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api: More multiple embed support for send functions (#266)
* api: Adapt Client.EditMessage, SendEmbedReply, and SendMessageReply to take in multiple embeds * api: Fix incorrect use of Client.EditMessage * api: Make EditMessage omit empty content or embeds from payload
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parent
19335e5050
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@ -98,7 +98,7 @@ func TestReactions(t *testing.T) {
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msg += fmt.Sprintf(" Total time taken to send all reactions: %v.", time.Now().Sub(now))
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msg += fmt.Sprintf(" Total time taken to send all reactions: %v.", time.Now().Sub(now))
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m, err = client.EditMessage(cfg.ChannelID, m.ID, msg, nil, false)
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m, err = client.EditMessage(cfg.ChannelID, m.ID, msg)
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if err != nil {
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if err != nil {
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t.Fatal("Failed to edit message:", err)
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t.Fatal("Failed to edit message:", err)
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}
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}
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@ -236,10 +236,10 @@ func (c *Client) SendEmbeds(
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// Fires a Message Create Gateway event.
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// Fires a Message Create Gateway event.
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func (c *Client) SendEmbedReply(
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func (c *Client) SendEmbedReply(
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channelID discord.ChannelID,
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channelID discord.ChannelID,
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e discord.Embed, referenceID discord.MessageID) (*discord.Message, error) {
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referenceID discord.MessageID, embeds ...discord.Embed) (*discord.Message, error) {
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return c.SendMessageComplex(channelID, SendMessageData{
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return c.SendMessageComplex(channelID, SendMessageData{
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Embeds: []discord.Embed{e},
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Embeds: embeds,
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Reference: &discord.MessageReference{MessageID: referenceID},
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Reference: &discord.MessageReference{MessageID: referenceID},
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})
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})
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}
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}
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@ -269,15 +269,14 @@ func (c *Client) SendMessage(
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// Fires a Message Create Gateway event.
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// Fires a Message Create Gateway event.
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func (c *Client) SendMessageReply(
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func (c *Client) SendMessageReply(
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channelID discord.ChannelID, content string,
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channelID discord.ChannelID, content string,
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embed *discord.Embed, referenceID discord.MessageID) (*discord.Message, error) {
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referenceID discord.MessageID, embeds ...discord.Embed) (*discord.Message, error) {
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data := SendMessageData{
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data := SendMessageData{
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Content: content,
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Content: content,
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Reference: &discord.MessageReference{MessageID: referenceID},
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Reference: &discord.MessageReference{MessageID: referenceID},
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Embeds: embeds,
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}
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}
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if embed != nil {
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data.Embeds = []discord.Embed{*embed}
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}
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return c.SendMessageComplex(channelID, data)
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return c.SendMessageComplex(channelID, data)
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}
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}
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@ -333,21 +332,23 @@ func (c *Client) EditEmbeds(
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})
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})
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}
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}
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// EditMessage edits a previously sent message. For more documentation, refer to
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// EditMessage edits a previously sent message. If content or embeds are empty
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// EditMessageComplex.
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// the original content or embed will remain untouched. This means EditMessage
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// will only update, but not remove parts of the message.
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//
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// For more documentation, refer to EditMessageComplex.
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func (c *Client) EditMessage(
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func (c *Client) EditMessage(
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channelID discord.ChannelID, messageID discord.MessageID, content string,
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channelID discord.ChannelID, messageID discord.MessageID,
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embed *discord.Embed, suppressEmbeds bool) (*discord.Message, error) {
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content string, embeds ...discord.Embed) (*discord.Message, error) {
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var data = EditMessageData{
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var data EditMessageData
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Content: option.NewNullableString(content),
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if len(content) > 0 {
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data.Content = option.NewNullableString(content)
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}
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}
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if embed != nil {
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data.Embeds = &[]discord.Embed{*embed}
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if len(embeds) > 0 {
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}
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data.Embeds = &embeds
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if suppressEmbeds {
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v := discord.SuppressEmbeds
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data.Flags = &v
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}
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}
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return c.EditMessageComplex(channelID, messageID, data)
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return c.EditMessageComplex(channelID, messageID, data)
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