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arikawa/bot/ctx.go

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package bot
import (
"fmt"
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"log"
"os"
"os/signal"
"strings"
"sync"
"time"
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"github.com/pkg/errors"
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"github.com/diamondburned/arikawa/v2/api"
"github.com/diamondburned/arikawa/v2/bot/extras/shellwords"
"github.com/diamondburned/arikawa/v2/gateway"
"github.com/diamondburned/arikawa/v2/state"
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)
// Prefixer checks a message if it starts with the desired prefix. By default,
// NewPrefix() is used.
type Prefixer func(*gateway.MessageCreateEvent) (prefix string, ok bool)
// NewPrefix creates a simple prefix checker using strings. As the default
// prefix is "!", the function is called as NewPrefix("!").
func NewPrefix(prefixes ...string) Prefixer {
return func(msg *gateway.MessageCreateEvent) (string, bool) {
for _, prefix := range prefixes {
if strings.HasPrefix(msg.Content, prefix) {
return prefix, true
}
}
return "", false
}
}
// ArgsParser is the function type for parsing message content into fields,
// usually delimited by spaces.
type ArgsParser func(content string) ([]string, error)
// DefaultArgsParser implements a parser similar to that of shell's,
// implementing quotes as well as escapes.
func DefaultArgsParser() ArgsParser {
return shellwords.Parse
}
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// Context is the bot state for commands and subcommands.
//
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// Commands
//
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// A command can be created by making it a method of Commands, or whatever
// struct was given to the constructor. This following example creates a command
// with a single integer argument (which can be ran with "~example 123"):
//
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// func (c *Commands) Example(
// m *gateway.MessageCreateEvent, i int) (string, error) {
//
// return fmt.Sprintf("You sent: %d", i)
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// }
//
// Commands' exported methods will all be used as commands. Messages are parsed
// with its first argument (the command) mapped accordingly to c.MapName, which
// capitalizes the first letter automatically to reflect the exported method
// name.
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//
// A command can either return either an error, or data and error. The only data
// types allowed are string, *discord.Embed, and *api.SendMessageData. Any other
// return types will invalidate the method.
//
// Events
//
// An event can only have one argument, which is the pointer to the event
// struct. It can also only return error.
//
// func (c *Commands) Example(o *gateway.TypingStartEvent) error {
// log.Println("Someone's typing!")
// return nil
// }
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type Context struct {
*Subcommand
*state.State
// Descriptive (but optional) bot name
Name string
// Descriptive help body
Description string
// Called to parse message content, default to DefaultArgsParser().
ParseArgs ArgsParser
// Called to check a message's prefix. The default prefix is "!". Refer to
// NewPrefix().
HasPrefix Prefixer
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// AllowBot makes the router also process MessageCreate events from bots.
// This is false by default and only applies to MessageCreate.
AllowBot bool
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// QuietUnknownCommand, if true, will not make the bot reply with an unknown
// command error into the chat. This will apply to all other subcommands.
// SilentUnknown controls whether or not an ErrUnknownCommand should be
// returned (instead of a silent error).
SilentUnknown struct {
// Command when true will silent only unknown commands. Known
// subcommands with unknown commands will still error out.
Command bool
// Subcommand when true will suppress unknown subcommands.
Subcommand bool
}
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// FormatError formats any errors returned by anything, including the method
// commands or the reflect functions. This also includes invalid usage
// errors or unknown command errors. Returning an empty string means
// ignoring the error.
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//
// By default, this field replaces all @ with @\u200b, which prevents an
// @everyone mention.
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FormatError func(error) string
// ErrorLogger logs any error that anything makes and the library can't
// reply to the client. This includes any event callback errors that aren't
// Message Create.
ErrorLogger func(error)
// ReplyError when true replies to the user the error. This only applies to
// MessageCreate events.
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ReplyError bool
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// EditableCommands when true will also listen for MessageUpdateEvent and
// treat them as newly created messages. This is convenient if you want
// to quickly edit a message and re-execute the command.
EditableCommands bool
// Subcommands contains all the registered subcommands. This is not
// exported, as it shouldn't be used directly.
subcommands []*Subcommand
// Quick access map from event types to pointers. This map will never have
// MessageCreateEvent's type.
typeCache sync.Map // map[reflect.Type][]*CommandContext
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}
// Start quickly starts a bot with the given command. It will prepend "Bot"
// into the token automatically. Refer to example/ for usage.
func Start(
token string, cmd interface{},
opts func(*Context) error) (wait func() error, err error) {
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s, err := state.New("Bot " + token)
if err != nil {
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return nil, errors.Wrap(err, "failed to create a dgo session")
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}
// fail api request if they (will) take up more than 5 minutes
s.Client.Client.Timeout = 5 * time.Minute
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c, err := New(s, cmd)
if err != nil {
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return nil, errors.Wrap(err, "failed to create rfrouter")
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}
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s.Gateway.ErrorLog = func(err error) {
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c.ErrorLogger(err)
}
if opts != nil {
if err := opts(c); err != nil {
return nil, err
}
}
c.AddIntents(c.DeriveIntents())
c.AddIntents(gateway.IntentGuilds) // for channel event caching
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cancel := c.Start()
if err := s.Open(); err != nil {
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return nil, errors.Wrap(err, "failed to connect to Discord")
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}
return func() error {
Wait()
// remove handler first
cancel()
// then finish closing session
return s.Close()
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}, nil
}
// Wait blocks until SIGINT.
