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arikawa/utils/heart/heart.go

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// Package heart implements a general purpose pacemaker.
package heart
import (
"context"
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"sync"
"sync/atomic"
"time"
"github.com/pkg/errors"
)
// Debug is the default logger that Pacemaker uses.
var Debug = func(v ...interface{}) {}
var ErrDead = errors.New("no heartbeat replied")
// AtomicTime is a thread-safe UnixNano timestamp guarded by atomic.
type AtomicTime struct {
unixnano int64
}
func (t *AtomicTime) Get() int64 {
return atomic.LoadInt64(&t.unixnano)
}
func (t *AtomicTime) Set(time time.Time) {
atomic.StoreInt64(&t.unixnano, time.UnixNano())
}
func (t *AtomicTime) Time() time.Time {
return time.Unix(0, t.Get())
}
type atomicStop atomic.Value
func (s *atomicStop) Stop() bool {
if v := (*atomic.Value)(s).Load(); v != nil {
ch := v.(chan struct{})
close(ch)
return true
}
return false
}
func (s *atomicStop) Recv() <-chan struct{} {
if v := (*atomic.Value)(s).Load(); v != nil {
return v.(chan struct{})
}
return nil
}
func (s *atomicStop) SetNil() {
(*atomic.Value)(s).Store((chan struct{})(nil))
}
func (s *atomicStop) Reset() {
(*atomic.Value)(s).Store(make(chan struct{}))
}
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type Pacemaker struct {
// Heartrate is the received duration between heartbeats.
Heartrate time.Duration
// Time in nanoseconds, guarded by atomic read/writes.
SentBeat AtomicTime
EchoBeat AtomicTime
// Any callback that returns an error will stop the pacer.
Pace func(context.Context) error
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stop atomicStop
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death chan error
}
func NewPacemaker(heartrate time.Duration, pacer func(context.Context) error) *Pacemaker {
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return &Pacemaker{
Heartrate: heartrate,
Pace: pacer,
}
}
func (p *Pacemaker) Echo() {
// Swap our received heartbeats
// p.LastBeat[0], p.LastBeat[1] = time.Now(), p.LastBeat[0]
p.EchoBeat.Set(time.Now())
}
// Dead, if true, will have Pace return an ErrDead.
func (p *Pacemaker) Dead() bool {
/* Deprecated
if p.LastBeat[0].IsZero() || p.LastBeat[1].IsZero() {
return false
}
return p.LastBeat[0].Sub(p.LastBeat[1]) > p.Heartrate*2
*/
var (
echo = p.EchoBeat.Get()
sent = p.SentBeat.Get()
)
if echo == 0 || sent == 0 {
return false
}
return sent-echo > int64(p.Heartrate)*2
}
// Stop stops the pacemaker, or it does nothing if the pacemaker is not started.
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func (p *Pacemaker) Stop() {
if p.stop.Stop() {
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Debug("(*Pacemaker).stop was sent a stop signal.")
} else {
Debug("(*Pacemaker).stop is nil, skipping.")
}
}
// pace sends a heartbeat with the appropriate timeout for the context.
func (p *Pacemaker) pace() error {
ctx, cancel := context.WithTimeout(context.Background(), p.Heartrate)
defer cancel()
return p.Pace(ctx)
}
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func (p *Pacemaker) start() error {
// Reset states to its old position.
p.EchoBeat.Set(time.Time{})
p.SentBeat.Set(time.Time{})
// Create a new ticker.
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tick := time.NewTicker(p.Heartrate)
defer tick.Stop()
// Echo at least once
p.Echo()
for {
if err := p.pace(); err != nil {
return errors.Wrap(err, "failed to pace")
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}
// Paced, save:
p.SentBeat.Set(time.Now())
if p.Dead() {
return ErrDead
}
select {
case <-p.stop.Recv():
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return nil
case <-tick.C:
}
}
}
// StartAsync starts the pacemaker asynchronously. The WaitGroup is optional.
func (p *Pacemaker) StartAsync(wg *sync.WaitGroup) (death chan error) {
p.death = make(chan error)
p.stop.Reset()
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if wg != nil {
wg.Add(1)
}
go func() {
p.death <- p.start()
// Debug.
Debug("Pacemaker returned.")
// Mark the stop channel as nil, so later Close() calls won't block forever.
p.stop.SetNil()
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// Mark the pacemaker loop as done.
if wg != nil {
wg.Done()
}
}()
return p.death
}