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interaction: Implement buttons
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parent
7785887719
commit
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138
_example/buttons/main.go
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138
_example/buttons/main.go
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@ -0,0 +1,138 @@
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package main
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import (
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"log"
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"os"
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"github.com/diamondburned/arikawa/v2/api"
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"github.com/diamondburned/arikawa/v2/discord"
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"github.com/diamondburned/arikawa/v2/gateway"
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"github.com/diamondburned/arikawa/v2/session"
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)
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// To run, do `APP_ID="APP ID" GUILD_ID="GUILD ID" BOT_TOKEN="TOKEN HERE" go run .`
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func main() {
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appID := discord.AppID(mustSnowflakeEnv("APP_ID"))
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guildID := discord.GuildID(mustSnowflakeEnv("GUILD_ID"))
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token := os.Getenv("BOT_TOKEN")
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if token == "" {
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log.Fatalln("No $BOT_TOKEN given.")
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}
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s, err := session.New("Bot " + token)
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if err != nil {
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log.Fatalln("Session failed:", err)
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return
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}
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s.AddHandler(func(e *gateway.InteractionCreateEvent) {
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if e.Type == gateway.CommandInteraction {
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// Send a message with a button back on slash commands.
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data := api.InteractionResponse{
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Type: api.MessageInteractionWithSource,
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Data: &api.InteractionResponseData{
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Content: "This is a message with a button!",
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Components: []discord.Component{
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discord.ActionRow{
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Components: []discord.Component{
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discord.Button{
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Label: "Hello World!",
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CustomID: "first_button",
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Emoji: &discord.ButtonEmoji{
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Name: "👋",
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},
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Style: discord.PrimaryButton,
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},
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discord.Button{
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Label: "Secondary",
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CustomID: "second_button",
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Style: discord.SecondaryButton,
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},
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discord.Button{
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Label: "Success",
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CustomID: "success_button",
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Style: discord.SuccessButton,
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},
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discord.Button{
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Label: "Danger",
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CustomID: "danger_button",
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Style: discord.DangerButton,
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},
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discord.Button{
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Label: "Link",
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URL: "https://google.com",
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Style: discord.LinkButton,
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},
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},
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},
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},
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},
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}
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if err := s.RespondInteraction(e.ID, e.Token, data); err != nil {
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log.Println("failed to send interaction callback:", err)
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}
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}
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if e.Type != gateway.ButtonInteraction {
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return
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}
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data := api.InteractionResponse{
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Type: api.UpdateMessage,
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Data: &api.InteractionResponseData{
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Content: "Custom ID: " + e.Data.CustomID,
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},
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}
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if err := s.RespondInteraction(e.ID, e.Token, data); err != nil {
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log.Println("failed to send interaction callback:", err)
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}
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})
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s.Gateway.AddIntents(gateway.IntentGuilds)
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s.Gateway.AddIntents(gateway.IntentGuildMessages)
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if err := s.Open(); err != nil {
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log.Fatalln("failed to open:", err)
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}
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defer s.Close()
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log.Println("Gateway connected. Getting all guild commands.")
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commands, err := s.GuildCommands(appID, guildID)
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if err != nil {
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log.Fatalln("failed to get guild commands:", err)
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}
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for _, command := range commands {
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log.Println("Existing command", command.Name, "found.")
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}
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newCommands := []api.CreateCommandData{
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{
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Name: "buttons",
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Description: "Send an interactable message.",
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},
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}
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for _, command := range newCommands {
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_, err := s.CreateGuildCommand(appID, guildID, command)
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if err != nil {
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log.Fatalln("failed to create guild command:", err)
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}
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}
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// Block forever.
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select {}
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}
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func mustSnowflakeEnv(env string) discord.Snowflake {
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s, err := discord.ParseSnowflake(os.Getenv(env))
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if err != nil {
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log.Fatalf("Invalid snowflake for $%s: %v", env, err)
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}
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return s
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}
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@ -15,6 +15,8 @@ const (
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MessageInteraction
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MessageInteraction
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MessageInteractionWithSource
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MessageInteractionWithSource
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AcknowledgeInteractionWithSource
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AcknowledgeInteractionWithSource
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DeferredMessageUpdate
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UpdateMessage
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)
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)
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type InteractionResponse struct {
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type InteractionResponse struct {
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@ -27,6 +29,7 @@ type InteractionResponse struct {
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type InteractionResponseData struct {
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type InteractionResponseData struct {
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TTS bool `json:"tts"`
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TTS bool `json:"tts"`
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Content string `json:"content"`
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Content string `json:"content"`
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Components []discord.Component `json:"components,omitempty"`
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Embeds []discord.Embed `json:"embeds,omitempty"`
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Embeds []discord.Embed `json:"embeds,omitempty"`
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AllowedMentions AllowedMentions `json:"allowed_mentions,omitempty"`
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AllowedMentions AllowedMentions `json:"allowed_mentions,omitempty"`
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}
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}
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@ -35,7 +38,6 @@ type InteractionResponseData struct {
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// an "interaction callback".
