arikawa/voice/voice.go

216 lines
5.0 KiB
Go

// Package voice handles the Discord voice gateway and UDP connections, as well
// as managing and keeping track of multiple voice sessions.
//
// This package abstracts the subpackage voice/voicesession and voice/udp.
package voice
import (
"context"
"log"
"strconv"
"sync"
"time"
"github.com/diamondburned/arikawa/discord"
"github.com/diamondburned/arikawa/gateway"
"github.com/diamondburned/arikawa/state"
"github.com/pkg/errors"
)
var (
// defaultErrorHandler is the default error handler
defaultErrorHandler = func(err error) { log.Println("voice gateway error:", err) }
// ErrCannotSend is an error when audio is sent to a closed channel.
ErrCannotSend = errors.New("cannot send audio to closed channel")
)
// Voice represents a Voice Repository used for managing voice sessions.
type Voice struct {
*state.State
// Session holds all of the active voice sessions.
mapmutex sync.Mutex
sessions map[discord.GuildID]*Session
// Callbacks to remove the handlers.
closers []func()
// ErrorLog will be called when an error occurs (defaults to log.Println)
ErrorLog func(err error)
}
// NewVoiceFromToken creates a new voice session from the given token.
func NewVoiceFromToken(token string) (*Voice, error) {
s, err := state.New(token)
if err != nil {
return nil, errors.Wrap(err, "failed to create a new session")
}
return NewVoice(s), nil
}
// NewVoice creates a new Voice repository wrapped around a state. The function
// will also automatically add the GuildVoiceStates intent, as that is required.
func NewVoice(s *state.State) *Voice {
v := &Voice{
State: s,
sessions: make(map[discord.GuildID]*Session),
ErrorLog: defaultErrorHandler,
}
// Add the required event handlers to the session.
v.closers = []func(){
s.AddHandler(v.onVoiceStateUpdate),
s.AddHandler(v.onVoiceServerUpdate),
}
return v
}
// onVoiceStateUpdate receives VoiceStateUpdateEvents from the gateway
// to keep track of the current user's voice state.
func (v *Voice) onVoiceStateUpdate(e *gateway.VoiceStateUpdateEvent) {
// Get the current user.
me, err := v.Me()
if err != nil {
v.ErrorLog(err)
return
}
// Ignore the event if it is an update from another user.
if me.ID != e.UserID {
return
}
// Get the stored voice session for the given guild.
vs, ok := v.GetSession(e.GuildID)
if !ok {
return
}
// Do what we must.
vs.UpdateState(e)
// Remove the connection if the current user has disconnected.
if e.ChannelID == 0 {
v.RemoveSession(e.GuildID)
}
}
// onVoiceServerUpdate receives VoiceServerUpdateEvents from the gateway
// to manage the current user's voice connections.
func (v *Voice) onVoiceServerUpdate(e *gateway.VoiceServerUpdateEvent) {
// Get the stored voice session for the given guild.
vs, ok := v.GetSession(e.GuildID)
if !ok {
return
}
// Do what we must.
vs.UpdateServer(e)
}
// GetSession gets a session for a guild with a read lock.
func (v *Voice) GetSession(guildID discord.GuildID) (*Session, bool) {
v.mapmutex.Lock()
defer v.mapmutex.Unlock()
// For some reason you cannot just put `return v.sessions[]` and return a bool D:
conn, ok := v.sessions[guildID]
return conn, ok
}
// RemoveSession removes a session.
func (v *Voice) RemoveSession(guildID discord.GuildID) {
v.mapmutex.Lock()
defer v.mapmutex.Unlock()
// Ensure that the session is disconnected.
if ses, ok := v.sessions[guildID]; ok {
ses.Disconnect()
}
delete(v.sessions, guildID)
}
// JoinChannel joins the specified channel in the specified guild.
func (v *Voice) JoinChannel(gID discord.GuildID, cID discord.ChannelID, muted, deafened bool) (*Session, error) {
// Get the stored voice session for the given guild.
conn, ok := v.GetSession(gID)
// Create a new voice session if one does not exist.
if !ok {
u, err := v.Me()
if err != nil {
return nil, errors.Wrap(err, "failed to get self")
}
conn = NewSession(v.Session, u.ID)
conn.ErrorLog = v.ErrorLog
v.mapmutex.Lock()
v.sessions[gID] = conn
v.mapmutex.Unlock()
}
// Connect.
return conn, conn.JoinChannel(gID, cID, muted, deafened)
}
func (v *Voice) Close() error {
err := &CloseError{
SessionErrors: make(map[discord.GuildID]error),
}
v.mapmutex.Lock()
defer v.mapmutex.Unlock()
// Remove all callback handlers.
for _, fn := range v.closers {
fn()
}
for gID, s := range v.sessions {
log.Println("closing", gID)
ctx, cancel := context.WithTimeout(context.Background(), 1*time.Second)
if dErr := s.DisconnectCtx(ctx); dErr != nil {
err.SessionErrors[gID] = dErr
}
cancel()
log.Println("closed", gID)
}
err.StateErr = v.State.Close()
if err.HasError() {
return err
}
return nil
}
type CloseError struct {
SessionErrors map[discord.GuildID]error
StateErr error
}
func (e *CloseError) HasError() bool {
if e.StateErr != nil {
return true
}
return len(e.SessionErrors) > 0
}
func (e *CloseError) Error() string {
if e.StateErr != nil {
return e.StateErr.Error()
}
if len(e.SessionErrors) < 1 {
return ""
}
return strconv.Itoa(len(e.SessionErrors)) + " voice sessions returned errors while attempting to disconnect"
}