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arikawa/gateway/events_map.go

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package gateway
// Event is any event struct. They have an "Event" suffixed to them.
type Event = interface{}
// EventCreator maps an event type string to a constructor.
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var EventCreator = map[string]func() Event{
"HELLO": func() Event { return new(HelloEvent) },
"READY": func() Event { return new(ReadyEvent) },
"READY_SUPPLEMENTAL": func() Event { return new(ReadySupplementalEvent) },
"RESUMED": func() Event { return new(ResumedEvent) },
"INVALID_SESSION": func() Event { return new(InvalidSessionEvent) },
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"CHANNEL_CREATE": func() Event { return new(ChannelCreateEvent) },
"CHANNEL_UPDATE": func() Event { return new(ChannelUpdateEvent) },
"CHANNEL_DELETE": func() Event { return new(ChannelDeleteEvent) },
"CHANNEL_PINS_UPDATE": func() Event { return new(ChannelPinsUpdateEvent) },
"CHANNEL_UNREAD_UPDATE": func() Event { return new(ChannelUnreadUpdateEvent) },
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"GUILD_CREATE": func() Event { return new(GuildCreateEvent) },
"GUILD_UPDATE": func() Event { return new(GuildUpdateEvent) },
"GUILD_DELETE": func() Event { return new(GuildDeleteEvent) },
"GUILD_BAN_ADD": func() Event { return new(GuildBanAddEvent) },
"GUILD_BAN_REMOVE": func() Event { return new(GuildBanRemoveEvent) },
"GUILD_EMOJIS_UPDATE": func() Event { return new(GuildEmojisUpdateEvent) },
"GUILD_INTEGRATIONS_UPDATE": func() Event { return new(GuildIntegrationsUpdateEvent) },
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"GUILD_MEMBER_ADD": func() Event { return new(GuildMemberAddEvent) },
"GUILD_MEMBER_REMOVE": func() Event { return new(GuildMemberRemoveEvent) },
"GUILD_MEMBER_UPDATE": func() Event { return new(GuildMemberUpdateEvent) },
"GUILD_MEMBERS_CHUNK": func() Event { return new(GuildMembersChunkEvent) },
"GUILD_MEMBER_LIST_UPDATE": func() Event { return new(GuildMemberListUpdate) },
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"GUILD_ROLE_CREATE": func() Event { return new(GuildRoleCreateEvent) },
"GUILD_ROLE_UPDATE": func() Event { return new(GuildRoleUpdateEvent) },
"GUILD_ROLE_DELETE": func() Event { return new(GuildRoleDeleteEvent) },
"INVITE_CREATE": func() Event { return new(InviteCreateEvent) },
"INVITE_DELETE": func() Event { return new(InviteDeleteEvent) },
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"MESSAGE_CREATE": func() Event { return new(MessageCreateEvent) },
"MESSAGE_UPDATE": func() Event { return new(MessageUpdateEvent) },
"MESSAGE_DELETE": func() Event { return new(MessageDeleteEvent) },
"MESSAGE_DELETE_BULK": func() Event { return new(MessageDeleteBulkEvent) },
"MESSAGE_REACTION_ADD": func() Event { return new(MessageReactionAddEvent) },
"MESSAGE_REACTION_REMOVE": func() Event { return new(MessageReactionRemoveEvent) },
"MESSAGE_REACTION_REMOVE_ALL": func() Event { return new(MessageReactionRemoveAllEvent) },
"MESSAGE_REACTION_REMOVE_EMOJI": func() Event { return new(MessageReactionRemoveEmojiEvent) },
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"MESSAGE_ACK": func() Event { return new(MessageAckEvent) },
"PRESENCE_UPDATE": func() Event { return new(PresenceUpdateEvent) },
"PRESENCES_REPLACE": func() Event { return new(PresencesReplaceEvent) },
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"SESSIONS_REPLACE": func() Event { return new(SessionsReplaceEvent) },
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"TYPING_START": func() Event { return new(TypingStartEvent) },
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"VOICE_STATE_UPDATE": func() Event { return new(VoiceStateUpdateEvent) },
"VOICE_SERVER_UPDATE": func() Event { return new(VoiceServerUpdateEvent) },
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"WEBHOOKS_UPDATE": func() Event { return new(WebhooksUpdateEvent) },
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"INTERACTION_CREATE": func() Event { return new(InteractionCreateEvent) },
"USER_UPDATE": func() Event { return new(UserUpdateEvent) },
"USER_SETTINGS_UPDATE": func() Event { return new(UserSettingsUpdateEvent) },
"USER_GUILD_SETTINGS_UPDATE": func() Event { return new(UserGuildSettingsUpdateEvent) },
"USER_NOTE_UPDATE": func() Event { return new(UserNoteUpdateEvent) },
"RELATIONSHIP_ADD": func() Event { return new(RelationshipAddEvent) },
"RELATIONSHIP_REMOVE": func() Event { return new(RelationshipRemoveEvent) },
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}