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arikawa/utils/wsutil/ws.go
Maximilian von Lindern ebc74e3168
Gateway: Sharding callback, proper closing (#190)
* Gateway: Fix gateway reconnect

This commit uses the correct timeout, Gateway.ReconnectTimeout, when reconnecting. Furthermore, it adds a delay between consecutive, failed reconnects.

* Gateway: Stop pacemaker when calling Gateway.CloseGracefully

* API: remove unnecessary leading/trailing whitespaces

* Gateway: Add Gateway.OnScalingRequired callback

* Gateway: Make all user initiated user closures graceful and ensure that closures are respected during reconnects

* Gateway: Fix typo

* Gateway: Add Gateway.ReconnectAttempts and deprecate .ReconnectTimeout

* Gateway: Add Gateway.Pause and reexport .Reconnect and .ReconnectCtx

* Gateway: Improve the Gateway.OnShardingRequired docs

* Wsutil: Code cleanup
2021-04-07 11:38:26 -07:00

193 lines
4.5 KiB
Go

// Package wsutil provides abstractions around the Websocket, including rate
// limits.
package wsutil
import (
"context"
"log"
"sync"
"time"
"github.com/pkg/errors"
"golang.org/x/time/rate"
)
var (
// WSTimeout is the timeout for connecting and writing to the Websocket,
// before Gateway cancels and fails.
WSTimeout = 30 * time.Second
// WSBuffer is the size of the Event channel. This has to be at least 1 to
// make space for the first Event: Ready or Resumed.
WSBuffer = 10
// WSError is the default error handler
WSError = func(err error) { log.Println("Gateway error:", err) }
// WSDebug is used for extra debug logging. This is expected to behave
// similarly to log.Println().
WSDebug = func(v ...interface{}) {}
)
type Event struct {
Data []byte
// Error is non-nil if Data is nil.
Error error
}
// Websocket is a wrapper around a websocket Conn with thread safety and rate
// limiting for sending and throttling.
type Websocket struct {
mutex sync.Mutex
conn Connection
addr string
closed bool
sendLimiter *rate.Limiter
dialLimiter *rate.Limiter
// Constants. These must not be changed after the Websocket instance is used
// once, as they are not thread-safe.
// Timeout for connecting and writing to the Websocket, uses default
// WSTimeout (global).
Timeout time.Duration
}
// New creates a default Websocket with the given address.
func New(addr string) *Websocket {
return NewCustom(NewConn(), addr)
}
// NewCustom creates a new undialed Websocket.
func NewCustom(conn Connection, addr string) *Websocket {
return &Websocket{
conn: conn,
addr: addr,
closed: true,
sendLimiter: NewSendLimiter(),
dialLimiter: NewDialLimiter(),
Timeout: WSTimeout,
}
}
// Dial waits until the rate limiter allows then dials the websocket.
func (ws *Websocket) Dial(ctx context.Context) error {
if ws.Timeout > 0 {
tctx, cancel := context.WithTimeout(ctx, ws.Timeout)
defer cancel()
ctx = tctx
}
if err := ws.dialLimiter.Wait(ctx); err != nil {
// Expired, fatal error
return errors.Wrap(err, "failed to wait")
}
ws.mutex.Lock()
defer ws.mutex.Unlock()
if !ws.closed {
WSDebug("Old connection not yet closed while dialog; closing it.")
ws.conn.Close()
}
if err := ws.conn.Dial(ctx, ws.addr); err != nil {
return errors.Wrap(err, "failed to dial")
}
ws.closed = false
// Reset the send limiter.
ws.sendLimiter = NewSendLimiter()
return nil
}
// Listen returns the inner event channel or nil if the Websocket connection is
// not alive.
func (ws *Websocket) Listen() <-chan Event {
ws.mutex.Lock()
defer ws.mutex.Unlock()
if ws.closed {
return nil
}
return ws.conn.Listen()
}
// Send sends b over the Websocket without a timeout.
func (ws *Websocket) Send(b []byte) error {
return ws.SendCtx(context.Background(), b)
}
// SendCtx sends b over the Websocket with a deadline. It closes the internal
// Websocket if the Send method errors out.
func (ws *Websocket) SendCtx(ctx context.Context, b []byte) error {
WSDebug("Waiting for the send rate limiter...")
if err := ws.sendLimiter.Wait(ctx); err != nil {
WSDebug("Send rate limiter timed out.")
return errors.Wrap(err, "SendLimiter failed")
}
WSDebug("Send is passed the rate limiting. Waiting on mutex.")
ws.mutex.Lock()
defer ws.mutex.Unlock()
WSDebug("Mutex lock acquired.")
if ws.closed {
return ErrWebsocketClosed
}
if err := ws.conn.Send(ctx, b); err != nil {
// We need to clean up ourselves if things are erroring out.
WSDebug("Conn: Error while sending; closing the connection. Error:", err)
ws.close(false)
return err
}
return nil
}
// Close closes the websocket connection. It assumes that the Websocket is
// closed even when it returns an error. If the Websocket was already closed
// before, ErrWebsocketClosed will be returned.
func (ws *Websocket) Close() error { return ws.close(false) }
func (ws *Websocket) CloseGracefully() error { return ws.close(true) }
// close closes the Websocket without acquiring the mutex. Refer to Close for
// more information.
func (ws *Websocket) close(graceful bool) error {
WSDebug("Conn: Acquiring mutex lock to close...")
ws.mutex.Lock()
defer ws.mutex.Unlock()
WSDebug("Conn: Write mutex acquired")
if ws.closed {
WSDebug("Conn: Websocket is already closed.")
return ErrWebsocketClosed
}
ws.closed = true
if graceful {
if gc, ok := ws.conn.(GracefulCloser); ok {
WSDebug("Conn: Closing gracefully")
return gc.CloseGracefully()
}
WSDebug("Conn: The Websocket's Connection does not support graceful closure.")
}
WSDebug("Conn: Closing")
return ws.conn.Close()
}