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func Wait() {
sigs := make(chan os.Signal, 1)
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signal.Notify(sigs, os.Interrupt)
<-sigs
}
// New makes a new context with a "~" as the prefix. cmds must be a pointer to a
// struct with a *Context field. Example:
//
// type Commands struct {
// Ctx *Context
// }
//
// cmds := &Commands{}
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// c, err := bot.New(session, cmds)
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//
// The default prefix is "~", which means commands must start with "~" followed
// by the command name in the first argument, else it will be ignored.
//
// c.Start() should be called afterwards to actually handle incoming events.
func New(s *state.State, cmd interface{}) (*Context, error) {
c, err := NewSubcommand(cmd)
if err != nil {
return nil, err
}
ctx := &Context{
Subcommand: c,
State: s,
ParseArgs: DefaultArgsParser(),
HasPrefix: NewPrefix("~"),
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FormatError: func(err error) string {
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// Escape all pings, including @everyone.
return strings.Replace(err.Error(), "@", "@\u200b", -1)
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},
ErrorLogger: func(err error) {
log.Println("Bot error:", err)
},
ReplyError: true,
}
if err := ctx.InitCommands(ctx); err != nil {
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return nil, errors.Wrap(err, "failed to initialize with given cmds")
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}
return ctx, nil
}
// AddIntents adds the given Gateway Intent into the Gateway. This is a
// convenient function that calls Gateway's AddIntent.
func (ctx *Context) AddIntents(i gateway.Intents) {
ctx.Gateway.AddIntents(i)
}
// Subcommands returns the slice of subcommands. To add subcommands, use
// RegisterSubcommand().
func (ctx *Context) Subcommands() []*Subcommand {
// Getter is not useless, refer to the struct doc for reason.
return ctx.subcommands
}
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// FindMethod finds a method based on the struct and method name. The queried
// names will have their flags stripped.
//
// // Find a command from the main context:
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// cmd := ctx.FindMethod("", "Method")
// // Find a command from a subcommand:
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// cmd = ctx.FindMethod("Starboard", "Reset")
//
func (ctx *Context) FindCommand(structName, methodName string) *MethodContext {
if structName == "" {
return ctx.Subcommand.FindCommand(methodName)
}
for _, sub := range ctx.subcommands {
if sub.StructName == structName {
return sub.FindCommand(methodName)
}
}
return nil
}
// MustRegisterSubcommand tries to register a subcommand, and will panic if it
// fails. This is recommended, as subcommands won't change after initializing
// once in runtime, thus fairly harmless after development.
//
// If no names are given or if the first name is empty, then the subcommand name
// will be derived from the struct name. If one name is given, then that name
// will override the struct name. Any other name values will be aliases.
//
// It is recommended to use this method to add subcommand aliases over manually
// altering the Aliases slice of each Subcommand, as it does collision checks
// against other subcommands as well.
func (ctx *Context) MustRegisterSubcommand(cmd interface{}, names ...string) *Subcommand {
s, err := ctx.RegisterSubcommand(cmd, names...)
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if err != nil {
panic(err)
}
return s
}
// RegisterSubcommand registers and adds cmd to the list of subcommands. It will
// also return the resulting Subcommand. Refer to MustRegisterSubcommand for the
// names argument.
func (ctx *Context) RegisterSubcommand(cmd interface{}, names ...string) (*Subcommand, error) {
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s, err := NewSubcommand(cmd)
if err != nil {
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return nil, errors.Wrap(err, "failed to add subcommand")
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}
// Register the subcommand's name.
s.NeedsName()
if len(names) > 0 && names[0] != "" {
s.Command = names[0]
}
if len(names) > 1 {
// Copy the slice for expected behaviors.
s.Aliases = append([]string(nil), names[1:]...)
