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Merge pull request #81 from mavolin/77-no-limits
This commit is contained in:
commit
05f01964fe
121
api/guild.go
121
api/guild.go
|
@ -103,29 +103,95 @@ func (c *Client) GuildWithCount(id discord.Snowflake) (*discord.Guild, error) {
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)
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}
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// Guilds returns all guilds, automatically paginating. Be careful, as this
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// method may abuse the API by requesting thousands or millions of guilds. For
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// lower-level access, use GuildsRange. Guilds returned have some fields
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// filled only (ID, Name, Icon, Owner, Permissions).
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// Guilds returns a list of partial guild objects the current user is a member
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// of. This method automatically paginates until it reaches the passed limit,
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// or, if the limit is set to 0, has fetched all guilds within the passed
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// range.
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//
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// Max can be 0, in which case the function will try and fetch all guilds.
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func (c *Client) Guilds(max uint) ([]discord.Guild, error) {
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var guilds []discord.Guild
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var after discord.Snowflake = 0
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// As the underlying endpoint has a maximum of 100 guilds per request, at
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// maximum a total of limit/100 rounded up requests will be made, although they
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// may be less, if no more guilds are available.
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//
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// When fetching the guilds, those with the smallest ID will be fetched first.
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//
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// Also note that 100 is the maximum number of guilds a non-bot user can join.
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// Therefore, pagination is not needed for integrations that need to get a list
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// of the users' guilds.
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//
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// Requires the guilds OAuth2 scope.
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func (c *Client) Guilds(limit uint) ([]discord.Guild, error) {
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return c.GuildsAfter(0, limit)
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}
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// GuildsBefore returns a list of partial guild objects the current user is a
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// member of. This method automatically paginates until it reaches the
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// passed limit, or, if the limit is set to 0, has fetched all guilds within
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// the passed range.
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//
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// As the underlying endpoint has a maximum of 100 guilds per request, at
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// maximum a total of limit/100 rounded up requests will be made, although they
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// may be less, if no more guilds are available.
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//
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// Requires the guilds OAuth2 scope.
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func (c *Client) GuildsBefore(before discord.Snowflake, limit uint) ([]discord.Guild, error) {
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var guilds []discord.Guild
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// this is the limit of max guilds per request,as imposed by Discord
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const hardLimit int = 100
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unlimited := max == 0
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unlimited := limit == 0
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for fetch := uint(hardLimit); max > 0 || unlimited; fetch = uint(hardLimit) {
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if max > 0 {
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if fetch > max {
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fetch = max
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for fetch := uint(hardLimit); limit > 0 || unlimited; fetch = uint(hardLimit) {
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if limit > 0 {
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if fetch > limit {
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fetch = limit
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}
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max -= fetch
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limit -= fetch
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}
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g, err := c.GuildsAfter(after, fetch)
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g, err := c.guildsRange(before, 0, fetch)
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if err != nil {
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return guilds, err
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}
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guilds = append(g, guilds...)
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if len(g) < hardLimit {
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break
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}
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before = g[0].ID
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}
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return guilds, nil
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}
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// GuildsAfter returns a list of partial guild objects the current user is a
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// member of. This method automatically paginates until it reaches the
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// passed limit, or, if the limit is set to 0, has fetched all guilds within
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// the passed range.
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//
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// As the underlying endpoint has a maximum of 100 guilds per request, at
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// maximum a total of limit/100 rounded up requests will be made, although they
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// may be less, if no more guilds are available.
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//
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// Requires the guilds OAuth2 scope.
