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arikawa/gateway/events.go

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package gateway
import "github.com/diamondburned/arikawa/discord"
// Rules: VOICE_STATE_UPDATE -> VoiceStateUpdateEvent
// https://discordapp.com/developers/docs/topics/gateway#connecting-and-resuming
type (
HelloEvent struct {
HeartbeatInterval discord.Milliseconds `json:"heartbeat_interval"`
}
// Ready is too big, so it's moved to ready.go
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ResumedEvent struct{}
// InvalidSessionEvent indicates if the event is resumable.
InvalidSessionEvent bool
)
// https://discordapp.com/developers/docs/topics/gateway#channels
type (
ChannelCreateEvent discord.Channel
ChannelUpdateEvent discord.Channel
ChannelDeleteEvent discord.Channel
ChannelPinsUpdateEvent struct {
GuildID discord.Snowflake `json:"guild_id,omitempty"`
ChannelID discord.Snowflake `json:"channel_id,omitempty"`
LastPin discord.Timestamp `json:"timestamp,omitempty"`
}
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ChannelUnreadUpdateEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
ChannelUnreadUpdates []struct {
ID discord.Snowflake `json:"id"`
LastMessageID discord.Snowflake `json:"last_message_id"`
}
}
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)
// https://discordapp.com/developers/docs/topics/gateway#guilds
type (
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GuildCreateEvent struct {
discord.Guild
Joined discord.Timestamp `json:"timestamp,omitempty"`
Large bool `json:"large,omitempty"`
Unavailable bool `json:"unavailable,omitempty"`
MemberCount uint64 `json:"member_count,omitempty"`
VoiceStates []discord.VoiceState `json:"voice_states,omitempty"`
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Members []discord.Member `json:"members,omitempty"`
Channels []discord.Channel `json:"channel,omitempty"`
Presences []discord.Presence `json:"presences,omitempty"`
}
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GuildUpdateEvent discord.Guild
GuildDeleteEvent struct {
ID discord.Snowflake `json:"id"`
// Unavailable if false == removed
Unavailable bool `json:"unavailable"`
}
GuildBanAddEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
User discord.User `json:"user"`
}
GuildBanRemoveEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
User discord.User `json:"user"`
}
GuildEmojisUpdateEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
Emojis []discord.Emoji `json:"emoji"`
}
GuildIntegrationsUpdateEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
}
GuildMemberAddEvent struct {
discord.Member
GuildID discord.Snowflake `json:"guild_id"`
}
GuildMemberRemoveEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
User discord.User `json:"user"`
}
GuildMemberUpdateEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
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RoleIDs []discord.Snowflake `json:"roles"`
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User discord.User `json:"user"`
Nick string `json:"nick"`
}
// GuildMembersChunkEvent is sent when Guild Request Members is called.
GuildMembersChunkEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
Members []discord.Member `json:"members"`
// Whatever's not found goes here
NotFound []string `json:"not_found,omitempty"`
// Only filled if requested
Presences []discord.Presence `json:"presences,omitempty"`
}
// GuildMemberListUpdate is an undocumented event. It's received when the
// client sends over GuildSubscriptions with the Channels field used.
// The State package does not handle this event.
GuildMemberListUpdate struct {
ID string `json:"id"`
GuildID discord.Snowflake `json:"guild_id"`
MemberCount uint64 `json:"member_count"`
OnlineCount uint64 `json:"online_count"`
// Groups is all the visible role sections.
Groups []GuildMemberListGroup `json:"groups"`
Ops []GuildMemberListOp `json:"ops"`
}
GuildMemberListGroup struct {
ID string `json:"id"` // either discord.Snowflake Role IDs or "online"
Count uint64 `json:"count"`
}
GuildMemberListOp struct {
// Mysterious string, so far spotted to be [SYNC, INSERT, UPDATE, DELETE].
Op string `json:"op"`
// NON-SYNC ONLY
// Only available for Ops that aren't "SYNC".
Index int `json:"index,omitempty"`
Item GuildMemberListOpItem `json:"item,omitempty"`
// SYNC ONLY
// Range requested in GuildSubscribeData.
Range [2]int `json:"range,omitempty"`
// Items is basically a linear list of roles and members, similarly to
// how the client renders it. No, it's not nested.
Items []GuildMemberListOpItem `json:"items,omitempty"`
}
// GuildMemberListOpItem is an enum. Either of the fields are provided, but
// never both. Refer to (*GuildMemberListUpdate).Ops for more.
