arikawa/discord/application.go

273 lines
8.5 KiB
Go

package discord
import (
"time"
"github.com/diamondburned/arikawa/v3/utils/json"
)
type Application struct {
// ID is the ID of the app.
ID AppID `json:"id"`
// Name is the name of the app.
Name string `json:"string"`
// Icon is the icon hash of the app.
Icon *Hash `json:"icon"`
// Description is the description of the app.
Description string `json:"string"`
// RPCOrigins is the RPC origin urls, if RPC is enabled.
RPCOrigins []string `json:"rpc_origins"`
// BotPublic is whether users besides the app owner can join the app's bot
// to guilds.
BotPublic bool `json:"bot_public"`
// BotRequiredCodeGrant is whether the app's bot will only join upon
// completion of the full oauth2 code grant flow.
BotRequireCodeGrant bool `json:"bot_require_code_grant"`
// TermsOfServiceURL is the url of the app's terms of service.
TermsOfServiceURL string `json:"terms_of_service_url"`
// PrivacyPolicyURL is the url of the app's privacy policy.
PrivacyPolicyURL string `json:"privacy_policy_url"`
// Owner is a partial user object containing info on the owner of the
// application.
Owner *User `json:"owner"`
// VerifyKey is the hex encoded key for verification in interactions and
// the GameSDK's GetTicket.
VerifyKey string `json:"verify_key"`
// Team is the team that the application belongs to, if it belongs to one.
Team *Team `json:"team"`
// CoverImage the application's default rich presence invite cover image
// hash.
CoverImage *Hash `json:"cover_image"`
// Flags is the application's public flags.
Flags ApplicationFlags `json:"flags"`
// The following fields are only present on applications that are games
// sold on Discord.
// Summary is the summary field for the store page of the game's primary
// SKU.
Summary string `json:"summary"`
// GuildID is the guild to which the game has been linked.
GuildID GuildID `json:"guild_ID"`
// PrimarySKUID is the ID of the "Game SKU" that is created, if it exists.
PrimarySKUID Snowflake `json:"primary_sku_id"`
// Slug is the URL slug that links to the game's store page.
Slug string `json:"slug"`
}
type ApplicationFlags uint32
const (
AppFlagGatewayPresence ApplicationFlags = 1 << (iota + 12)
AppFlagGatewayPresenceLimited
AppFlagGatewayGuildMembers
AppFlagGatewayGuildMembersLimited
AppFlagVerificationPendingGuildLimit
AppFlagEmbedded
)
type Team struct {
// Icon is a hash of the image of the team's icon.
Icon *Hash `json:"hash"`
// ID is the unique ID of the team.
ID TeamID `json:"id"`
// Members is the members of the team.
Members []TeamMember `json:"members"`
// Name is the name of the team.
Name string `json:"name"`
// OwnerUserID is the user ID of the current team owner.
OwnerID UserID `json:"owner_user_id"`
}
type TeamMember struct {
// MembershipState is the user's membership state on the team.
MembershipState MembershipState `json:"membership_state"`
// Permissions will always be {"*"}
Permissions []string `json:"permissions"`
// TeamID is the ID of the parent team of which they are a member.
TeamID TeamID `json:"team_id"`
// User is the avatar, discriminator, ID, and username of the user.
User User `json:"user"`
}
type MembershipState uint8
const (
MembershipInvited MembershipState = iota + 1
MembershipAccepted
)
// Command is the base "command" model that belongs to an application. This is
// what you are creating when you POST a new command.
//
// https://discord.com/developers/docs/interactions/application-commands#application-command-object-application-command-structure
type Command struct {
// ID is the unique id of the command.
ID CommandID `json:"id"`
// Type is the type of command.
Type CommandType `json:"type,omitempty"`
// AppID is the unique id of the parent application.
AppID AppID `json:"application_id"`
// GuildID is the guild id of the command, if not global.
GuildID GuildID `json:"guild_id,omitempty"`
// Name is the 1-32 lowercase character name matching ^[\w-]{1,32}$.
Name string `json:"name"`
// Description is the 1-100 character description.
Description string `json:"description"`
// Options are the parameters for the command.
//
// Note that required options must be listed before optional options, and
// a command, or each individual subcommand, can have a maximum of 25
// options.
//
// It is only present on ChatInputCommands.
