State: Fixed reaction adds not being updated

This commit is contained in:
diamondburned (Forefront) 2020-04-12 21:25:22 -07:00
parent 7905e2138b
commit e95227d3f5
3 changed files with 21 additions and 8 deletions

View File

@ -59,6 +59,7 @@ func (s *State) onEvent(iface interface{}) {
if err := s.Store.GuildSet((*discord.Guild)(ev)); err != nil {
s.stateErr(err, "Failed to update guild in state")
}
case *gateway.GuildDeleteEvent:
if err := s.Store.GuildRemove(ev.ID); err != nil {
s.stateErr(err, "Failed to delete guild in state")
@ -68,6 +69,7 @@ func (s *State) onEvent(iface interface{}) {
if err := s.Store.MemberSet(ev.GuildID, &ev.Member); err != nil {
s.stateErr(err, "Failed to add a member in state")
}
case *gateway.GuildMemberUpdateEvent:
m, err := s.Store.Member(ev.GuildID, ev.User.ID)
if err != nil {
@ -81,6 +83,7 @@ func (s *State) onEvent(iface interface{}) {
if err := s.Store.MemberSet(ev.GuildID, m); err != nil {
s.stateErr(err, "Failed to update a member in state")
}
case *gateway.GuildMemberRemoveEvent:
if err := s.Store.MemberRemove(ev.GuildID, ev.User.ID); err != nil {
s.stateErr(err, "Failed to remove a member in state")
@ -107,10 +110,12 @@ func (s *State) onEvent(iface interface{}) {
if err := s.Store.RoleSet(ev.GuildID, &ev.Role); err != nil {
s.stateErr(err, "Failed to add a role in state")
}
case *gateway.GuildRoleUpdateEvent:
if err := s.Store.RoleSet(ev.GuildID, &ev.Role); err != nil {
s.stateErr(err, "Failed to update a role in state")
}
case *gateway.GuildRoleDeleteEvent:
if err := s.Store.RoleRemove(ev.GuildID, ev.RoleID); err != nil {
s.stateErr(err, "Failed to remove a role in state")
@ -125,10 +130,12 @@ func (s *State) onEvent(iface interface{}) {
if err := s.Store.ChannelSet((*discord.Channel)(ev)); err != nil {
s.stateErr(err, "Failed to create a channel in state")
}
case *gateway.ChannelUpdateEvent:
if err := s.Store.ChannelSet((*discord.Channel)(ev)); err != nil {
s.stateErr(err, "Failed to update a channel in state")
}
case *gateway.ChannelDeleteEvent:
if err := s.Store.ChannelRemove((*discord.Channel)(ev)); err != nil {
s.stateErr(err, "Failed to remove a channel in state")
@ -141,38 +148,42 @@ func (s *State) onEvent(iface interface{}) {
if err := s.Store.MessageSet(&ev.Message); err != nil {
s.stateErr(err, "Failed to add a message in state")
}
case *gateway.MessageUpdateEvent:
if err := s.Store.MessageSet(&ev.Message); err != nil {
s.stateErr(err, "Failed to update a message in state")
}
case *gateway.MessageDeleteEvent:
if err := s.Store.MessageRemove(ev.ChannelID, ev.ID); err != nil {
s.stateErr(err, "Failed to delete a message in state")
}
case *gateway.MessageDeleteBulkEvent:
for _, id := range ev.IDs {
if err := s.Store.MessageRemove(ev.ChannelID, id); err != nil {
s.stateErr(err, "Failed to delete bulk meessages in state")
}
}
case *gateway.MessageReactionAddEvent:
s.editMessage(ev.ChannelID, ev.MessageID, func(m *discord.Message) bool {
if i := findReaction(m.Reactions, ev.Emoji); i > -1 {
m.Reactions[i].Count++
} else {
u, err := s.Store.Me()
if err != nil {
s.stateErr(err, "Failed to get self for reaction add")
return false
var me bool
if u, _ := s.Store.Me(); u != nil {
me = ev.UserID == u.ID
}
m.Reactions = append(m.Reactions, discord.Reaction{
Count: 1,
Me: ev.UserID == u.ID,
Me: me,
Emoji: ev.Emoji,
})
}
return true
})
case *gateway.MessageReactionRemoveEvent:
s.editMessage(ev.ChannelID, ev.MessageID, func(m *discord.Message) bool {
var i = findReaction(m.Reactions, ev.Emoji)
@ -197,11 +208,13 @@ func (s *State) onEvent(iface interface{}) {
return true
})
case *gateway.MessageReactionRemoveAllEvent:
s.editMessage(ev.ChannelID, ev.MessageID, func(m *discord.Message) bool {
m.Reactions = nil
return true
})
case *gateway.MessageReactionRemoveEmoji:
s.editMessage(ev.ChannelID, ev.MessageID, func(m *discord.Message) bool {
var i = findReaction(m.Reactions, ev.Emoji)

View File

@ -78,9 +78,6 @@ type StoreModifier interface {
RoleSet(guildID discord.Snowflake, role *discord.Role) error
RoleRemove(guildID, roleID discord.Snowflake) error
// This should reset all the state to zero/null.
Reset() error
}
// ErrStoreNotFound is an error that a store can use to return when something

View File

@ -475,6 +475,9 @@ func (s *DefaultStore) MessageSet(message *discord.Message) error {
if message.Author.ID.Valid() {
m.Author = message.Author
}
if message.Reactions != nil {
m.Reactions = message.Reactions
}
ms[i] = m
return nil