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func (c *Client) GuildsAfter(after discord.Snowflake, limit uint) ([]discord.Guild, error) {
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var guilds []discord.Guild
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// this is the limit of max guilds per request, as imposed by Discord
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const hardLimit int = 100
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unlimited := limit == 0
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for fetch := uint(hardLimit); limit > 0 || unlimited; fetch = uint(hardLimit) {
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if limit > 0 {
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if fetch > limit {
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fetch = limit
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}
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limit -= fetch
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}
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g, err := c.guildsRange(0, after, fetch)
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if err != nil {
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return guilds, err
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}
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@ -141,29 +207,8 @@ func (c *Client) Guilds(max uint) ([]discord.Guild, error) {
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return guilds, nil
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}
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// GuildsBefore fetches guilds before the specified ID. Check GuildsRange.
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func (c *Client) GuildsBefore(before discord.Snowflake, limit uint) ([]discord.Guild, error) {
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return c.GuildsRange(before, 0, limit)
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}
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// GuildsAfter fetches guilds after the specified ID. Check GuildsRange.
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func (c *Client) GuildsAfter(after discord.Snowflake, limit uint) ([]discord.Guild, error) {
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return c.GuildsRange(0, after, limit)
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}
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// GuildsRange returns a list of partial guild objects the current user is a
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// member of. Requires the guilds OAuth2 scope.
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//
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// This endpoint returns 100 guilds by default, which is the maximum number
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// of guilds a non-bot user can join. Therefore, pagination is not needed
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// for integrations that need to get a list of the users' guilds.
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func (c *Client) GuildsRange(before, after discord.Snowflake, limit uint) ([]discord.Guild, error) {
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switch {
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case limit == 0:
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limit = 100
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case limit > 100:
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limit = 100
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}
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func (c *Client) guildsRange(
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before, after discord.Snowflake, limit uint) ([]discord.Guild, error) {
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var param struct {
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Before discord.Snowflake `schema:"before,omitempty"`
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@ -12,33 +12,50 @@ func (c *Client) Member(guildID, userID discord.Snowflake) (*discord.Member, err
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return m, c.RequestJSON(&m, "GET", EndpointGuilds+guildID.String()+"/members/"+userID.String())
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}
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// Members returns members until it reaches max. This function automatically
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// paginates, meaning the normal 1000 limit is handled internally.
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// Members returns a list of members of the guild with the passed id. This
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// method automatically paginates until it reaches the passed limit, or, if the
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// limit is set to 0, has fetched all members within the passed range.
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//
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// Max can be 0, in which case the function will try and fetch all members.
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func (c *Client) Members(guildID discord.Snowflake, max uint) ([]discord.Member, error) {
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// As the underlying endpoint has a maximum of 1000 members per request, at
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// maximum a total of limit/1000 rounded up requests will be made, although
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// they may be less, if no more members are available.
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//
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// When fetching the members, those with the smallest ID will be fetched first.
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func (c *Client) Members(guildID discord.Snowflake, limit uint) ([]discord.Member, error) {
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return c.MembersAfter(guildID, 0, limit)
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}
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// MembersAfter returns a list of members of the guild with the passed id. This
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// method automatically paginates until it reaches the passed limit, or, if the
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// limit is set to 0, has fetched all members within the passed range.
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//
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// As the underlying endpoint has a maximum of 1000 members per request, at
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// maximum a total of limit/1000 rounded up requests will be made, although
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// they may be less, if no more members are available.
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func (c *Client) MembersAfter(
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guildID, after discord.Snowflake, limit uint) ([]discord.Member, error) {
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var mems []discord.Member
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var after discord.Snowflake = 0
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const hardLimit int = 1000
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unlimited := max == 0
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unlimited := limit == 0
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for fetch := uint(hardLimit); max > 0 || unlimited; fetch = uint(hardLimit) {
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if max > 0 {
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if fetch > max {
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fetch = max
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for fetch := uint(hardLimit); limit > 0 || unlimited; fetch = uint(hardLimit) {
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if limit > 0 {
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if fetch > limit {
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fetch = limit
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}
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max -= fetch
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limit -= fetch
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}
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m, err := c.MembersAfter(guildID, after, fetch)
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m, err := c.membersAfter(guildID, after, fetch)
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if err != nil {
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return mems, err
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}
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mems = append(mems, m...)