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// an "interaction callback".
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func (c *Client) RespondInteraction(
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func (c *Client) RespondInteraction(
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id discord.InteractionID, token string, data InteractionResponse) error {
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id discord.InteractionID, token string, data InteractionResponse) error {
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return c.FastRequest(
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return c.FastRequest(
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"POST",
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"POST",
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EndpointInteractions+id.String()+"/"+token+"/callback",
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EndpointInteractions+id.String()+"/"+token+"/callback",
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93
discord/component.go
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93
discord/component.go
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@ -0,0 +1,93 @@
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package discord
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import "encoding/json"
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// ComponentType is the type of a component.
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type ComponentType uint
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const (
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ActionRowComponent ComponentType = iota + 1
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ButtonComponent
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)
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// Component is a component that can be attached to an interaction response.
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type Component interface {
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json.Marshaler
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Type() ComponentType
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}
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// ActionRow is a row of components at the bottom of a message.
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type ActionRow struct {
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Components []Component `json:"components"`
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}
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// Type implements the InteractionComponent interface.
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func (ActionRow) Type() ComponentType {
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return ActionRowComponent
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}
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// MarshalJSON marshals the action row in the format Discord expects.
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func (a ActionRow) MarshalJSON() ([]byte, error) {
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type actionRow ActionRow
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return json.Marshal(struct {
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actionRow
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Type ComponentType `json:"type"`
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}{
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actionRow: actionRow(a),
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Type: ActionRowComponent,
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})
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}
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// Button is a clickable button that may be added to an interaction response.
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type Button struct {
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Label string `json:"label"`
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// CustomID attached to InteractionCreate event when clicked.
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CustomID string `json:"custom_id"`
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Style ButtonStyle `json:"style"`
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Emoji *ButtonEmoji `json:"emoji,omitempty"`
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// Present on link-style buttons.
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URL string `json:"url,omitempty"`
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Disabled bool `json:"disabled,omitempty"`
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}
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// ButtonStyle is the style to display a button in.
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type ButtonStyle uint
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// All types of ButtonStyle documented.
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const (
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PrimaryButton ButtonStyle = iota + 1 // Blurple button.
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SecondaryButton // Grey button.
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SuccessButton // Green button.
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DangerButton // Red button.
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LinkButton // Button that navigates to a URL.
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)
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// ButtonEmoji is the emoji displayed on the button before the text.
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type ButtonEmoji struct {
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Name string `json:"name,omitempty"`
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ID EmojiID `json:"id,omitempty"`
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Animated bool `json:"animated,omitempty"`
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}
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// Type implements the InteractionComponent interface.
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func (Button) Type() ComponentType {
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return ButtonComponent
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}
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// MarshalJSON marshals the button in the format Discord expects.
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func (b Button) MarshalJSON() ([]byte, error) {
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type button Button
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if b.Style == 0 {
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b.Style = PrimaryButton // Sane default for button.
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}
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return json.Marshal(struct {
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button
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Type ComponentType `json:"type"`
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}{
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button: button(b),
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Type: ButtonComponent,
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})
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}
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@ -376,6 +376,7 @@ type (
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Data InteractionData `json:"data"`
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Data InteractionData `json:"data"`
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GuildID discord.GuildID `json:"guild_id"`
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GuildID discord.GuildID `json:"guild_id"`
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ChannelID discord.ChannelID `json:"channel_id"`
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ChannelID discord.ChannelID `json:"channel_id"`
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AppID discord.AppID `json:"application_id"`
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Member discord.Member `json:"member"`
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Member discord.Member `json:"member"`
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Token string `json:"token"`
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Token string `json:"token"`
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Version int `json:"version"`
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Version int `json:"version"`
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@ -387,12 +388,21 @@ type InteractionType uint
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const (
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const (
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PingInteraction InteractionType = iota + 1
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PingInteraction InteractionType = iota + 1
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CommandInteraction
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CommandInteraction
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ButtonInteraction
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)
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)
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// TODO: InteractionData is being overloaded by Slash Command and Button at the moment.
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// Separate them when v3 rolls out.
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type InteractionData struct {
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type InteractionData struct {
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// Slash commands
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ID discord.CommandID `json:"id"`
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ID discord.CommandID `json:"id"`
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Name string `json:"name"`
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Name string `json:"name"`
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Options []InteractionOption `json:"options"`
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Options []InteractionOption `json:"options"`
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// Button
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CustomID string `json:"custom_id"`
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ComponentType discord.ComponentType `json:"component_type"`
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}
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}
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type InteractionOption struct {
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type InteractionOption struct {
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