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State: Added guild emoji handlers
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parent
69f8a5d6ec
commit
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@ -37,29 +37,7 @@ func (s *State) onEvent(iface interface{}) {
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// Handle guilds
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for i := range ev.Guilds {
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guild := ev.Guilds[i]
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if err := s.Store.GuildSet(&guild.Guild); err != nil {
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s.stateErr(err, "Failed to set guild in Ready")
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}
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for i := range guild.Members {
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if err := s.Store.MemberSet(guild.ID, &guild.Members[i]); err != nil {
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s.stateErr(err, "Failed to set guild member in Ready")
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}
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}
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for i := range guild.Channels {
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if err := s.Store.ChannelSet(&guild.Channels[i]); err != nil {
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s.stateErr(err, "Failed to set guild channel in Ready")
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}
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}
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for i := range guild.Presences {
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if err := s.Store.PresenceSet(guild.ID, &guild.Presences[i]); err != nil {
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s.stateErr(err, "Failed to set guild presence in Ready")
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}
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}
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handleGuildCreate(s, &ev.Guilds[i])
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}
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// Handle private channels
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@ -75,34 +53,8 @@ func (s *State) onEvent(iface interface{}) {
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}
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case *gateway.GuildCreateEvent:
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if err := s.Store.GuildSet(&ev.Guild); err != nil {
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s.stateErr(err, "Failed to create guild in state")
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}
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handleGuildCreate(s, ev)
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for _, m := range ev.Members {
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m := m
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if err := s.Store.MemberSet(ev.Guild.ID, &m); err != nil {
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s.stateErr(err, "Failed to add a member from guild in state")
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}
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}
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for _, ch := range ev.Channels {
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ch := ch
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ch.GuildID = ev.Guild.ID // just to make sure
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if err := s.Store.ChannelSet(&ch); err != nil {
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s.stateErr(err, "Failed to add a channel from guild in state")
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}
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}
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for _, p := range ev.Presences {
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p := p
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if err := s.Store.PresenceSet(ev.Guild.ID, &p); err != nil {
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s.stateErr(err, "Failed to add a presence from guild in state")
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}
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}
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case *gateway.GuildUpdateEvent:
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if err := s.Store.GuildSet((*discord.Guild)(ev)); err != nil {
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s.stateErr(err, "Failed to update guild in state")
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@ -4,6 +4,7 @@ import (
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"errors"
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"github.com/diamondburned/arikawa/discord"
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"github.com/diamondburned/arikawa/gateway"
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)
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// Store is the state storage. It should handle mutex itself, and it should only
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@ -84,3 +85,39 @@ type StoreModifier interface {
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// isn't in the storage. There is no strict restrictions on what uses this (the
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// default one does, though), so be advised.
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var ErrStoreNotFound = errors.New("item not found in store")
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// Helper functions
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func handleGuildCreate(s *State, guild *gateway.GuildCreateEvent) {
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if err := s.Store.GuildSet(&guild.Guild); err != nil {
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s.stateErr(err, "Failed to set guild in Ready")
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}
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// Handle guild emojis
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if guild.Emojis != nil {
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if err := s.Store.EmojiSet(guild.ID, guild.Emojis); err != nil {
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s.stateErr(err, "Failed to set guild emojis")
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}
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}
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// Handle guild member
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for i := range guild.Members {
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if err := s.Store.MemberSet(guild.ID, &guild.Members[i]); err != nil {
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s.stateErr(err, "Failed to set guild member in Ready")
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}
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}
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// Handle guild channels
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for i := range guild.Channels {
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if err := s.Store.ChannelSet(&guild.Channels[i]); err != nil {
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s.stateErr(err, "Failed to set guild channel in Ready")
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}
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}
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// Handle guild presences
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for i := range guild.Presences {
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if err := s.Store.PresenceSet(guild.ID, &guild.Presences[i]); err != nil {
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s.stateErr(err, "Failed to set guild presence in Ready")
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}
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}
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}
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