Improvements to voice/README.md

This commit is contained in:
Matthew Penner 2020-04-19 21:04:52 -06:00
parent 1e5e0ac38a
commit 7b17afc8e9
1 changed files with 22 additions and 4 deletions

View File

@ -9,9 +9,9 @@
* **Library** - Code within this package
## Connection Flow
* **Application** would get a new `*Voice` instance by calling `NewVoice()`
* When the **application** wants to connect to a voice channel they would call `JoinChannel()` on the
stored `*Voice` instance
* The **application** would get a new `*Voice` instance by calling `NewVoice()`
* When the **application** wants to connect to a voice channel they would call `JoinChannel()` on
the stored `*Voice` instance
---
@ -36,9 +36,27 @@ once the connection is opened, providing the required information to connect to
* Using the information provided in the *Ready Event*, a new UDP connection is opened to the **Voice Server**
and [IP Discovery](https://discordapp.com/developers/docs/topics/voice-connections#ip-discovery) occurs
* After *IP Discovery* returns the **Application**'s external ip and port it connected to the **Voice Server**
with, the **Library** sends a [Select Protocol Event](https://discordapp.com/developers/docs/topics/voice-connections#establishing-a-voice-udp-connection-example-select-protocol-payload)
with, the **library** sends a [Select Protocol Event](https://discordapp.com/developers/docs/topics/voice-connections#establishing-a-voice-udp-connection-example-select-protocol-payload)
to the **Discord Voice Gateway**
* The **library** waits until it receives a [Session Description Event](https://discordapp.com/developers/docs/topics/voice-connections#establishing-a-voice-udp-connection-example-session-description-payload)
from the **Discord Voice Gateway**
* Once the *Session Description Event* is received, [Speaking Events](https://discordapp.com/developers/docs/topics/voice-connections#speaking-example-speaking-payload)
and **Voice Packets** can begin to be sent to the **Discord Voice Gateway** and **Voice Server** respectively
## Usage
* The **application** would get a new `*Voice` instance by calling `NewVoice()` and keep it
stored for when it needs to open voice connections
* When the **application** wants to connect to a voice channel they would call `JoinChannel()` on
the stored `*Voice` instance
* `JoinChannel()` will block as it follows the [Connection Flow](#connection-flow), returning an
`error` if one occurs and a `*Connection` if it was successful
* The **application** should now call `*Connection#Speaking()` with the wanted [voice flag](https://discordapp.com/developers/docs/topics/voice-connections#speaking)
(`Microphone`, `Soundshare`, `Priority`)
* The **application** can now send **Voice Packets** to the `*Connection#OpusSend` channel
which will be sent to the **Voice Server**
* When the **application** wants to stop sending **Voice Packets** they should call
`*Connection#StopSpeaking()`, any required voice cleanup (closing streams, etc), then
`*Connection#Disconnect()`
## Examples
###### Coming SoonTM