GuildMemberListOpItem struct {
Group *GuildMemberListGroup `json:"group,omitempty"`
Member *struct {
discord.Member
HoistedRole string `json:"hoisted_role"`
Presence discord.Presence `json:"presence"`
} `json:"member,omitempty"`
}
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GuildRoleCreateEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
Role discord.Role `json:"role"`
}
GuildRoleUpdateEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
Role discord.Role `json:"role"`
}
GuildRoleDeleteEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
RoleID discord.Snowflake `json:"role_id"`
}
)
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func (u GuildMemberUpdateEvent) Update(m *discord.Member) {
m.RoleIDs = u.RoleIDs
m.User = u.User
m.Nick = u.Nick
}
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// https://discordapp.com/developers/docs/topics/gateway#messages
type (
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MessageCreateEvent struct {
discord.Message
Member *discord.Member `json:"member,omitempty"`
}
MessageUpdateEvent struct {
discord.Message
Member *discord.Member `json:"member,omitempty"`
}
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MessageDeleteEvent struct {
ID discord.Snowflake `json:"id"`
ChannelID discord.Snowflake `json:"channel_id"`
GuildID discord.Snowflake `json:"guild_id,omitempty"`
}
MessageDeleteBulkEvent struct {
IDs []discord.Snowflake `json:"ids"`
ChannelID discord.Snowflake `json:"channel_id"`
GuildID discord.Snowflake `json:"guild_id,omitempty"`
}
MessageReactionAddEvent struct {
UserID discord.Snowflake `json:"user_id"`
ChannelID discord.Snowflake `json:"channel_id"`
MessageID discord.Snowflake `json:"message_id"`
Emoji discord.Emoji `json:"emoji,omitempty"`
GuildID discord.Snowflake `json:"guild_id,omitempty"`
Member *discord.Member `json:"member,omitempty"`
}
MessageReactionRemoveEvent struct {
UserID discord.Snowflake `json:"user_id"`
ChannelID discord.Snowflake `json:"channel_id"`
MessageID discord.Snowflake `json:"message_id"`
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Emoji discord.Emoji `json:"emoji"`
GuildID discord.Snowflake `json:"guild_id,omitempty"`
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}
MessageReactionRemoveAllEvent struct {
ChannelID discord.Snowflake `json:"channel_id"`
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MessageID discord.Snowflake `json:"message_id"`
GuildID discord.Snowflake `json:"guild_id,omitempty"`
}
MessageReactionRemoveEmoji struct {
ChannelID discord.Snowflake `json:"channel_id"`
MessageID discord.Snowflake `json:"message_id"`
Emoji discord.Emoji `json:"emoji"`
GuildID discord.Snowflake `json:"guild_id,omitempty"`
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}
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MessageAckEvent struct {
MessageID discord.Snowflake `json:"message_id"`
ChannelID discord.Snowflake `json:"channel_id"`
}
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)
// https://discordapp.com/developers/docs/topics/gateway#presence
type (
// Clients may only update their game status 5 times per 20 seconds.
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PresenceUpdateEvent discord.Presence
PresencesReplaceEvent []discord.Presence
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// SessionsReplaceEvent is an undocumented user event. It's likely used for
// current user's presence updates.
SessionsReplaceEvent []struct {
Status discord.Status `json:"status"`
SessionID string `json:"session_id"`
Game *discord.Activity `json:"game"`
Activities []discord.Activity `json:"activities"`
ClientInfo struct {
Version int `json:"version"`
OS string `json:"os"`
Client string `json:"client"`
} `json:"client_info"`
Active bool `json:"active"`
}
TypingStartEvent struct {
ChannelID discord.Snowflake `json:"channel_id"`
UserID discord.Snowflake `json:"user_id"`
Timestamp discord.UnixTimestamp `json:"timestamp"`
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GuildID discord.Snowflake `json:"guild_id,omitempty"`
Member *discord.Member `json:"member,omitempty"`
}
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UserUpdateEvent discord.User
)
// https://discordapp.com/developers/docs/topics/gateway#voice
type (
VoiceStateUpdateEvent discord.VoiceState
VoiceServerUpdateEvent struct {
Token string `json:"token"`
GuildID discord.Snowflake `json:"guild_id"`
Endpoint string `json:"endpoint"`
}
)
// https://discordapp.com/developers/docs/topics/gateway#webhooks
type (
WebhooksUpdateEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
ChannelID discord.Snowflake `json:"channel_id"`
}
)
// Undocumented
type (
UserGuildSettingsUpdateEvent UserGuildSettings
UserSettingsUpdateEvent UserSettings
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UserNoteUpdateEvent struct {
ID discord.Snowflake `json:"id"`
Note string `json:"note"`
}
)
type (
RelationshipAdd Relationship
RelationshipRemove Relationship
)