mirror of
https://github.com/diamondburned/arikawa.git
synced 2025-07-27 16:01:50 +00:00
Compare commits
No commits in common. "10589eab148d1c124910038cb2e7dafede51aaec" and "0f0c9686348aeda8e25cb715be7c05292cfa5455" have entirely different histories.
10589eab14
...
0f0c968634
|
@ -44,15 +44,6 @@ type InteractionHandler interface {
|
|||
HandleInteraction(*discord.InteractionEvent) *api.InteractionResponse
|
||||
}
|
||||
|
||||
// InteractionHandlerFunc is a function type that implements the interface.
|
||||
type InteractionHandlerFunc func(*discord.InteractionEvent) *api.InteractionResponse
|
||||
|
||||
var _ InteractionHandler = InteractionHandlerFunc(nil)
|
||||
|
||||
func (f InteractionHandlerFunc) HandleInteraction(ev *discord.InteractionEvent) *api.InteractionResponse {
|
||||
return f(ev)
|
||||
}
|
||||
|
||||
type alwaysDeferInteraction struct {
|
||||
f func(*discord.InteractionEvent)
|
||||
flags discord.MessageFlags
|
||||
|
|
|
@ -26,11 +26,6 @@ var (
|
|||
Encoding = "json"
|
||||
)
|
||||
|
||||
// deadbeatDuration is the duration that limits whether the gateway should
|
||||
// resume or restart entirely. If it's less than this duration, then it's deemed
|
||||
// resumable.
|
||||
const deadbeatDuration = 15 * time.Minute
|
||||
|
||||
// CodeInvalidSequence is the code returned by Discord to signal that the given
|
||||
// sequence number is invalid.
|
||||
const CodeInvalidSequence = 4007
|
||||
|
@ -350,11 +345,8 @@ func (g *gatewayImpl) OnOp(ctx context.Context, op ws.Op) bool {
|
|||
g.gateway.QueueReconnect()
|
||||
|
||||
case *HelloEvent:
|
||||
g.beatMutex.Lock()
|
||||
// Determine that we shouldn't reconnect if the last time we've received
|
||||
// a heart beat was over (deadbeatDuration) ago.
|
||||
resumable := g.echoBeat.IsZero() || time.Since(g.echoBeat) < deadbeatDuration
|
||||
// Reset gateway times.
|
||||
g.beatMutex.Lock()
|
||||
g.echoBeat = time.Time{}
|
||||
g.sentBeat = time.Time{}
|
||||
g.beatMutex.Unlock()
|
||||
|
@ -364,7 +356,7 @@ func (g *gatewayImpl) OnOp(ctx context.Context, op ws.Op) bool {
|
|||
|
||||
// Send Discord either the Identify packet (if it's a fresh
|
||||
// connection), or a Resume packet (if it's a dead connection).
|
||||
if !resumable || g.state.SessionID == "" || g.state.Sequence == 0 {
|
||||
if g.state.SessionID == "" || g.state.Sequence == 0 {
|
||||
// SessionID is empty, so this is a completely new session.
|
||||
if err := g.sendIdentify(ctx); err != nil {
|
||||
g.gateway.SendErrorWrap(err, "failed to send identify")
|
||||
|
|
|
@ -309,19 +309,19 @@ func (s *Session) WithContext(ctx context.Context) *Session {
|
|||
// AddInteractionHandler adds an interaction handler function to be handled with
|
||||
// the gateway and the API client. Use this as a compatibility layer for bots
|
||||
// that support both methods of hosting.
|
||||
func (s *Session) AddInteractionHandler(h webhook.InteractionHandler) {
|
||||
func (s *Session) AddInteractionHandler(f webhook.InteractionHandler) {
|
||||
// State doesn't override this, but it doesn't touch
|
||||
// InteractionCreateEvents, so it shouldn't need to.
|
||||
s.AddHandler(func(ev *gateway.InteractionCreateEvent) {
|
||||
if resp := h.HandleInteraction(&ev.InteractionEvent); resp != nil {
|
||||
s.RespondInteraction(ev.ID, ev.Token, *resp)
|
||||
}
|
||||
})
|
||||
AddInteractionHandler(s.Handler, s.Client, f)
|
||||
}
|
||||
|
||||
// AddInteractionHandlerFunc is a function variant of AddInteractionHandler.
|
||||
func (s *Session) AddInteractionHandlerFunc(f webhook.InteractionHandlerFunc) {
|
||||
s.AddInteractionHandler(f)
|
||||
// AddInteractionHandler is used by (*Session).AddInteractionHandler.
|
||||
func AddInteractionHandler(h *handler.Handler, c *api.Client, f webhook.InteractionHandler) {
|
||||
h.AddHandler(func(ev *gateway.InteractionCreateEvent) {
|
||||
if resp := f.HandleInteraction(&ev.InteractionEvent); resp != nil {
|
||||
c.RespondInteraction(ev.ID, ev.Token, *resp)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// Close closes the underlying Websocket connection, invalidating the session
|
||||
|
|
Loading…
Reference in a new issue