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arikawa/gateway/gateway.go

406 lines
11 KiB
Go

// Package gateway handles the Discord gateway (or Websocket) connection, its
// events, and everything related to it. This includes logging into the
// Websocket.
//
// This package does not abstract events and function handlers; instead, it
// leaves that to the session package. This package exposes only a single Events
// channel.
package gateway
import (
"context"
"net/http"
"net/url"
"sync"
"time"
"github.com/diamondburned/arikawa/v2/api"
"github.com/diamondburned/arikawa/v2/discord"
"github.com/diamondburned/arikawa/v2/utils/httputil"
"github.com/diamondburned/arikawa/v2/utils/json"
"github.com/diamondburned/arikawa/v2/utils/wsutil"
"github.com/pkg/errors"
)
var (
EndpointGateway = api.Endpoint + "gateway"
EndpointGatewayBot = api.EndpointGateway + "/bot"
Version = api.Version
Encoding = "json"
)
var (
ErrMissingForResume = errors.New("missing session ID or sequence for resuming")
ErrWSMaxTries = errors.New("max tries reached")
)
// BotData contains the GatewayURL as well as extra metadata on how to
// shard bots.
type BotData struct {
URL string `json:"url"`
Shards int `json:"shards,omitempty"`
StartLimit *SessionStartLimit `json:"session_start_limit"`
}
// SessionStartLimit is the information on the current session start limit. It's
// used in BotData.
type SessionStartLimit struct {
Total int `json:"total"`
Remaining int `json:"remaining"`
ResetAfter discord.Milliseconds `json:"reset_after"`
}
// URL asks Discord for a Websocket URL to the Gateway.
func URL() (string, error) {
var g BotData
return g.URL, httputil.NewClient().RequestJSON(
&g, "GET",
EndpointGateway,
)
}
// BotURL fetches the Gateway URL along with extra metadata. The token
// passed in will NOT be prefixed with Bot.
func BotURL(token string) (*BotData, error) {
var g *BotData
return g, httputil.NewClient().RequestJSON(
&g, "GET",
EndpointGatewayBot,
httputil.WithHeaders(http.Header{
"Authorization": {token},
}),
)
}
type Gateway struct {
WS *wsutil.Websocket
WSTimeout time.Duration
// ReconnectTimeout is the timeout used during reconnection.
// If the a connection to the gateway can't be established before the
// duration passes, the Gateway will be closed and FatalErrorCallback will
// be called.
//
// Setting this to 0 is equivalent to no timeout.
ReconnectTimeout time.Duration
// All events sent over are pointers to Event structs (structs suffixed with
// "Event"). This shouldn't be accessed if the Gateway is created with a
// Session.
Events chan Event
// SessionID is used to store the session ID received after Ready. It is not
// thread-safe.
SessionID string
Identifier *Identifier
Sequence *Sequence
PacerLoop wsutil.PacemakerLoop
ErrorLog func(err error) // default to log.Println
// FatalErrorCallback is called, if the Gateway exits fatally. At the point
// of calling, the gateway will be already closed.
//
// Currently this will only be called, if the ReconnectTimeout was changed
// to a definite timeout, and connection could not be established during
// that time.
// err will be ErrWSMaxTries in that case.
//
// Defaults to noop.
FatalErrorCallback func(err error)
// AfterClose is called after each close. Error can be non-nil, as this is
// called even when the Gateway is gracefully closed. It's used mainly for
// reconnections or any type of connection interruptions.
AfterClose func(err error) // noop by default
waitGroup sync.WaitGroup
}
// NewGatewayWithIntents creates a new Gateway with the given intents and the
// default stdlib JSON driver. Refer to NewGatewayWithDriver and AddIntents.
func NewGatewayWithIntents(token string, intents ...Intents) (*Gateway, error) {
g, err := NewGateway(token)
if err != nil {
return nil, err
}
for _, intent := range intents {
g.AddIntents(intent)
}
return g, nil
}
// NewGateway creates a new Gateway with the default stdlib JSON driver. For
// more information, refer to NewGatewayWithDriver.
func NewGateway(token string) (*Gateway, error) {
URL, err := URL()
if err != nil {
return nil, errors.Wrap(err, "failed to get gateway endpoint")
}
// Parameters for the gateway
param := url.Values{
"v": {Version},
"encoding": {Encoding},
}
// Append the form to the URL
URL += "?" + param.Encode()
return NewCustomGateway(URL, token), nil
}
func NewCustomGateway(gatewayURL, token string) *Gateway {
return &Gateway{
WS: wsutil.NewCustom(wsutil.NewConn(), gatewayURL),
WSTimeout: wsutil.WSTimeout,
Events: make(chan Event, wsutil.WSBuffer),
Identifier: DefaultIdentifier(token),
Sequence: NewSequence(),
ErrorLog: wsutil.WSError,
AfterClose: func(error) {},
}
}
// AddIntents adds a Gateway Intent before connecting to the Gateway. As such,
// this function will only work before Open() is called.
func (g *Gateway) AddIntents(i Intents) {
g.Identifier.Intents |= i
}
// Close closes the underlying Websocket connection.
func (g *Gateway) Close() error {
wsutil.WSDebug("Trying to close. Pacemaker check skipped.")
wsutil.WSDebug("Closing the Websocket...")
err := g.WS.Close()
if errors.Is(err, wsutil.ErrWebsocketClosed) {
wsutil.WSDebug("Websocket already closed.")
return nil
}
wsutil.WSDebug("Websocket closed; error:", err)
wsutil.WSDebug("Waiting for the Pacemaker loop to exit.")
g.waitGroup.Wait()
wsutil.WSDebug("Pacemaker loop exited.")
g.AfterClose(err)
wsutil.WSDebug("AfterClose callback finished.")
return err
}
// Reconnect tries to reconnect until the ReconnectTimeout is reached, or if
// set to 0 reconnects indefinitely.
func (g *Gateway) Reconnect() {
ctx := context.Background()
if g.ReconnectTimeout > 0 {
var cancel func()
ctx, cancel = context.WithTimeout(context.Background(), g.WSTimeout)
defer cancel()
}
// ignore the error, it is already logged and FatalErrorCallback was called
g.ReconnectCtx(ctx)
}
// ReconnectCtx attempts to reconnect until context expires.
