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arikawa/api/message_reaction.go

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package api
import (
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"github.com/diamondburned/arikawa/v3/discord"
"github.com/diamondburned/arikawa/v3/internal/intmath"
"github.com/diamondburned/arikawa/v3/utils/httputil"
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)
const MaxMessageReactionFetchLimit = 100
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// React creates a reaction for the message.
//
// This endpoint requires the READ_MESSAGE_HISTORY permission to be present on
// the current user. Additionally, if nobody else has reacted to the message
// using this emoji, this endpoint requires the 'ADD_REACTIONS' permission to
// be present on the current user.
func (c *Client) React(
channelID discord.ChannelID, messageID discord.MessageID, emoji discord.APIEmoji) error {
return c.FastRequest(
"PUT",
EndpointChannels+channelID.String()+
"/messages/"+messageID.String()+
"/reactions/"+emoji.PathString()+"/@me",
)
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}
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// Unreact removes a reaction the current user has made for the message.
func (c *Client) Unreact(
channelID discord.ChannelID, messageID discord.MessageID, emoji discord.APIEmoji) error {
return c.DeleteUserReaction(channelID, messageID, 0, emoji)
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}
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// Reactions returns a list of users that reacted with the passed Emoji. This
// method automatically paginates until it reaches the passed limit, or, if the
// limit is set to 0, has fetched all users within the passed range.
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//
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// As the underlying endpoint has a maximum of 100 users per request, at
// maximum a total of limit/100 rounded up requests will be made, although they
// may be less, if no more guilds are available.
//
// When fetching the users, those with the smallest ID will be fetched first.
func (c *Client) Reactions(
channelID discord.ChannelID,
messageID discord.MessageID, emoji discord.APIEmoji, limit uint) ([]discord.User, error) {
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return c.ReactionsAfter(channelID, messageID, 0, emoji, limit)
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}
// ReactionsBefore returns a list of users that reacted with the passed Emoji.
// This method automatically paginates until it reaches the passed limit, or,
// if the limit is set to 0, has fetched all users with an id smaller than
// before.
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//
// As the underlying endpoint has a maximum of 100 users per request, at
// maximum a total of limit/100 rounded up requests will be made, although they
// may be less, if no more guilds are available.
func (c *Client) ReactionsBefore(
channelID discord.ChannelID, messageID discord.MessageID,
before discord.UserID, emoji discord.APIEmoji, limit uint) ([]discord.User, error) {
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users := make([]discord.User, 0, limit)
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fetch := uint(MaxMessageReactionFetchLimit)
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unlimited := limit == 0
for limit > 0 || unlimited {
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if limit > 0 {
// Only fetch as much as we need. Since limit gradually decreases,
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// we only need to fetch intmath.Min(fetch, limit).
fetch = uint(intmath.Min(MaxMessageReactionFetchLimit, int(limit)))
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limit -= fetch
}
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r, err := c.reactionsRange(channelID, messageID, before, 0, emoji, fetch)
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if err != nil {
return users, err
}
users = append(r, users...)
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if len(r) < MaxMessageReactionFetchLimit {
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break
}
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before = r[0].ID
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}
if len(users) == 0 {
return nil, nil
}
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return users, nil
}
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// ReactionsAfter returns a list of users that reacted with the passed Emoji.
// This method automatically paginates until it reaches the passed limit, or,
// if the limit is set to 0, has fetched all users with an id higher than
// after.
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//
// As the underlying endpoint has a maximum of 100 users per request, at
// maximum a total of limit/100 rounded up requests will be made, although they
// may be less, if no more guilds are available.
func (c *Client) ReactionsAfter(
channelID discord.ChannelID, messageID discord.MessageID,
after discord.UserID, emoji discord.APIEmoji, limit uint) ([]discord.User, error) {
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users := make([]discord.User, 0, limit)
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fetch := uint(MaxMessageReactionFetchLimit)
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unlimited := limit == 0
for limit > 0 || unlimited {
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if limit > 0 {
// Only fetch as much as we need. Since limit gradually decreases,
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// we only need to fetch intmath.Min(fetch, limit).
fetch = uint(intmath.Min(MaxMessageReactionFetchLimit, int(limit)))
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limit -= fetch
}
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r, err := c.reactionsRange(channelID, messageID, 0, after, emoji, fetch)
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if err != nil {
return users, err
}
users = append(users, r...)
if len(r) < MaxMessageReactionFetchLimit {
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break
}
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after = r[len(r)-1].ID
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}
if len(users) == 0 {
return nil, nil
}
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return users, nil
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}
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// reactionsRange get users before and after IDs. Before, after, and limit are
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// optional. A maximum limit of only 100 reactions could be returned.
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func (c *Client) reactionsRange(
channelID discord.ChannelID, messageID discord.MessageID,
before, after discord.UserID, emoji discord.APIEmoji, limit uint) ([]discord.User, error) {
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switch {
case limit == 0:
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limit = 25
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case limit > 100:
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limit = 100
}
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var param struct {
Before discord.UserID `schema:"before,omitempty"`
After discord.UserID `schema:"after,omitempty"`
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Limit uint `schema:"limit"`
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}
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param.Before = before
param.After = after
param.Limit = limit
var users []discord.User
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return users, c.RequestJSON(
&users, "GET", EndpointChannels+channelID.String()+
"/messages/"+messageID.String()+
"/reactions/"+emoji.PathString(),
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httputil.WithSchema(c, param),
)
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}
// DeleteUserReaction deletes another user's reaction.
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//
// This endpoint requires the MANAGE_MESSAGES permission to be present on the
// current user.
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func (c *Client) DeleteUserReaction(
channelID discord.ChannelID,
messageID discord.MessageID, userID discord.UserID, emoji discord.APIEmoji) error {
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var user = "@me"
if userID > 0 {
user = userID.String()
}
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return c.FastRequest(
"DELETE",
EndpointChannels+channelID.String()+
"/messages/"+messageID.String()+
"/reactions/"+emoji.PathString()+"/"+user,
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)
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}
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// DeleteReactions deletes all the reactions for a given emoji on a message.
//
// This endpoint requires the MANAGE_MESSAGES permission to be present on the
// current user.
//
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// Fires a Message Reaction Remove Emoji Gateway event.
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func (c *Client) DeleteReactions(
channelID discord.ChannelID, messageID discord.MessageID, emoji discord.APIEmoji) error {
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return c.FastRequest(
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"DELETE",
EndpointChannels+channelID.String()+
"/messages/"+messageID.String()+
"/reactions/"+emoji.PathString(),
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)
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}
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// DeleteAllReactions deletes all reactions on a message.
//
// This endpoint requires the MANAGE_MESSAGES permission to be present on the
// current user.
//
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// Fires a Message Reaction Remove All Gateway event.
func (c *Client) DeleteAllReactions(
channelID discord.ChannelID, messageID discord.MessageID) error {
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return c.FastRequest(
"DELETE",
EndpointChannels+channelID.String()+"/messages/"+messageID.String()+"/reactions",
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)
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}