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gateway: Do not resume after 15m
Fixes #341. Unsure if this is a good idea, but 15 minutes seems enough.
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@ -26,6 +26,11 @@ var (
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Encoding = "json"
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Encoding = "json"
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)
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)
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// deadbeatDuration is the duration that limits whether the gateway should
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// resume or restart entirely. If it's less than this duration, then it's deemed
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// resumable.
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const deadbeatDuration = 15 * time.Minute
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// CodeInvalidSequence is the code returned by Discord to signal that the given
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// CodeInvalidSequence is the code returned by Discord to signal that the given
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// sequence number is invalid.
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// sequence number is invalid.
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const CodeInvalidSequence = 4007
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const CodeInvalidSequence = 4007
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@ -345,8 +350,11 @@ func (g *gatewayImpl) OnOp(ctx context.Context, op ws.Op) bool {
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g.gateway.QueueReconnect()
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g.gateway.QueueReconnect()
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case *HelloEvent:
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case *HelloEvent:
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// Reset gateway times.
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g.beatMutex.Lock()
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g.beatMutex.Lock()
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// Determine that we shouldn't reconnect if the last time we've received
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// a heart beat was over (deadbeatDuration) ago.
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resumable := g.echoBeat.IsZero() || time.Since(g.echoBeat) < deadbeatDuration
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// Reset gateway times.
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g.echoBeat = time.Time{}
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g.echoBeat = time.Time{}
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g.sentBeat = time.Time{}
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g.sentBeat = time.Time{}
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g.beatMutex.Unlock()
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g.beatMutex.Unlock()
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@ -356,7 +364,7 @@ func (g *gatewayImpl) OnOp(ctx context.Context, op ws.Op) bool {
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// Send Discord either the Identify packet (if it's a fresh
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// Send Discord either the Identify packet (if it's a fresh
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// connection), or a Resume packet (if it's a dead connection).
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// connection), or a Resume packet (if it's a dead connection).
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if g.state.SessionID == "" || g.state.Sequence == 0 {
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if !resumable || g.state.SessionID == "" || g.state.Sequence == 0 {
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// SessionID is empty, so this is a completely new session.
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// SessionID is empty, so this is a completely new session.
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if err := g.sendIdentify(ctx); err != nil {
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if err := g.sendIdentify(ctx); err != nil {
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g.gateway.SendErrorWrap(err, "failed to send identify")
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g.gateway.SendErrorWrap(err, "failed to send identify")
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