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arikawa/discord/message.go

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package discord
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import (
"fmt"
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"github.com/diamondburned/arikawa/v2/utils/json/enum"
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)
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// https://discord.com/developers/docs/resources/channel#message-object
type Message struct {
// ID is the id of the message.
ID MessageID `json:"id,string"`
// Type is the type of message.
Type MessageType `json:"type"`
// ChannelID is the id of the channel the message was sent in.
ChannelID ChannelID `json:"channel_id,string"`
// GuildID is the id of the guild the message was sent in.
GuildID GuildID `json:"guild_id,string,omitempty"`
// Author is the author of the message.
//
// The author object follows the structure of the user object, but is only
// a valid user in the case where the message is generated by a user or bot
// user. If the message is generated by a webhook, the author object
// corresponds to the webhook's id, username, and avatar. You can tell if a
// message is generated by a webhook by checking for the webhook_id on the
// message object.
Author User `json:"author"`
// Content contains the contents of the message.
Content string `json:"content"`
// Timestamp specifies when the message was sent
Timestamp Timestamp `json:"timestamp,omitempty"`
// EditedTimestamp specifies when this message was edited.
//
// IsValid() will return false, if the messages hasn't been edited.
EditedTimestamp Timestamp `json:"edited_timestamp,omitempty"`
// TTS specifies whether the was a TTS message.
TTS bool `json:"tts"`
// Pinned specifies whether the message is pinned.
Pinned bool `json:"pinned"`
// Mentions contains the users specifically mentioned in the message.
//
// The user objects in the mentions array will only have the partial
// member field present in MESSAGE_CREATE and MESSAGE_UPDATE events from
// text-based guild channels.
Mentions []GuildUser `json:"mentions"`
// MentionEveryone specifies whether the message mentions everyone.
MentionEveryone bool `json:"mention_everyone"`
// MentionRoleIDs contains the ids of the roles specifically mentioned in
// the message.
MentionRoleIDs []RoleID `json:"mention_roles"`
// MentionChannels are the channels specifically mentioned in the message.
//
// Not all channel mentions in a message will appear in mention_channels.
// Only textual channels that are visible to everyone in a lurkable guild
// will ever be included. Only crossposted messages (via Channel Following)
// currently include mention_channels at all. If no mentions in the message
// meet these requirements, the slice will be empty.
MentionChannels []ChannelMention `json:"mention_channels,omitempty"`
// Attachments contains any attached files.
Attachments []Attachment `json:"attachments"`
// Embeds contains any embedded content.
Embeds []Embed `json:"embeds"`
Reactions []Reaction `json:"reactions,omitempty"`
// Used for validating a message was sent
Nonce string `json:"nonce,omitempty"`
// WebhookID contains the ID of the webhook, if the message was generated
// by a webhook.
WebhookID WebhookID `json:"webhook_id,string,omitempty"`
// Activity is sent with Rich Presence-related chat embeds.
Activity *MessageActivity `json:"activity,omitempty"`
// Application is sent with Rich Presence-related chat embeds.
Application *MessageApplication `json:"application,omitempty"`
// Reference is the reference data sent with crossposted messages and
// inline replies.
Reference *MessageReference `json:"message_reference,omitempty"`
// ReferencedMessage is the message that was replied to. If not present and
// the type is InlinedReplyMessage, the backend couldn't fetch the
// replied-to message. If null, the message was deleted. If present and
// non-null, it is a message object
ReferencedMessage *Message `json:"referenced_message,omitempty"`
// Flags are the MessageFlags.
Flags MessageFlags `json:"flags"`
}
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// URL generates a Discord client URL to the message. If the message doesn't
// have a GuildID, it will generate a URL with the guild "@me".
func (m Message) URL() string {
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var guildID = "@me"
if m.GuildID.IsValid() {
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guildID = m.GuildID.String()
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}
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return fmt.Sprintf(
"https://discord.com/channels/%s/%s/%s",
guildID, m.ChannelID.String(), m.ID.String(),
)
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}
type MessageType uint8
// https://discord.com/developers/docs/resources/channel#message-object-message-types
const (
DefaultMessage MessageType = iota
RecipientAddMessage
RecipientRemoveMessage
CallMessage
ChannelNameChangeMessage
ChannelIconChangeMessage
ChannelPinnedMessage
GuildMemberJoinMessage
NitroBoostMessage
NitroTier1Message
NitroTier2Message
NitroTier3Message
ChannelFollowAddMessage
GuildDiscoveryDisqualifiedMessage
GuildDiscoveryRequalifiedMessage
_
_
_
_
InlinedReplyMessage
)
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type MessageFlags enum.Enum
// https://discord.com/developers/docs/resources/channel#message-object-message-types
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var (
// NullMessage is the JSON null value of MessageFlags.