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// There aren't any to fetch, even if this is less than max.
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// There aren't any to fetch, even if this is less than limit.
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if len(mems) < hardLimit {
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break
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}
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@ -49,9 +66,7 @@ func (c *Client) Members(guildID discord.Snowflake, max uint) ([]discord.Member,
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return mems, nil
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}
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// MembersAfter returns a list of all guild members, from 1-1000 for limits. The
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// default limit is 1 and the maximum limit is 1000.
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func (c *Client) MembersAfter(
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func (c *Client) membersAfter(
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guildID, after discord.Snowflake, limit uint) ([]discord.Member, error) {
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switch {
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118
api/message.go
118
api/message.go
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@ -6,25 +6,93 @@ import (
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"github.com/diamondburned/arikawa/utils/json/option"
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)
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// Messages gets all messages, automatically paginating. Use with care, as
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// this could get as many as hundred thousands of messages, making a lot of
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// queries.
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// Messages returns a list of messages sent in the channel with the passed ID.
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// This method automatically paginates until it reaches the passed limit, or,
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// if the limit is set to 0, has fetched all guilds within the passed ange.
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//
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// Max can be 0, in which case the function will try and fetch all messages.
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func (c *Client) Messages(channelID discord.Snowflake, max uint) ([]discord.Message, error) {
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var msgs []discord.Message
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var after discord.Snowflake = 0
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// As the underlying endpoint has a maximum of 100 messages per request, at
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// maximum a total of limit/100 rounded up requests will be made, although they
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// may be less, if no more messages are available.
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//
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// When fetching the messages, those with the smallest ID will be fetched
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// first.
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func (c *Client) Messages(channelID discord.Snowflake, limit uint) ([]discord.Message, error) {
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return c.MessagesAfter(channelID, 0, limit)
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}
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// MessagesAround returns messages around the ID, with a limit of 100.
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func (c *Client) MessagesAround(
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channelID, around discord.Snowflake, limit uint) ([]discord.Message, error) {
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return c.messagesRange(channelID, 0, 0, around, limit)
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}
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// MessagesBefore returns a list messages sent in the channel with the passed
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// ID. This method automatically paginates until it reaches the passed limit,
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// or, if the limit is set to 0, has fetched all guilds within the passed
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// range.
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//
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// As the underlying endpoint has a maximum of 100 messages per request, at
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// maximum a total of limit/100 rounded up requests will be made, although they
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// may be less, if no more messages are available.
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func (c *Client) MessagesBefore(
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channelID, before discord.Snowflake, limit uint) ([]discord.Message, error) {
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var msgs []discord.Message
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// this is the limit of max messages per request, as imposed by Discord
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const hardLimit int = 100
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unlimited := max == 0
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unlimited := limit == 0
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for fetch := uint(hardLimit); max > 0 || unlimited; fetch = uint(hardLimit) {
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if max > 0 {
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if fetch > max {
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fetch = max
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for fetch := uint(hardLimit); limit > 0 || unlimited; fetch = uint(hardLimit) {
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if limit > 0 {
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if fetch > limit {
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fetch = limit
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}
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max -= fetch
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limit -= fetch
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}
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m, err := c.messagesRange(channelID, before, 0, 0, fetch)
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if err != nil {
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return msgs, err
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}
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msgs = append(m, msgs...)
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if len(m) < hardLimit {
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break
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}
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before = m[0].Author.ID
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}
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return msgs, nil
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}
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// MessagesAfter returns a list messages sent in the channel with the passed
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// ID. This method automatically paginates until it reaches the passed limit,
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// or, if the limit is set to 0, has fetched all guilds within the passed
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// range.
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//
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// As the underlying endpoint has a maximum of 100 messages per request, at
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// maximum a total of limit/100 rounded up requests will be made, although they
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// may be less, if no more messages are available.
