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Separated state errors into a separate no-op logger

This commit is contained in:
diamondburned (Forefront) 2020-01-20 01:06:47 -08:00
parent 27e315ca66
commit 1746065f70
2 changed files with 34 additions and 37 deletions

View file

@ -3,7 +3,6 @@
package state
import (
"log"
"sync"
"github.com/diamondburned/arikawa/discord"
@ -27,10 +26,10 @@ type State struct {
// Ready is not updated by the state.
Ready gateway.ReadyEvent
// ErrorLog logs all errors that handler might have, including state fails.
// This handler will also be used for Session, which would also be used for
// Gateway. Defaults to log.Println.
ErrorLog func(error)
// StateLog logs all errors that come from the state cache. This includes
// not found errors. Defaults to a no-op, as state errors aren't that
// important.
StateLog func(error)
// PreHandler is the manual hook that is executed before the State handler
// is. This should only be used for low-level operations.
@ -47,11 +46,9 @@ type State struct {
func NewFromSession(s *session.Session, store Store) (*State, error) {
state := &State{
Session: s,
Store: store,
ErrorLog: func(err error) {
log.Println("arikawa/state error:", err)
},
Session: s,
Store: store,
StateLog: func(err error) {},
}
s.ErrorLog = func(err error) {

View file

@ -25,20 +25,20 @@ func (s *State) onEvent(iface interface{}) {
// Handle guilds
for _, g := range ev.Guilds {
if err := s.Store.GuildSet(&g); err != nil {
s.wrapErr(err, "Failed to set guild in state")
s.stateErr(err, "Failed to set guild in state")
}
}
// Handle private channels
for _, ch := range ev.PrivateChannels {
if err := s.Store.ChannelSet(&ch); err != nil {
s.wrapErr(err, "Failed to set channel in state")
s.stateErr(err, "Failed to set channel in state")
}
}
// Handle user
if err := s.Store.SelfSet(&ev.User); err != nil {
s.wrapErr(err, "Failed to set self in state")
s.stateErr(err, "Failed to set self in state")
}
// Set Ready to the state
@ -46,12 +46,12 @@ func (s *State) onEvent(iface interface{}) {
case *gateway.GuildCreateEvent:
if err := s.Store.GuildSet(&ev.Guild); err != nil {
s.wrapErr(err, "Failed to create guild in state")
s.stateErr(err, "Failed to create guild in state")
}
for _, m := range ev.Members {
if err := s.Store.MemberSet(ev.Guild.ID, &m); err != nil {
s.wrapErr(err, "Failed to add a member from guild in state")
s.stateErr(err, "Failed to add a member from guild in state")
}
}
@ -59,27 +59,27 @@ func (s *State) onEvent(iface interface{}) {
ch.GuildID = ev.Guild.ID // just to make sure
if err := s.Store.ChannelSet(&ch); err != nil {
s.wrapErr(err, "Failed to add a channel from guild in state")
s.stateErr(err, "Failed to add a channel from guild in state")
}
}
for _, p := range ev.Presences {
if err := s.Store.PresenceSet(ev.Guild.ID, &p); err != nil {
s.wrapErr(err, "Failed to add a presence from guild in state")
s.stateErr(err, "Failed to add a presence from guild in state")
}
}
case *gateway.GuildUpdateEvent:
if err := s.Store.GuildSet((*discord.Guild)(ev)); err != nil {
s.wrapErr(err, "Failed to update guild in state")
s.stateErr(err, "Failed to update guild in state")
}
case *gateway.GuildDeleteEvent:
if err := s.Store.GuildRemove(ev.ID); err != nil {
s.wrapErr(err, "Failed to delete guild in state")
s.stateErr(err, "Failed to delete guild in state")
}
case *gateway.GuildMemberAddEvent:
if err := s.Store.MemberSet(ev.GuildID, &ev.Member); err != nil {
s.wrapErr(err, "Failed to add a member in state")
s.stateErr(err, "Failed to add a member in state")
}
case *gateway.GuildMemberUpdateEvent:
m, err := s.Store.Member(ev.GuildID, ev.User.ID)
@ -92,75 +92,75 @@ func (s *State) onEvent(iface interface{}) {