NullMessage MessageFlags = enum.Null
// CrosspostedMessage specifies whether the message has been published to
// subscribed channels (via Channel Following).
CrosspostedMessage MessageFlags = 1
// MessageIsCrosspost specifies whether the message originated from a
// message in another channel (via Channel Following).
MessageIsCrosspost MessageFlags = 2
// SuppressEmbeds specifies whether to not include any embeds when
// serializing the message.
SuppressEmbeds MessageFlags = 4
// SourceMessageDeleted specifies whether the source message for the
// crosspost has been deleted (via Channel Following).
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SourceMessageDeleted MessageFlags = 8
// UrgentMessage specifies whether the message came from the urgent message
// system.
UrgentMessage MessageFlags = 16
)
// https://discord.com/developers/docs/resources/channel#channel-mention-object
type ChannelMention struct {
// ChannelID is the ID of the channel.
ChannelID ChannelID `json:"id"`
// GuildID is the ID of the guild containing the channel.
GuildID GuildID `json:"guild_id"`
// ChannelType is the type of channel.
ChannelType ChannelType `json:"type"`
// ChannelName is the name of the channel.
ChannelName string `json:"name"`
}
type GuildUser struct {
User
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Member *Member `json:"member,omitempty"`
}
//
// https://discord.com/developers/docs/resources/channel#message-object-message-activity-structure
type MessageActivity struct {
// Type is the type of message activity.
Type MessageActivityType `json:"type"`
// PartyID is the party_id from a Rich Presence event.
PartyID string `json:"party_id,omitempty"`
}
type MessageActivityType uint8
// https://discord.com/developers/docs/resources/channel#message-object-message-activity-types
const (
JoinMessage MessageActivityType = iota + 1
SpectateMessage
ListenMessage
JoinRequestMessage
)
//
// https://discord.com/developers/docs/resources/channel#message-object-message-application-structure
type MessageApplication struct {
// ID is the id of the application.
ID AppID `json:"id"`
// CoverID is the id of the embed's image asset.
CoverID string `json:"cover_image,omitempty"`
// Description is the application's description.
Description string `json:"description"`
// Icon is the id of the application's icon.
Icon string `json:"icon"`
// Name is the name of the application.
Name string `json:"name"`
}
//
// MessageReference is used in four situations:
//
// Crosspost messages
//
// Messages that originated from another channel (IS_CROSSPOST flag). These
// messages have all three fields, with data of the original message that was
// crossposted.
//
// Channel Follow Add messages
//
// Automatic messages sent when a channel is followed into the current channel
// (type 12). These messages have the ChannelID and GuildID fields, with data
// of the followed announcement channel.
//
// Pin messages
//
// Automatic messages sent when a message is pinned (type 6). These messages
// have MessageID and ChannelID, and GuildID if it is in a guild, with data
// of the message that was pinned.
//
// Replies
//
// Messages replying to a previous message (type 19). These messages have
// MessageID, and ChannelID, and GuildID if it is in a guild, with data of the
// message that was replied to. The ChannelID and GuildID will be the
// same as the reply.
//
// Replies are created by including a message_reference when sending a message.
// When sending, only MessageID is required.
// https://discord.com/developers/docs/resources/channel#message-object-message-reference-structure
type MessageReference struct {
// MessageID is the id of the originating message.
MessageID MessageID `json:"message_id,omitempty"`
// ChannelID is the id of the originating message's channel.
ChannelID ChannelID `json:"channel_id,omitempty"`
// GuildID is the id of the originating message's guild.
GuildID GuildID `json:"guild_id,omitempty"`
}
//
// https://discord.com/developers/docs/resources/channel#attachment-object
type Attachment struct {
// ID is the attachment id.
ID AttachmentID `json:"id,string"`
// Filename is the name of file attached.
Filename string `json:"filename"`
// Size is the size of file in bytes.
Size uint64 `json:"size"`
// URL is the source url of file.
URL URL `json:"url"`
// Proxy is the a proxied url of file.
Proxy URL `json:"proxy_url"`
// Height is the height of the file, if it is an image.
Height uint `json:"height,omitempty"`
// Width is the width of the file, if it is an image.
Width uint `json:"width,omitempty"`
}
//
// https://discord.com/developers/docs/resources/channel#reaction-object
type Reaction struct {
// Count is the amount of times the emoji has been used to react.
Count int `json:"count"`
// Me specifies whether the current user reacted using this emoji.
Me bool `json:"me"`
// Emoji contains emoji information.
Emoji Emoji `json:"emoji"`
}