Options []CommandOption `json:"options,omitempty"`
// NoDefaultPermissions defines whether the command is NOT enabled by
// default when the app is added to a guild.
NoDefaultPermission bool `json:"-"`
// Version is an autoincrementing version identifier updated during
// substantial record changes
Version Snowflake `json:"version,omitempty"`
}
type CommandType uint
const (
ChatInputCommand CommandType = iota + 1
UserCommand
MessageCommand
)
func (c Command) MarshalJSON() ([]byte, error) {
type RawCommand Command
cmd := struct {
RawCommand
DefaultPermission bool `json:"default_permission"`
}{RawCommand: RawCommand(c)}
// Discord defaults default_permission to true, so we need to invert the
// meaning of the field (>No<DefaultPermission) to match Go's default
// value, false.
cmd.DefaultPermission = !c.NoDefaultPermission
return json.Marshal(cmd)
}
func (c *Command) UnmarshalJSON(data []byte) error {
type RawCommand Command
cmd := struct {
*RawCommand
DefaultPermission bool `json:"default_permission"`
}{RawCommand: (*RawCommand)(c)}
if err := json.Unmarshal(data, &cmd); err != nil {
return err
}
// Discord defaults default_permission to true, so we need to invert the
// meaning of the field (>No<DefaultPermission) to match Go's default
// value, false.
c.NoDefaultPermission = !cmd.DefaultPermission
// Discord defaults type to 1 if omitted.
if c.Type == 0 {
c.Type = ChatInputCommand
}
return nil
}
// CreatedAt returns a time object representing when the command was created.
func (c Command) CreatedAt() time.Time {
return c.ID.Time()
}
type CommandOption struct {
Type CommandOptionType `json:"type"`
Name string `json:"name"`
Description string `json:"description"`
Required bool `json:"required"`
Choices []CommandOptionChoice `json:"choices,omitempty"`
Options []CommandOption `json:"options,omitempty"`
// If this option is a channel type, the channels shown will be restricted to these types
ChannelTypes []ChannelType `json:"-"`
}
func (c CommandOption) MarshalJSON() ([]byte, error) {
type RawOption CommandOption
option := struct {
RawOption
ChannelTypes []uint16 `json:"channel_types,omitempty"`
}{RawOption: RawOption(c)}
// []uint8 is marshalled as a base64 string, so we marshal a []uint64 instead.
if len(c.ChannelTypes) > 0 {
option.ChannelTypes = make([]uint16, 0, len(c.ChannelTypes))
for _, t := range c.ChannelTypes {
option.ChannelTypes = append(option.ChannelTypes, uint16(t))
}
}
return json.Marshal(option)
}
func (c *CommandOption) UnmarshalJSON(data []byte) error {
type RawOption CommandOption
cmd := struct {
*RawOption
ChannelTypes []uint16 `json:"channel_types,omitempty"`
}{RawOption: (*RawOption)(c)}
if err := json.Unmarshal(data, &cmd); err != nil {
return err
}
c.ChannelTypes = make([]ChannelType, 0, len(cmd.ChannelTypes))
for _, t := range cmd.ChannelTypes {
c.ChannelTypes = append(c.ChannelTypes, ChannelType(t))
}
return nil
}
type CommandOptionType uint
const (
SubcommandOption CommandOptionType = iota + 1
SubcommandGroupOption
StringOption
IntegerOption
BooleanOption
UserOption
ChannelOption
RoleOption
MentionableOption
NumberOption
)
type CommandOptionChoice struct {
Name string `json:"name"`
Value string `json:"value"`
}
// https://discord.com/developers/docs/interactions/slash-commands#application-command-permissions-object-guild-application-command-permissions-structure
type GuildCommandPermissions struct {
ID CommandID `json:"id"`
AppID AppID `json:"application_id"`
GuildID GuildID `json:"guild_id"`
Permissions []CommandPermissions `json:"permissions"`
}
// https://discord.com/developers/docs/interactions/slash-commands#application-command-permissions-object-application-command-permissions-structure
type CommandPermissions struct {
ID Snowflake `json:"id"`
Type CommandPermissionType `json:"type"`
Permission bool `json:"permission"`
}
type CommandPermissionType uint8
// https://discord.com/developers/docs/interactions/slash-commands#application-command-permissions-object-application-command-permission-type
const (
RoleCommandPermission = iota + 1
UserCommandPermission
)