// If the context expires FatalErrorCallback will be called with ErrWSMaxTries,
// and the last error returned by Open will be returned.
func (g *Gateway) ReconnectCtx(ctx context.Context) (err error) {
wsutil.WSDebug("Reconnecting...")
// Guarantee the gateway is already closed. Ignore its error, as we're
// redialing anyway.
g.Close()
for i := 1; ; i++ {
select {
case <-ctx.Done():
g.FatalErrorCallback(ErrWSMaxTries)
return err
default:
}
wsutil.WSDebug("Trying to dial, attempt", i)
// Condition: err == ErrInvalidSession:
// If the connection is rate limited (documented behavior):
// https://discordapp.com/developers/docs/topics/gateway#rate-limiting
// make sure we don't overwrite our last error
if err = g.OpenContext(ctx); err != nil {
g.ErrorLog(err)
continue
}
wsutil.WSDebug("Started after attempt:", i)
return
}
}
// Open connects to the Websocket and authenticate it. You should usually use
// this function over Start().
func (g *Gateway) Open() error {
ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout)
defer cancel()
return g.OpenContext(ctx)
}
// OpenContext connects to the Websocket and authenticates it. You should
// usually use this function over Start(). The given context provides
// cancellation and timeout.
func (g *Gateway) OpenContext(ctx context.Context) error {
// Reconnect to the Gateway
if err := g.WS.Dial(ctx); err != nil {
return errors.Wrap(err, "failed to reconnect")
}
wsutil.WSDebug("Trying to start...")
// Try to resume the connection
if err := g.StartCtx(ctx); err != nil {
return err
}
// Started successfully, return
return nil
}
// Start calls StartCtx with a background context. You wouldn't usually use this
// function, but Open() instead.
func (g *Gateway) Start() error {
ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout)
defer cancel()
return g.StartCtx(ctx)
}
// StartCtx authenticates with the websocket, or resume from a dead Websocket
// connection. You wouldn't usually use this function, but OpenCtx() instead.
func (g *Gateway) StartCtx(ctx context.Context) error {
if err := g.start(ctx); err != nil {
wsutil.WSDebug("Start failed:", err)
// Close can be called with the mutex still acquired here, as the
// pacemaker hasn't started yet.
if err := g.Close(); err != nil {
wsutil.WSDebug("Failed to close after start fail:", err)
}
return err
}
return nil
}
func (g *Gateway) start(ctx context.Context) error {
// This is where we'll get our events
ch := g.WS.Listen()
// Create a new Hello event and wait for it.
var hello HelloEvent
// Wait for an OP 10 Hello.
select {
case e, ok := <-ch:
if !ok {
return errors.New("unexpected ws close while waiting for Hello")
}
if _, err := wsutil.AssertEvent(e, HelloOP, &hello); err != nil {
return errors.Wrap(err, "error at Hello")
}
case <-ctx.Done():
return errors.Wrap(ctx.Err(), "failed to wait for Hello event")
}
wsutil.WSDebug("Hello received; duration:", hello.HeartbeatInterval)
// Send Discord either the Identify packet (if it's a fresh connection), or
// a Resume packet (if it's a dead connection).
if g.SessionID == "" {
// SessionID is empty, so this is a completely new session.
if err := g.IdentifyCtx(ctx); err != nil {
return errors.Wrap(err, "failed to identify")
}
} else {
if err := g.ResumeCtx(ctx); err != nil {
return errors.Wrap(err, "failed to resume")
}
}
// Expect either READY or RESUMED before continuing.
wsutil.WSDebug("Waiting for either READY or RESUMED.")
// WaitForEvent should
err := wsutil.WaitForEvent(ctx, g, ch, func(op *wsutil.OP) bool {
switch op.EventName {
case "READY":
wsutil.WSDebug("Found READY event.")
return true
case "RESUMED":
wsutil.WSDebug("Found RESUMED event.")
return true
}
return false
})
if err != nil {
return errors.Wrap(err, "first error")
}
// Start the event handler, which also handles the pacemaker death signal.
g.waitGroup.Add(1)
// Use the pacemaker loop.
g.PacerLoop.RunAsync(hello.HeartbeatInterval.Duration(), ch, g, func(err error) {
g.waitGroup.Done() // mark so Close() can exit.
wsutil.WSDebug("Event loop stopped with error:", err)
if err != nil {
g.ErrorLog(err)
g.Reconnect()
}
})
wsutil.WSDebug("Started successfully.")
return nil
}
// SendCtx is a low-level function to send an OP payload to the Gateway. Most
// users shouldn't touch this, unless they know what they're doing.
func (g *Gateway) SendCtx(ctx context.Context, code OPCode, v interface{}) error {
var op = wsutil.OP{
Code: code,
}
if v != nil {
b, err := json.Marshal(v)
if err != nil {
return errors.Wrap(err, "failed to encode v")
}
op.Data = b
}
b, err := json.Marshal(op)
if err != nil {
return errors.Wrap(err, "failed to encode payload")
}
// WS should already be thread-safe.
return g.WS.SendCtx(ctx, b)
}