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Added more Gateway commands
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@ -49,13 +49,6 @@ library, it is abstracted with an interface, making it possible to implement a
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custom remote or local state storage.
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custom remote or local state storage.
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- No code generation: just so the library is a lot easier to maintain.
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- No code generation: just so the library is a lot easier to maintain.
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## Roadmap
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Things that need to be done before the library can be considered a viable
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discordgo replacement.
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- [ ] Gateway methods/calls
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## Testing
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## Testing
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The package includes integration tests that require `$BOT_TOKEN`. To run these
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The package includes integration tests that require `$BOT_TOKEN`. To run these
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@ -95,6 +95,10 @@ type RequestGuildMembersData struct {
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Presences bool `json:"presences,omitempty"`
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Presences bool `json:"presences,omitempty"`
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}
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}
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func (g *Gateway) RequestGuildMembers(data RequestGuildMembersData) error {
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return g.Send(RequestGuildMembersOP, data)
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}
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type UpdateVoiceStateData struct {
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type UpdateVoiceStateData struct {
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GuildID discord.Snowflake `json:"guild_id"`
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GuildID discord.Snowflake `json:"guild_id"`
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ChannelID discord.Snowflake `json:"channel_id"`
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ChannelID discord.Snowflake `json:"channel_id"`
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@ -102,6 +106,10 @@ type UpdateVoiceStateData struct {
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SelfDeaf bool `json:"self_deaf"`
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SelfDeaf bool `json:"self_deaf"`
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}
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}
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func (g *Gateway) UpdateVoiceState(data UpdateVoiceStateData) error {
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return g.Send(VoiceStateUpdateOP, data)
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}
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type UpdateStatusData struct {
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type UpdateStatusData struct {
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Since discord.Milliseconds `json:"since,omitempty"` // 0 if not idle
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Since discord.Milliseconds `json:"since,omitempty"` // 0 if not idle
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Game *discord.Activity `json:"game,omitempty"` // nullable
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Game *discord.Activity `json:"game,omitempty"` // nullable
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@ -109,3 +117,18 @@ type UpdateStatusData struct {
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Status discord.Status `json:"status"`
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Status discord.Status `json:"status"`
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AFK bool `json:"afk"`
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AFK bool `json:"afk"`
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}
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}
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func (g *Gateway) UpdateStatus(data UpdateStatusData) error {
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return g.Send(StatusUpdateOP, data)
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}
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// Undocumented
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type GuildSubscribeData struct {
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GuildID discord.Snowflake `json:"guild_id"`
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Typing bool `json:"typing"`
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Activities bool `json:"activities"`
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}
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func (g *Gateway) GuildSubscribe(data GuildSubscribeData) error {
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return g.Send(GuildSubscriptionsOP, data)
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}
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