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arikawa/api/guild.go

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package api
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import (
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"io"
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"github.com/diamondburned/arikawa/discord" // for clarity
"github.com/diamondburned/arikawa/utils/httputil"
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)
var EndpointGuilds = Endpoint + "guilds/"
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// https://discordapp.com/developers/docs/resources/guild#create-guild-json-params
type CreateGuildData struct {
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Name string `json:"name"`
Icon Image `json:"image,omitempty"`
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// package dc is just package discord
Verification discord.Verification `json:"verification_level"`
Notification discord.Notification `json:"default_message_notifications"`
ExplicitFilter discord.ExplicitFilter `json:"explicit_content_filter"`
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// [0] (First entry) is ALWAYS @everyone.
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Roles []discord.Role `json:"roles,omitempty"`
// Voice only
VoiceRegion string `json:"region,omitempty"`
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// Partial, id field is ignored. Usually only Name and Type are changed.
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Channels []discord.Channel `json:"channels,omitempty"`
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}
func (c *Client) CreateGuild(data CreateGuildData) (*discord.Guild, error) {
var g *discord.Guild
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return g, c.RequestJSON(&g, "POST", Endpoint+"guilds", httputil.WithJSONBody(c, data))
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}
func (c *Client) Guild(guildID discord.Snowflake) (*discord.Guild, error) {
var g *discord.Guild
return g, c.RequestJSON(&g, "GET", EndpointGuilds+guildID.String())
}
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// Guilds returns all guilds, automatically paginating. Be careful, as this
// method may abuse the API by requesting thousands or millions of guilds. For
// lower-level access, usee GuildsRange. Guilds returned have some fields
// filled only (ID, Name, Icon, Owner, Permissions).
func (c *Client) Guilds(max uint) ([]discord.Guild, error) {
var guilds []discord.Guild
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var after discord.Snowflake = 0
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const hardLimit int = 100
for fetch := uint(hardLimit); max > 0; fetch = uint(hardLimit) {
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if max > 0 {
if fetch > max {
fetch = max
}
max -= fetch
}
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g, err := c.GuildsAfter(after, fetch)
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if err != nil {
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return guilds, err
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}
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guilds = append(guilds, g...)
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if len(g) < hardLimit {
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break
}
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after = g[hardLimit-1].ID
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}
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return guilds, nil
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}
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// GuildsBefore fetches guilds. Check GuildsRange.
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func (c *Client) GuildsBefore(before discord.Snowflake, limit uint) ([]discord.Guild, error) {
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return c.GuildsRange(before, 0, limit)
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}
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// GuildsAfter fetches guilds. Check GuildsRange.
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func (c *Client) GuildsAfter(after discord.Snowflake, limit uint) ([]discord.Guild, error) {
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return c.GuildsRange(0, after, limit)
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}
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// GuildsRange fetches guilds. The limit is 1-100.
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func (c *Client) GuildsRange(before, after discord.Snowflake, limit uint) ([]discord.Guild, error) {
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if limit == 0 {
limit = 100
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}
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if limit > 100 {
limit = 100
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}
var param struct {
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Before discord.Snowflake `schema:"before"`
After discord.Snowflake `schema:"after"`
Limit uint `schema:"limit"`
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}
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param.Before = before
param.After = after
param.Limit = limit
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var gs []discord.Guild
return gs, c.RequestJSON(
&gs, "GET",
EndpointMe+"/guilds",
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httputil.WithSchema(c, param),
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)
}
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func (c *Client) LeaveGuild(guildID discord.Snowflake) error {
return c.FastRequest("DELETE", EndpointMe+"/guilds/"+guildID.String())
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}
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// https://discordapp.com/developers/docs/resources/guild#modify-guild-json-params
type ModifyGuildData struct {
Name string `json:"name,omitempty"`
Region string `json:"region,omitempty"`
Icon Image `json:"image,omitempty"`
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// package d is just package discord
Verification *discord.Verification `json:"verification_level,omitempty"`
Notification *discord.Notification `json:"default_message_notifications,omitempty"`
ExplicitFilter *discord.ExplicitFilter `json:"explicit_content_filter,omitempty"`
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AFKChannelID *discord.Snowflake `json:"afk_channel_id,string,omitempty"`
AFKTimeout *discord.Seconds `json:"afk_timeout,omitempty"`
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OwnerID discord.Snowflake `json:"owner_id,string,omitempty"`
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Splash Image `json:"splash,omitempty"`
Banner Image `json:"banner,omitempty"`
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SystemChannelID discord.Snowflake `json:"system_channel_id,string,omitempty"`
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}
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func (c *Client) ModifyGuild(
guildID discord.Snowflake, data ModifyGuildData) (*discord.Guild, error) {
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var g *discord.Guild
return g, c.RequestJSON(
&g, "PATCH",
EndpointGuilds+guildID.String(),
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httputil.WithJSONBody(c, data),
)
}
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func (c *Client) DeleteGuild(guildID discord.Snowflake) error {
return c.FastRequest("DELETE", EndpointGuilds+guildID.String())
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}
// GuildVoiceRegions is the same as /voice, but returns VIP ones as well if
// available.