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func (c *Client) MessagesAfter(
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channelID, after discord.Snowflake, limit uint) ([]discord.Message, error) {
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var msgs []discord.Message
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// this is the limit of max messages per request, as imposed by Discord
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const hardLimit int = 100
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unlimited := limit == 0
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for fetch := uint(hardLimit); limit > 0 || unlimited; fetch = uint(hardLimit) {
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if limit > 0 {
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if fetch > limit {
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fetch = limit
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}
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limit -= fetch
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}
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m, err := c.messagesRange(channelID, 0, after, 0, fetch)
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|
@ -43,30 +111,8 @@ func (c *Client) Messages(channelID discord.Snowflake, max uint) ([]discord.Mess
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return msgs, nil
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}
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// MessagesAround returns messages around the ID, with a limit of 1-100.
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func (c *Client) MessagesAround(
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channelID, around discord.Snowflake, limit uint) ([]discord.Message, error) {
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return c.messagesRange(channelID, 0, 0, around, limit)
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}
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// MessagesBefore returns messages before the ID, with a limit of 1-100.
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func (c *Client) MessagesBefore(
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channelID, before discord.Snowflake, limit uint) ([]discord.Message, error) {
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return c.messagesRange(channelID, before, 0, 0, limit)
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}
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// MessagesAfter returns messages after the ID, with a limit of 1-100.
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func (c *Client) MessagesAfter(
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channelID, after discord.Snowflake, limit uint) ([]discord.Message, error) {
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return c.messagesRange(channelID, 0, after, 0, limit)
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}
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|
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func (c *Client) messagesRange(
|
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channelID, before, after, around discord.Snowflake,
|
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limit uint) ([]discord.Message, error) {
|
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channelID, before, after, around discord.Snowflake, limit uint) ([]discord.Message, error) {
|
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|
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switch {
|
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case limit == 0:
|
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|
|
|
@ -25,27 +25,88 @@ func (c *Client) Unreact(chID, msgID discord.Snowflake, emoji Emoji) error {
|
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return c.DeleteUserReaction(chID, msgID, 0, emoji)
|
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}
|
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|
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// Reactions returns reactions up to the specified limit. It will paginate
|
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// automatically.
|
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// Reactions returns a list of users that reacted with the passed Emoji. This
|
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// method automatically paginates until it reaches the passed limit, or, if the
|
||||
// limit is set to 0, has fetched all users within the passed range.
|
||||
//
|
||||
// Max can be 0, in which case the function will try and fetch all reactions.
|
||||
// As the underlying endpoint has a maximum of 100 users per request, at
|
||||
// maximum a total of limit/100 rounded up requests will be made, although they
|
||||
// may be less, if no more guilds are available.
|
||||
//
|
||||
// When fetching the users, those with the smallest ID will be fetched first.
|
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func (c *Client) Reactions(
|
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channelID, messageID discord.Snowflake, max uint, emoji Emoji) ([]discord.User, error) {
|
||||
channelID, messageID discord.Snowflake, limit uint, emoji Emoji) ([]discord.User, error) {
|
||||
|
||||
return c.ReactionsAfter(channelID, messageID, 0, limit, emoji)
|
||||
}
|
||||
|
||||
// ReactionsBefore returns a list of users that reacted with the passed Emoji.
|
||||
// This method automatically paginates until it reaches the passed limit, or,
|
||||
// if the limit is set to 0, has fetched all users within the passed range.
|
||||
//
|
||||
// As the underlying endpoint has a maximum of 100 users per request, at
|
||||
// maximum a total of limit/100 rounded up requests will be made, although they
|
||||
// may be less, if no more guilds are available.
