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arikawa/gateway/gateway.go

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// Package gateway handles the Discord gateway (or Websocket) connection, its
// events, and everything related to it. This includes logging into the
// Websocket.
//
// This package does not abstract events and function handlers; instead, it
// leaves that to the session package. This package exposes only a single Events
// channel.
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package gateway
import (
"context"
"net/url"
"runtime"
"time"
"github.com/diamondburned/arikawa/api"
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"github.com/diamondburned/arikawa/internal/httputil"
"github.com/diamondburned/arikawa/internal/json"
"github.com/diamondburned/arikawa/internal/wsutil"
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"github.com/pkg/errors"
)
const (
EndpointGateway = api.Endpoint + "gateway"
EndpointGatewayBot = api.EndpointGateway + "/bot"
Version = "6"
Encoding = "json"
)
var (
// WSTimeout is the timeout for connecting and writing to the Websocket,
// before Gateway cancels and fails.
WSTimeout = wsutil.DefaultTimeout
// WSBuffer is the size of the Event channel. This has to be at least 1 to
// make space for the first Event: Ready or Resumed.
WSBuffer = 10
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// WSRetries is the times Gateway would try and connect or reconnect to the
// gateway.
WSRetries = uint(5)
// WSError is the default error handler
WSError = func(err error) {}
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// WSExtraReadTimeout is the duration to be added to Hello, as a read
// timeout for the websocket.
WSExtraReadTimeout = time.Second
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)
var (
ErrMissingForResume = errors.New(
"missing session ID or sequence for resuming")
ErrWSMaxTries = errors.New("max tries reached")
)
func GatewayURL() (string, error) {
var Gateway struct {
URL string `json:"url"`
}
return Gateway.URL, httputil.DefaultClient.RequestJSON(
&Gateway, "GET", EndpointGateway)
}
// Identity is used as the default identity when initializing a new Gateway.
var Identity = IdentifyProperties{
OS: runtime.GOOS,
Browser: "Arikawa",
Device: "Arikawa",
}
type Gateway struct {
WS *wsutil.Websocket
json.Driver
// Timeout for connecting and writing to the Websocket, uses default
// WSTimeout (global).
WSTimeout time.Duration
// Retries on connect and reconnect.
WSRetries uint // 3
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// All events sent over are pointers to Event structs (structs suffixed with
// "Event")
Events chan Event
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SessionID string
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Identifier *Identifier
Pacemaker *Pacemaker
Sequence *Sequence
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ErrorLog func(err error) // default to log.Println
// Only use for debugging
// If this channel is non-nil, all incoming OP packets will also be sent
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// here. This should be buffered, so to not block the main loop.
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OP chan Event
// Filled by methods, internal use
paceDeath <-chan error
handler chan struct{}
}
// NewGateway starts a new Gateway with the default stdlib JSON driver. For more
// information, refer to NewGatewayWithDriver.
func NewGateway(token string) (*Gateway, error) {
return NewGatewayWithDriver(token, json.Default{})
}
// NewGatewayWithDriver connects to the Gateway and authenticates automatically.
func NewGatewayWithDriver(token string, driver json.Driver) (*Gateway, error) {
URL, err := GatewayURL()
if err != nil {
return nil, errors.Wrap(err, "Failed to get gateway endpoint")
}
g := &Gateway{
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Driver: driver,
WSTimeout: WSTimeout,
WSRetries: WSRetries,
Events: make(chan Event, WSBuffer),
Identifier: DefaultIdentifier(token),
Sequence: NewSequence(),
ErrorLog: WSError,
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}
// Parameters for the gateway
param := url.Values{}
param.Set("v", Version)
param.Set("encoding", Encoding)
// Append the form to the URL
URL += "?" + param.Encode()
ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout)
defer cancel()
// Create a new undialed Websocket.
ws, err := wsutil.NewCustom(ctx, wsutil.NewConn(driver), URL)
if err != nil {
return nil, errors.Wrap(err, "Failed to connect to Gateway "+URL)
}
g.WS = ws
// Try and dial it
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return g, nil
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}
// Close closes the underlying Websocket connection.
func (g *Gateway) Close() error {
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// Stop the pacemaker
g.Pacemaker.Stop()
// Stop the event handler
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if g.handler != nil {
close(g.handler)
g.handler = nil
}
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// Stop the Websocket
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return g.WS.Close(nil)
}
// Reconnects and resumes.
func (g *Gateway) Reconnect() error {
// Close, but we don't care about the error (I think)
g.Close()
// Actually a reconnect at this point.
