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arikawa/discord/user.go

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package discord
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type User struct {
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ID Snowflake `json:"id,string"`
Username string `json:"username"`
Discriminator string `json:"discriminator"`
Avatar Hash `json:"avatar"`
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// These fields may be omitted
Bot bool `json:"bot,omitempty"`
MFA bool `json:"mfa_enabled,omitempty"`
DiscordSystem bool `json:"system,omitempty"`
EmailVerified bool `json:"verified,omitempty"`
Locale string `json:"locale,omitempty"`
Email string `json:"email,omitempty"`
Flags UserFlags `json:"flags,omitempty"`
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Nitro UserNitro `json:"premium_type,omitempty"`
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}
type UserFlags uint16
const (
NoFlag UserFlags = 0
DiscordEmployee UserFlags = 1 << iota
DiscordPartner
HypeSquadEvents
BugHunter
HouseBravery
HouseBrilliance
HouseBalance
EarlySupporter
TeamUser
System
)
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type UserNitro uint8
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const (
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NoUserNitro UserNitro = iota
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NitroClassic
NitroFull
)
type Connection struct {
ID Snowflake `json:"id"`
Name string `json:"name"`
Type Service `json:"type"`
Revoked bool `json:"revoked"`
Verified bool `json:"verified"`
FriendSync bool `json:"friend_sync"`
ShowActivity bool `json:"show_activity"`
Visibility ConnectionVisibility `json:"visibility"`
// Only partial
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Integrations []Integration `json:"integrations"`
}
type ConnectionVisibility uint8
const (
ConnectionNotVisible ConnectionVisibility = iota
ConnectionVisibleEveryone
)
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type Status string
const (
UnknownStatus Status = ""
OnlineStatus Status = "online"
DoNotDisturbStatus Status = "dnd"
IdleStatus Status = "idle"
InvisibleStatus Status = "invisible"
OfflineStatus Status = "offline"
)
type Activity struct {
Name string `json:"name"`
Type ActivityType `json:"type"`
URL URL `json:"url"`
// User only
CreatedAt UnixTimestamp `json:"created_at"`
Timestamps struct {
Start UnixMsTimestamp `json:"start,omitempty"`
End UnixMsTimestamp `json:"end,omitempty"`
} `json:"timestamps,omitempty"`
ApplicationID Snowflake `json:"application_id,omitempty"`
Details string `json:"details,omitempty"`
State string `json:"state,omitempty"` // party status
Emoji Emoji `json:"emoji,omitempty"`
Party struct {
ID string `json:"id,omitempty"`
Size [2]int `json:"size,omitempty"` // [ current, max ]
} `json:"party,omitempty"`
Assets struct {
LargeImage string `json:"large_image,omitempty"` // id
LargeText string `json:"large_text,omitempty"`
SmallImage string `json:"small_image,omitempty"` // id
SmallText string `json:"small_text,omitempty"`
} `json:"assets,omitempty"`
Secrets struct {
Join string `json:"join,omitempty"`
Spectate string `json:"spectate,omitempty"`
Match string `json:"match,omitempty"`
} `json:"secrets,omitempty"`
Instance bool `json:"instance,omitempty"`
Flags ActivityFlags `json:"flags,omitempty"`
}
type ActivityType uint8
const (
// Playing $name
GameActivity ActivityType = iota
// Streaming $details
StreamingActivity
// Listening to $name
ListeningActivity
// $emoji $name
CustomActivity
)
type ActivityFlags uint8
const (
InstanceActivity ActivityFlags = 1 << iota
JoinActivity
SpectateActivity
JoinRequestActivity
SyncActivity
PlayActivity
)