|
||||
func (c *Client) ReactionsBefore(
|
||||
channelID, messageID, before discord.Snowflake,
|
||||
limit uint, emoji Emoji) ([]discord.User, error) {
|
||||
|
||||
var users []discord.User
|
||||
var after discord.Snowflake = 0
|
||||
|
||||
const hardLimit int = 100
|
||||
|
||||
for fetch := uint(hardLimit); max > 0; fetch = uint(hardLimit) {
|
||||
if max > 0 {
|
||||
if fetch > max {
|
||||
fetch = max
|
||||
unlimited := limit == 0
|
||||
|
||||
for fetch := uint(hardLimit); limit > 0 || unlimited; fetch = uint(hardLimit) {
|
||||
if limit > 0 {
|
||||
if fetch > limit {
|
||||
fetch = limit
|
||||
}
|
||||
max -= fetch
|
||||
limit -= fetch
|
||||
}
|
||||
|
||||
r, err := c.ReactionsRange(channelID, messageID, 0, after, fetch, emoji)
|
||||
r, err := c.reactionsRange(channelID, messageID, before, 0, fetch, emoji)
|
||||
if err != nil {
|
||||
return users, err
|
||||
}
|
||||
users = append(users, r...)
|
||||
|
||||
if len(r) < hardLimit {
|
||||
break
|
||||
}
|
||||
|
||||
before = r[0].ID
|
||||
}
|
||||
|
||||
return users, nil
|
||||
}
|
||||
|
||||
// ReactionsAfter returns a list of users that reacted with the passed Emoji.
|
||||
// This method automatically paginates until it reaches the passed limit, or,
|
||||
// if the limit is set to 0, has fetched all users within the passed range.
|
||||
//
|
||||
// As the underlying endpoint has a maximum of 100 users per request, at
|
||||
// maximum a total of limit/100 rounded up requests will be made, although they
|
||||
// may be less, if no more guilds are available.
|
||||
func (c *Client) ReactionsAfter(
|
||||
channelID, messageID, after discord.Snowflake, limit uint, emoji Emoji,
|
||||
) ([]discord.User, error) {
|
||||
|
||||
var users []discord.User
|
||||
|
||||
const hardLimit int = 100
|
||||
|
||||
unlimited := limit == 0
|
||||
|
||||
for fetch := uint(hardLimit); limit > 0 || unlimited; fetch = uint(hardLimit) {
|
||||
if limit > 0 {
|
||||
if fetch > limit {
|
||||
fetch = limit
|
||||
}
|
||||
limit -= fetch
|
||||
}
|
||||
|
||||
r, err := c.reactionsRange(channelID, messageID, 0, after, fetch, emoji)
|
||||
if err != nil {
|
||||
return users, err
|
||||
}
|
||||
|
@ -61,25 +122,9 @@ func (c *Client) Reactions(
|
|||
return users, nil
|
||||
}
|
||||
|
||||
// ReactionsBefore gets all reactions before the passed user ID.
|
||||
func (c *Client) ReactionsBefore(
|
||||
channelID, messageID, before discord.Snowflake,
|
||||
limit uint, emoji Emoji) ([]discord.User, error) {
|
||||
|
||||
return c.ReactionsRange(channelID, messageID, before, 0, limit, emoji)
|
||||
}
|
||||
|
||||
// Refer to ReactionsRange.
|
||||
func (c *Client) ReactionsAfter(
|
||||
channelID, messageID, after discord.Snowflake,
|
||||
limit uint, emoji Emoji) ([]discord.User, error) {
|
||||
|
||||
return c.ReactionsRange(channelID, messageID, 0, after, limit, emoji)
|
||||
}
|
||||
|
||||
// ReactionsRange get users before and after IDs. Before, after, and limit are
|
||||
// reactionsRange get users before and after IDs. Before, after, and limit are
|
||||
// optional. A maximum limit of only 100 reactions could be returned.
|
||||
func (c *Client) ReactionsRange(
|
||||
func (c *Client) reactionsRange(
|
||||
channelID, messageID, before, after discord.Snowflake,
|
||||
limit uint, emoji Emoji) ([]discord.User, error) {
|
||||
|
||||
|
|
Loading…
Reference in a new issue