ev.Update(m)
if err := s.Store.MemberSet(ev.GuildID, m); err != nil {
s.wrapErr(err, "Failed to update a member in state")
s.stateErr(err, "Failed to update a member in state")
}
case *gateway.GuildMemberRemoveEvent:
if err := s.Store.MemberRemove(ev.GuildID, ev.User.ID); err != nil {
s.wrapErr(err, "Failed to remove a member in state")
s.stateErr(err, "Failed to remove a member in state")
}
case *gateway.GuildMembersChunkEvent:
for _, m := range ev.Members {
if err := s.Store.MemberSet(ev.GuildID, &m); err != nil {
s.wrapErr(err, "Failed to add a member from chunk in state")
s.stateErr(err, "Failed to add a member from chunk in state")
}
}
for _, p := range ev.Presences {
if err := s.Store.PresenceSet(ev.GuildID, &p); err != nil {
s.wrapErr(err, "Failed to add a presence from chunk in state")
s.stateErr(err, "Failed to add a presence from chunk in state")
}
}
case *gateway.GuildRoleCreateEvent:
if err := s.Store.RoleSet(ev.GuildID, &ev.Role); err != nil {
s.wrapErr(err, "Failed to add a role in state")
s.stateErr(err, "Failed to add a role in state")
}
case *gateway.GuildRoleUpdateEvent:
if err := s.Store.RoleSet(ev.GuildID, &ev.Role); err != nil {
s.wrapErr(err, "Failed to update a role in state")
s.stateErr(err, "Failed to update a role in state")
}
case *gateway.GuildRoleDeleteEvent:
if err := s.Store.RoleRemove(ev.GuildID, ev.RoleID); err != nil {
s.wrapErr(err, "Failed to remove a role in state")
s.stateErr(err, "Failed to remove a role in state")
}
case *gateway.GuildEmojisUpdateEvent:
if err := s.Store.EmojiSet(ev.GuildID, ev.Emojis); err != nil {
s.wrapErr(err, "Failed to update emojis in state")
s.stateErr(err, "Failed to update emojis in state")
}
case *gateway.ChannelCreateEvent:
if err := s.Store.ChannelSet((*discord.Channel)(ev)); err != nil {
s.wrapErr(err, "Failed to create a channel in state")
s.stateErr(err, "Failed to create a channel in state")
}
case *gateway.ChannelUpdateEvent:
if err := s.Store.ChannelSet((*discord.Channel)(ev)); err != nil {
s.wrapErr(err, "Failed to update a channel in state")
s.stateErr(err, "Failed to update a channel in state")
}
case *gateway.ChannelDeleteEvent:
if err := s.Store.ChannelRemove((*discord.Channel)(ev)); err != nil {
s.wrapErr(err, "Failed to remove a channel in state")
s.stateErr(err, "Failed to remove a channel in state")
}
// *gateway.ChannelPinsUpdateEvent is not tracked.
case *gateway.MessageCreateEvent:
if err := s.Store.MessageSet((*discord.Message)(ev)); err != nil {
s.wrapErr(err, "Failed to add a message in state")
s.stateErr(err, "Failed to add a message in state")
}
case *gateway.MessageUpdateEvent:
if err := s.Store.MessageSet((*discord.Message)(ev)); err != nil {
s.wrapErr(err, "Failed to update a message in state")
s.stateErr(err, "Failed to update a message in state")
}
case *gateway.MessageDeleteEvent:
if err := s.Store.MessageRemove(ev.ChannelID, ev.ID); err != nil {
s.wrapErr(err, "Failed to delete a message in state")
s.stateErr(err, "Failed to delete a message in state")
}
case *gateway.MessageDeleteBulkEvent:
for _, id := range ev.IDs {
if err := s.Store.MessageRemove(ev.ChannelID, id); err != nil {
s.wrapErr(err, "Failed to delete bulk meessages in state")
s.stateErr(err, "Failed to delete bulk meessages in state")
}
}
@ -168,11 +168,11 @@ func (s *State) onEvent(iface interface{}) {
if err := s.Store.PresenceSet(
ev.GuildID, (*discord.Presence)(ev)); err != nil {
s.wrapErr(err, "Failed to update presence in state")
s.stateErr(err, "Failed to update presence in state")
}
}
}
func (s *State) wrapErr(err error, wrap string) {
func (s *State) stateErr(err error, wrap string) {
s.ErrorLog(errors.Wrap(err, wrap))
}