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5 changed files with 366 additions and 64 deletions

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@ -200,7 +200,7 @@ type (
// ReadySupplementalEvent is the struct for a READY_SUPPLEMENTAL event,
// which is an undocumented event.
ReadySupplementalEvent struct {
Guilds []discord.Guild `json:"guilds"` // only have ID and VoiceStates
Guilds []GuildCreateEvent `json:"guilds"` // only have ID and VoiceStates
MergedMembers [][]SupplementalMember `json:"merged_members"`
MergedPresences MergedPresences `json:"merged_presences"`
}

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@ -1,61 +1,39 @@
package moreatomic
import (
"sync"
"sync/atomic"
"github.com/diamondburned/arikawa/v2/internal/moreatomic/syncmod"
)
// Map is a thread-safe map that is a wrapper around sync.Map with slight API
// additions.
type Map struct {
smap atomic.Value
val atomic.Value
ctor func() interface{}
}
type sentinelType struct{}
var sentinel = sentinelType{}
func NewMap(ctor func() interface{}) *Map {
smap := atomic.Value{}
smap.Store(&sync.Map{})
return &Map{smap, ctor}
sm := &Map{ctor: ctor}
sm.Reset()
return sm
}
// Reset swaps the internal map out with a fresh one, dropping the old map. This
// method never errors.
func (sm *Map) Reset() error {
sm.smap.Store(&sync.Map{})
sm.val.Store(&syncmod.Map{New: sm.ctor})
return nil
}
// LoadOrStore loads an existing value or stores a new value created from the
// given constructor then return that value.
func (sm *Map) LoadOrStore(k interface{}) (lv interface{}, loaded bool) {
smap := sm.smap.Load().(*sync.Map)
lv, loaded = smap.LoadOrStore(k, sentinel)
if !loaded {
lv = sm.ctor()
smap.Store(k, lv)
}
return
return sm.val.Load().(*syncmod.Map).LoadOrStore(k)
}
// Load loads an existing value; it returns ok set to false if there is no
// value with that key.
func (sm *Map) Load(k interface{}) (lv interface{}, ok bool) {
smap := sm.smap.Load().(*sync.Map)
for {
lv, ok = smap.Load(k)
if !ok {
return nil, false
}
if lv != sentinel {
return lv, true
}
}
return sm.val.Load().(*syncmod.Map).Load(k)
}