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func (c *Client) VoiceRegionsGuild(guildID discord.Snowflake) ([]discord.VoiceRegion, error) {
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var vrs []discord.VoiceRegion
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return vrs, c.RequestJSON(&vrs, "GET", EndpointGuilds+guildID.String()+"/regions")
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}
// Integrations requires MANAGE_GUILD.
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func (c *Client) Integrations(guildID discord.Snowflake) ([]discord.Integration, error) {
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var ints []discord.Integration
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return ints, c.RequestJSON(&ints, "GET", EndpointGuilds+guildID.String()+"/integrations")
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}
// AttachIntegration requires MANAGE_GUILD.
func (c *Client) AttachIntegration(
guildID, integrationID discord.Snowflake,
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integrationType discord.Service) error {
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var param struct {
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Type discord.Service `json:"type"`
ID discord.Snowflake `json:"id"`
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}
return c.FastRequest(
"POST",
EndpointGuilds+guildID.String()+"/integrations",
httputil.WithJSONBody(c, param),
)
}
// ModifyIntegration requires MANAGE_GUILD.
func (c *Client) ModifyIntegration(
guildID, integrationID discord.Snowflake,
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expireBehavior, expireGracePeriod int, emoticons bool) error {
var param struct {
ExpireBehavior int `json:"expire_behavior"`
ExpireGracePeriod int `json:"expire_grace_period"`
EnableEmoticons bool `json:"enable_emoticons"`
}
param.ExpireBehavior = expireBehavior
param.ExpireGracePeriod = expireGracePeriod
param.EnableEmoticons = emoticons
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return c.FastRequest(
"PATCH",
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EndpointGuilds+guildID.String()+"/integrations/"+integrationID.String(),
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httputil.WithSchema(c, param),
)
}
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func (c *Client) SyncIntegration(guildID, integrationID discord.Snowflake) error {
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return c.FastRequest("POST", EndpointGuilds+guildID.String()+
"/integrations/"+integrationID.String()+"/sync")
}
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func (c *Client) GuildEmbed(guildID discord.Snowflake) (*discord.GuildEmbed, error) {
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var ge *discord.GuildEmbed
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return ge, c.RequestJSON(&ge, "GET", EndpointGuilds+guildID.String()+"/embed")
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}
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// ModifyGuildEmbed modifies the guild embed and updates the passed in
// GuildEmbed data.
//
// This method should be used with care: if you still want the embed enabled,
// you need to set the Enabled boolean, even if it's already enabled. If you
// don't, JSON will default it to false.
func (c *Client) ModifyGuildEmbed(guildID discord.Snowflake, data *discord.GuildEmbed) error {
return c.RequestJSON(&data, "PATCH", EndpointGuilds+guildID.String()+"/embed")
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}
// GuildVanityURL returns *Invite, but only Code and Uses are filled. Requires
// MANAGE_GUILD.
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func (c *Client) GuildVanityURL(guildID discord.Snowflake) (*discord.Invite, error) {
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var inv *discord.Invite
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return inv, c.RequestJSON(&inv, "GET", EndpointGuilds+guildID.String()+"/vanity-url")
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}
type GuildImageType string
const (
GuildShield GuildImageType = "shield"
GuildBanner1 GuildImageType = "banner1"
GuildBanner2 GuildImageType = "banner2"
GuildBanner3 GuildImageType = "banner3"
GuildBanner4 GuildImageType = "banner4"
)
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func (c *Client) GuildImageURL(guildID discord.Snowflake, img GuildImageType) string {
return EndpointGuilds + guildID.String() + "/widget.png?style=" + string(img)
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}
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func (c *Client) GuildImage(guildID discord.Snowflake, img GuildImageType) (io.ReadCloser, error) {
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r, err := c.Request("GET", c.GuildImageURL(guildID, img))
if err != nil {
return nil, err
}
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return r.GetBody(), nil
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}