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return g.Open()
}
func (g *Gateway) Open() error {
// Reconnect timeout
ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout)
defer cancel()
var Lerr error
for i := uint(0); i < g.WSRetries; i++ {
// Check if context is expired
if err := ctx.Err(); err != nil {
// Don't bother if it's expired
return err
}
// Reconnect to the Gateway
if err := g.WS.Redial(ctx); err != nil {
// Save the error, retry again
Lerr = errors.Wrap(err, "Failed to reconnect")
continue
}
// Try to resume the connection
if err := g.Start(); err != nil {
// If the connection is rate limited (documented behavior):
// https://discordapp.com/developers/docs/topics/gateway#rate-limiting
if err == ErrInvalidSession {
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// Close the connection
g.Close()
continue // then retry
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}
// Else, fatal
return errors.Wrap(err, "Failed to start gateway")
}
// Started successfully, return
return nil
}
// Check if any earlier errors are fatal
if Lerr != nil {
return Lerr
}
// We tried.
return ErrWSMaxTries
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}
// Start authenticates with the websocket, or resume from a dead Websocket
// connection. This function doesn't block. To block until a fatal error, use
// Wait().
func (g *Gateway) Start() error {
// This is where we'll get our events
ch := g.WS.Listen()
// Wait for an OP 10 Hello
var hello HelloEvent
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if _, err := AssertEvent(g, <-ch, HelloOP, &hello); err != nil {
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return errors.Wrap(err, "Error at Hello")
}
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// Start the pacemaker with the heartrate received from Hello
g.Pacemaker = &Pacemaker{
Heartrate: hello.HeartbeatInterval.Duration(),
Pace: g.Heartbeat,
OnDead: g.Reconnect,
}
// Pacemaker dies here, only when it's fatal.
g.paceDeath = g.Pacemaker.StartAsync()
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// Send Discord either the Identify packet (if it's a fresh connection), or
// a Resume packet (if it's a dead connection).
if g.SessionID == "" {
// SessionID is empty, so this is a completely new session.
if err := g.Identify(); err != nil {
return errors.Wrap(err, "Failed to identify")
}
} else {
if err := g.Resume(); err != nil {
return errors.Wrap(err, "Failed to resume")
}
}
// Start the event handler
g.handler = make(chan struct{})
go g.handleWS(g.handler)
return nil
}
func (g *Gateway) Wait() error {
return <-g.paceDeath
}
// handleWS uses the Websocket and parses them into g.Events.
func (g *Gateway) handleWS(stop <-chan struct{}) {
ch := g.WS.Listen()
for {
select {
case <-stop:
return
case ev := <-ch:
// Check for error
if ev.Error != nil {
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g.ErrorLog(ev.Error)
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continue
}
// Handle the event
if err := HandleEvent(g, ev.Data); err != nil {
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g.ErrorLog(errors.Wrap(err, "WS handler error"))
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}
}
}
}
func (g *Gateway) Send(code OPCode, v interface{}) error {
var op = OP{
Code: code,
}
if v != nil {
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b, err := g.Driver.Marshal(v)
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if err != nil {
return errors.Wrap(err, "Failed to encode v")
}
op.Data = b
}
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b, err := g.Driver.Marshal(op)
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if err != nil {
return errors.Wrap(err, "Failed to encode payload")
}
ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout)
defer cancel()
return g.WS.Send(ctx, b)
}