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@ -0,0 +1,263 @@
// Copyright 2016 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package syncmod contains a clone of package sync's map.go file with unused
// methods removed and some tweaks with LoadOrStore.
package syncmod
import (
"sync"
"sync/atomic"
"unsafe"
)
// Map is like a Go map[interface{}]interface{} but is safe for concurrent use
// by multiple goroutines without additional locking or coordination.
// Loads, stores, and deletes run in amortized constant time.
//
// The Map type is specialized. Most code should use a plain Go map instead,
// with separate locking or coordination, for better type safety and to make it
// easier to maintain other invariants along with the map content.
//
// The Map type is optimized for two common use cases: (1) when the entry for a given
// key is only ever written once but read many times, as in caches that only grow,
// or (2) when multiple goroutines read, write, and overwrite entries for disjoint
// sets of keys. In these two cases, use of a Map may significantly reduce lock
// contention compared to a Go map paired with a separate Mutex or RWMutex.
//
// The zero Map is empty and ready for use. A Map must not be copied after first use.
type Map struct {
New func() interface{}
mu sync.Mutex
// read contains the portion of the map's contents that are safe for
// concurrent access (with or without mu held).
//
// The read field itself is always safe to load, but must only be stored with
// mu held.
//
// Entries stored in read may be updated concurrently without mu, but updating
// a previously-expunged entry requires that the entry be copied to the dirty
// map and unexpunged with mu held.
read atomic.Value // readOnly
// dirty contains the portion of the map's contents that require mu to be
// held. To ensure that the dirty map can be promoted to the read map quickly,
// it also includes all of the non-expunged entries in the read map.
//
// Expunged entries are not stored in the dirty map. An expunged entry in the
// clean map must be unexpunged and added to the dirty map before a new value
// can be stored to it.
//
// If the dirty map is nil, the next write to the map will initialize it by
// making a shallow copy of the clean map, omitting stale entries.
dirty map[interface{}]*entry
// misses counts the number of loads since the read map was last updated that
// needed to lock mu to determine whether the key was present.
//
// Once enough misses have occurred to cover the cost of copying the dirty
// map, the dirty map will be promoted to the read map (in the unamended
// state) and the next store to the map will make a new dirty copy.
misses int
}
// readOnly is an immutable struct stored atomically in the Map.read field.
type readOnly struct {
m map[interface{}]*entry
amended bool // true if the dirty map contains some key not in m.
}
// expunged is an arbitrary pointer that marks entries which have been deleted
// from the dirty map.
var expunged = unsafe.Pointer(new(interface{}))
// An entry is a slot in the map corresponding to a particular key.
type entry struct {
// p points to the interface{} value stored for the entry.
//
// If p == nil, the entry has been deleted and m.dirty == nil.
//
// If p == expunged, the entry has been deleted, m.dirty != nil, and the entry
// is missing from m.dirty.
//
// Otherwise, the entry is valid and recorded in m.read.m[key] and, if m.dirty
// != nil, in m.dirty[key].
//
// An entry can be deleted by atomic replacement with nil: when m.dirty is
// next created, it will atomically replace nil with expunged and leave
// m.dirty[key] unset.
//
// An entry's associated value can be updated by atomic replacement, provided
// p != expunged. If p == expunged, an entry's associated value can be updated
// only after first setting m.dirty[key] = e so that lookups using the dirty
// map find the entry.
p unsafe.Pointer // *interface{}
}
func newEntry(i interface{}) *entry {
return &entry{p: unsafe.Pointer(&i)}
}
// Load returns the value stored in the map for a key, or nil if no
// value is present.
// The ok result indicates whether value was found in the map.
func (m *Map) Load(key interface{}) (value interface{}, ok bool) {
read, _ := m.read.Load().(readOnly)
e, ok := read.m[key]
if !ok && read.amended {
m.mu.Lock()
// Avoid reporting a spurious miss if m.dirty got promoted while we were
// blocked on m.mu. (If further loads of the same key will not miss, it's
// not worth copying the dirty map for this key.)
read, _ = m.read.Load().(readOnly)
e, ok = read.m[key]
if !ok && read.amended {
e, ok = m.dirty[key]
// Regardless of whether the entry was present, record a miss: this key
// will take the slow path until the dirty map is promoted to the read
// map.
m.missLocked()
}
m.mu.Unlock()
}
if !ok {
return nil, false
}
return e.load()
}
func (e *entry) load() (value interface{}, ok bool) {
p := atomic.LoadPointer(&e.p)
if p == nil || p == expunged {
return nil, false
}
return *(*interface{})(p), true
}
// unexpungeLocked ensures that the entry is not marked as expunged.
//
// If the entry was previously expunged, it must be added to the dirty map
// before m.mu is unlocked.
func (e *entry) unexpungeLocked() (wasExpunged bool) {
return atomic.CompareAndSwapPointer(&e.p, expunged, nil)
}
// LoadOrStore returns the existing value for the key if present.
// Otherwise, it stores and returns the given value.
// The loaded result is true if the value was loaded, false if stored.
func (m *Map) LoadOrStore(k interface{}) (actual interface{}, loaded bool) {
// Avoid locking if it's a clean hit.
read, _ := m.read.Load().(readOnly)
if e, ok := read.m[k]; ok {
actual, loaded, ok = e.tryLoadOrStore(nil, m.New)
if ok {
return actual, loaded
}
}
m.mu.Lock()
read, _ = m.read.Load().(readOnly)
if e, ok := read.m[k]; ok {
if e.unexpungeLocked() {
m.dirty[k] = e
}
actual, loaded, _ = e.tryLoadOrStore(actual, m.New)
} else if e, ok := m.dirty[k]; ok {
actual, loaded, _ = e.tryLoadOrStore(actual, m.New)
m.missLocked()
} else {
if !read.amended {
// We're adding the first new key to the dirty map.
// Make sure it is allocated and mark the read-only map as incomplete.
m.dirtyLocked()
m.read.Store(readOnly{m: read.m, amended: true})
}
// This will likely allocate if the first tryLoadOrStore sees an
// expunged value and this else branch is hit.
if actual == nil {
actual = m.New()
}
m.dirty[k] = newEntry(actual)
loaded = false
}
m.mu.Unlock()
return actual, loaded
}
// tryLoadOrStore atomically loads or stores a value if the entry is not
// expunged.
//
// If the entry is expunged, tryLoadOrStore leaves the entry unchanged and
// returns with ok==false.
func (e *entry) tryLoadOrStore(
i interface{}, newFn func() interface{}) (actual interface{}, loaded, ok bool) {
p := atomic.LoadPointer(&e.p)
if p == expunged {
return nil, false, false
}
if p != nil {
return *(*interface{})(p), true, true
}
if i == nil {
i = newFn()
}
// Copy the interface after the first load to make this method more amenable
// to escape analysis: if we hit the "load" path or the entry is expunged, we
// shouldn't bother heap-allocating.
ic := i
for {
if atomic.CompareAndSwapPointer(&e.p, nil, unsafe.Pointer(&ic)) {
return i, false, true
}
p = atomic.LoadPointer(&e.p)
if p == expunged {
return i, false, false
}
if p != nil {
return *(*interface{})(p), true, true
}
}
}
func (m *Map) missLocked() {
m.misses++
if m.misses < len(m.dirty) {
return
}
m.read.Store(readOnly{m: m.dirty})
m.dirty = nil
m.misses = 0
}
func (m *Map) dirtyLocked() {
if m.dirty != nil {
return
}
read, _ := m.read.Load().(readOnly)
m.dirty = make(map[interface{}]*entry, len(read.m))
for k, e := range read.m {
if !e.tryExpungeLocked() {
m.dirty[k] = e
}
}
}
func (e *entry) tryExpungeLocked() (isExpunged bool) {
p := atomic.LoadPointer(&e.p)
for p == nil {
if atomic.CompareAndSwapPointer(&e.p, nil, expunged) {
return true
}
p = atomic.LoadPointer(&e.p)
}
return p == expunged
}

