive.
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func (ws *Websocket) Listen() <-chan Event {
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ws.mutex.Lock()
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defer ws.mutex.Unlock()
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if ws.closed {
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return nil
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}
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return ws.conn.Listen()
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}
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// Send sends b over the Websocket without a timeout.
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func (ws *Websocket) Send(b []byte) error {
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return ws.SendCtx(context.Background(), b)
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}
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// SendCtx sends b over the Websocket with a deadline. It closes the internal
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// Websocket if the Send method errors out.
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func (ws *Websocket) SendCtx(ctx context.Context, b []byte) error {
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WSDebug("Waiting for the send rate limiter...")
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if err := ws.sendLimiter.Wait(ctx); err != nil {
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WSDebug("Send rate limiter timed out.")
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return errors.Wrap(err, "SendLimiter failed")
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}
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WSDebug("Send is passed the rate limiting. Waiting on mutex.")
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ws.mutex.Lock()
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defer ws.mutex.Unlock()
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WSDebug("Mutex lock acquired.")
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if ws.closed {
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return ErrWebsocketClosed
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}
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if err := ws.conn.Send(ctx, b); err != nil {
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// We need to clean up ourselves if things are erroring out.
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WSDebug("Conn: Error while sending; closing the connection. Error:", err)
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ws.close(false)
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return err
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}
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return nil
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}
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// Close closes the websocket connection. It assumes that the Websocket is
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// closed even when it returns an error. If the Websocket was already closed
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// before, ErrWebsocketClosed will be returned.
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func (ws *Websocket) Close() error { return ws.close(false) }
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func (ws *Websocket) CloseGracefully() error { return ws.close(true) }
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// close closes the Websocket without acquiring the mutex. Refer to Close for
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// more information.
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func (ws *Websocket) close(graceful bool) error {
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WSDebug("Conn: Acquiring mutex lock to close...")
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ws.mutex.Lock()
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defer ws.mutex.Unlock()
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WSDebug("Conn: Write mutex acquired")
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if ws.closed {
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WSDebug("Conn: Websocket is already closed.")
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return ErrWebsocketClosed
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}
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ws.closed = true
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if graceful {
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if gc, ok := ws.conn.(GracefulCloser); ok {
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WSDebug("Conn: Closing gracefully")
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return gc.CloseGracefully()
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}
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WSDebug("Conn: The Websocket's Connection does not support graceful closure.")
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}
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WSDebug("Conn: Closing")
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return ws.conn.Close()
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}
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