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arikawa/discord/emoji.go

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package discord
import "strings"
type Emoji struct {
ID EmojiID `json:"id,string"` // NullSnowflake for unicode emojis
Name string `json:"name"`
// These fields are optional
RoleIDs []RoleID `json:"roles,omitempty"`
User User `json:"user,omitempty"`
RequireColons bool `json:"require_colons,omitempty"`
Managed bool `json:"managed,omitempty"`
Animated bool `json:"animated,omitempty"`
}
// EmojiURL returns the URL of the emoji and auto-detects a suitable type.
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//
// This will only work for custom emojis.
func (e Emoji) EmojiURL() string {
if e.Animated {
return e.EmojiURLWithType(GIFImage)
}
return e.EmojiURLWithType(PNGImage)
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}
// EmojiURLWithType returns the URL to the emoji's image.
//
// This will only work for custom emojis.
//
// Supported ImageTypes: PNG, GIF
func (e Emoji) EmojiURLWithType(t ImageType) string {
if e.ID.IsNull() {
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return ""
}
if t == AutoImage {
return e.EmojiURL()
}
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return "https://cdn.discordapp.com/emojis/" + t.format(e.ID.String())
}
// APIString returns a string usable for sending over to the API.
func (e Emoji) APIString() string {
if !e.ID.IsValid() {
return e.Name // is unicode
}
return e.Name + ":" + e.ID.String()
}
// String formats the string like how the client does.
func (e Emoji) String() string {
if e.ID == 0 {
return e.Name
}
var parts = [3]string{
"", e.Name, e.ID.String(),
}
if e.Animated {
parts[0] = "a"
}
return "<" + strings.Join(parts[:], ":") + ">"
}