View file

@ -82,7 +82,43 @@ func (s *State) onEvent(iface interface{}) {
s.readyMu.Unlock()
case *gateway.ReadySupplementalEvent:
// TODO
// Handle guilds
for _, guild := range ev.Guilds {
// Handle guild voice states
for _, v := range guild.VoiceStates {
if err := s.Cabinet.VoiceStateSet(guild.ID, v); err != nil {
s.stateErr(err, "failed to set guild voice state in Ready Supplemental")
}
}
}
for _, friend := range ev.MergedPresences.Friends {
sPresence := gateway.ConvertSupplementalPresence(friend)
if err := s.Cabinet.PresenceSet(0, sPresence); err != nil {
s.stateErr(err, "failed to set friend presence in Ready Supplemental")
}
}
// Discord uses weird indexing, so we'll need the Guilds slice.
ready := s.Ready()
for i := 0; i < len(ready.Guilds) && i < len(ev.MergedMembers); i++ {
guild := ready.Guilds[i]
for _, member := range ev.MergedMembers[i] {
sMember := gateway.ConvertSupplementalMember(member)
if err := s.Cabinet.MemberSet(guild.ID, sMember); err != nil {
s.stateErr(err, "failed to set friend presence in Ready Supplemental")
}
}
for _, member := range ev.MergedPresences.Guilds[i] {
sPresence := gateway.ConvertSupplementalPresence(member)
if err := s.Cabinet.PresenceSet(guild.ID, sPresence); err != nil {
s.stateErr(err, "failed to set member presence in Ready Supplemental")
}
}
}
case *gateway.GuildCreateEvent:
s.batchLog(storeGuildCreate(s.Cabinet, ev))