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}
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if err := s.InitCommands(ctx); err != nil {
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return nil, errors.Wrap(err, "failed to initialize subcommand")
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}
// Check if the existing command name already exists. This could really be
// optimized, but since it's in a cold path, who cares.
var subcommandNames = append([]string{s.Command}, s.Aliases...)
for _, name := range subcommandNames {
for _, sub := range ctx.subcommands {
// Check each alias against the subcommand name.
if sub.Command == name {
return nil, fmt.Errorf("new subcommand has duplicate name: %q", name)
}
// Also check each alias against other subcommands' aliases.
for _, subalias := range sub.Aliases {
if subalias == name {
return nil, fmt.Errorf("new subcommand has duplicate alias: %q", name)
}
}
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}
}
ctx.subcommands = append(ctx.subcommands, s)
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return s, nil
}
// emptyMentionTypes is used by Start() to not parse any mentions.
var emptyMentionTypes = []api.AllowedMentionType{}
// Start adds itself into the session handlers. This needs to be run. The
// returned function is a delete function, which removes itself from the
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// Session handlers.
func (ctx *Context) Start() func() {
return ctx.State.AddHandler(func(v interface{}) {
err := ctx.callCmd(v)
if err == nil {
return
}
str := ctx.FormatError(err)
if str == "" {
return
}
mc, isMessage := v.(*gateway.MessageCreateEvent)
// Log the main error if reply is disabled or if the event isn't a
// message.
if !ctx.ReplyError || !isMessage {
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// Ignore trivial errors:
switch err.(type) {
case *ErrInvalidUsage, *ErrUnknownCommand:
// Ignore
default:
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ctx.ErrorLogger(errors.Wrap(err, "command error"))
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}
return
}
// Only reply if the event is not a message.
if !isMessage {
return
}
_, err = ctx.SendMessageComplex(mc.ChannelID, api.SendMessageData{
// Escape the error using the message sanitizer:
Content: ctx.SanitizeMessage(str),
AllowedMentions: &api.AllowedMentions{
// Don't allow mentions.
Parse: emptyMentionTypes,
},
})
if err != nil {
ctx.ErrorLogger(errors.Wrap(err, "failed to send message"))
// TODO: there ought to be a better way lol
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}
})
}
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// Close closes the gateway gracefully. Bots that need to preserve the session
// ID after closing should NOT use this method.
func (ctx *Context) Close() error {
return ctx.Session.CloseGracefully()
}
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// Call should only be used if you know what you're doing.
func (ctx *Context) Call(event interface{}) error {
return ctx.callCmd(event)
}
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// Help generates a full Help message. It serves mainly as a reference for
// people to reimplement and change. It doesn't show hidden commands.
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func (ctx *Context) Help() string {
return ctx.HelpGenerate(false)
}
// HelpGenerate generates a full Help message. It serves mainly as a reference
// for people to reimplement and change. If showHidden is true, then hidden
// subcommands and commands will be shown.
func (ctx *Context) HelpGenerate(showHidden bool) string {
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// Generate the header.
buf := strings.Builder{}
buf.WriteString("__Help__")
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// Name an
if ctx.Name != "" {
buf.WriteString(": " + ctx.Name)
}
if ctx.Description != "" {
buf.WriteString("\n" + IndentLines(ctx.Description))
}
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// Separators
buf.WriteString("\n---\n")
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// Generate all commands
if help := ctx.Subcommand.Help(); help != "" {
buf.WriteString("__Commands__\n")
buf.WriteString(IndentLines(help))
buf.WriteByte('\n')
}
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var subcommands = ctx.Subcommands()
var subhelps = make([]string, 0, len(subcommands))
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for _, sub := range subcommands {
if sub.Hidden && !showHidden {
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continue
}
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help := sub.HelpShowHidden(showHidden)
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if help == "" {
continue
}
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help = IndentLines(help)
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builder := strings.Builder{}
builder.WriteString("**")
builder.WriteString(sub.Command)
builder.WriteString("**")
for _, alias := range sub.Aliases {
builder.WriteString("|")
builder.WriteString("**")
builder.WriteString(alias)
builder.WriteString("**")
}
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if sub.Description != "" {
builder.WriteString(": ")
builder.WriteString(sub.Description)
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}
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builder.WriteByte('\n')
builder.WriteString(help)
subhelps = append(subhelps, builder.String())
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}
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if len(subhelps) > 0 {
buf.WriteString("---\n")
buf.WriteString("__Subcommands__\n")
buf.WriteString(IndentLines(strings.Join(subhelps, "\n")))
}
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return buf.String()
}
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// IndentLine prefixes every line from input with a single-level indentation.
func IndentLines(input string) string {
const indent = " "
var lines = strings.Split(input, "\n")
for i := range lines {
lines[i] = indent + lines[i]
}
return strings.Join(lines, "\n")
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}
// DeriveIntents derives all possible gateway intents from this context and all
// its subcommands' method handlers and middlewares.
func (ctx *Context) DeriveIntents() gateway.Intents {
var intents = ctx.Subcommand.DeriveIntents()
for _, subcmd := range ctx.subcommands {
intents |= subcmd.DeriveIntents()
}
return intents
}