View file

@ -13,7 +13,9 @@ type Channel struct {
// Channel references must be protected under the same mutex.
privates map[discord.UserID]*discord.Channel
privates map[discord.UserID]*discord.Channel
privateChs []*discord.Channel
channels map[discord.ChannelID]*discord.Channel
guildChs map[discord.GuildID][]*discord.Channel
}
@ -90,21 +92,19 @@ func (s *Channel) PrivateChannels() ([]discord.Channel, error) {
s.mut.RLock()
defer s.mut.RUnlock()
if len(s.privates) == 0 {
if len(s.privateChs) == 0 {
return nil, store.ErrNotFound
}
var channels = make([]discord.Channel, 0, len(s.privates))
for _, ch := range s.privates {
channels = append(channels, *ch)
var channels = make([]discord.Channel, len(s.privateChs))
for i, ch := range s.privateChs {
channels[i] = *ch
}
return channels, nil
}
// ChannelSet sets the Direct Message or Guild channl into the state. If the
// channel doesn't have 1 (one) DMRecipients, then it must have a valid GuildID,
// otherwise an error will be returned.
// ChannelSet sets the Direct Message or Guild channel into the state.
func (s *Channel) ChannelSet(channel discord.Channel) error {
s.mut.Lock()
defer s.mut.Unlock()
@ -115,20 +115,26 @@ func (s *Channel) ChannelSet(channel discord.Channel) error {
return nil
}
if len(channel.DMRecipients) == 1 {
switch channel.Type {
case discord.DirectMessage:
// Safety bound check.
if len(channel.DMRecipients) != 1 {
return errors.New("DirectMessage channel does not have 1 recipient")
}
s.privates[channel.DMRecipients[0].ID] = &channel
fallthrough
case discord.GroupDM:
s.privateChs = append(s.privateChs, &channel)
s.channels[channel.ID] = &channel
return nil
}
// Invalid channel case, as we need the GuildID to search for this channel.
// Ensure that if the channel is not a DM or group DM channel, then it must
// have a valid guild ID.
if !channel.GuildID.IsValid() {
return errors.New("invalid guildID for guild channel")
}
// Always ensure that if the channel is in the slice, then it will be in the
// map.
s.channels[channel.ID] = &channel
channels, _ := s.guildChs[channel.GuildID]
@ -142,38 +148,57 @@ func (s *Channel) ChannelRemove(channel discord.Channel) error {
s.mut.Lock()
defer s.mut.Unlock()
// Wipe the channel off the channel ID index.
delete(s.channels, channel.ID)
if len(channel.DMRecipients) == 1 {
// Wipe the channel off the DM recipient index, if available.
switch channel.Type {
case discord.DirectMessage:
// Safety bound check.
if len(channel.DMRecipients) != 1 {
return errors.New("DirectMessage channel does not have 1 recipient")
}
delete(s.privates, channel.DMRecipients[0].ID)
fallthrough
case discord.GroupDM:
for i, priv := range s.privateChs {
if priv.ID == channel.ID {
s.privateChs = removeChannel(s.privateChs, i)
break
}
}
return nil
}
// Wipe the channel off the guilds index, if available.
channels, ok := s.guildChs[channel.GuildID]
if !ok {
return nil
}
for i, ch := range channels {
if ch.ID != channel.ID {
continue
if ch.ID == channel.ID {
s.guildChs[channel.GuildID] = removeChannel(channels, i)
break
}
// Fast unordered delete. Not sure if there's a benefit in doing
// this over using a map, but I guess the memory usage is less and
// there's no copying.
// Move the last channel to the current channel, set the last
// channel there to a nil value to unreference its children, then
// slice the last channel off.
channels[i] = channels[len(channels)-1]
channels[len(channels)-1] = nil
channels = channels[:len(channels)-1]
s.guildChs[channel.GuildID] = channels
break
}
return nil
}
// removeChannel removes the given channel with the index from the given
// channels slice in an unordered fashion.
func removeChannel(channels []*discord.Channel, i int) []*discord.Channel {
// Fast unordered delete. Not sure if there's a benefit in doing
// this over using a map, but I guess the memory usage is less and
// there's no copying.
// Move the last channel to the current channel, set the last
// channel there to a nil value to unreference its children, then
// slice the last channel off.
channels[i] = channels[len(channels)-1]
channels[len(channels)-1] = nil
channels = channels[:len(channels)-1]
return channels
}