2020-01-15 04:43:34 +00:00
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package gateway
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import "github.com/diamondburned/arikawa/discord"
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// Rules: VOICE_STATE_UPDATE -> VoiceStateUpdateEvent
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// https://discordapp.com/developers/docs/topics/gateway#connecting-and-resuming
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type (
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HelloEvent struct {
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HeartbeatInterval discord.Milliseconds `json:"heartbeat_interval"`
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}
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ReadyEvent struct {
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Version int `json:"version"`
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User discord.User `json:"user"`
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SessionID string `json:"session_id"`
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PrivateChannels []discord.Channel `json:"private_channels"`
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Guilds []discord.Guild `json:"guilds"`
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2020-01-15 07:34:18 +00:00
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Shard *Shard `json:"shard"`
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2020-01-15 04:43:34 +00:00
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}
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ResumedEvent struct{}
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// InvalidSessionEvent indicates if the event is resumable.
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InvalidSessionEvent bool
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)
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// https://discordapp.com/developers/docs/topics/gateway#channels
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type (
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ChannelCreateEvent discord.Channel
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ChannelUpdateEvent discord.Channel
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ChannelDeleteEvent discord.Channel
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ChannelPinsUpdateEvent struct {
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GuildID discord.Snowflake `json:"guild_id,omitempty"`
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ChannelID discord.Snowflake `json:"channel_id,omitempty"`
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LastPin discord.Timestamp `json:"timestamp,omitempty"`
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}
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)
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// https://discordapp.com/developers/docs/topics/gateway#guilds
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type (
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GuildCreateEvent discord.Guild
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GuildUpdateEvent discord.Guild
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GuildDeleteEvent struct {
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ID discord.Snowflake `json:"id"`
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// Unavailable if false == removed
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Unavailable bool `json:"unavailable"`
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}
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GuildBanAddEvent struct {
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GuildID discord.Snowflake `json:"guild_id"`
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User discord.User `json:"user"`
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}
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GuildBanRemoveEvent struct {
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GuildID discord.Snowflake `json:"guild_id"`
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User discord.User `json:"user"`
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}
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GuildEmojisUpdateEvent struct {
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GuildID discord.Snowflake `json:"guild_id"`
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Emojis []discord.Emoji `json:"emoji"`
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}
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GuildIntegrationsUpdateEvent struct {
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GuildID discord.Snowflake `json:"guild_id"`
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}
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GuildMemberAddEvent struct {
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discord.Member
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GuildID discord.Snowflake `json:"guild_id"`
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}
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GuildMemberRemoveEvent struct {
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GuildID discord.Snowflake `json:"guild_id"`
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User discord.User `json:"user"`
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}
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GuildMemberUpdateEvent struct {
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GuildID discord.Snowflake `json:"guild_id"`
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Roles []discord.Snowflake `json:"roles"`
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User discord.User `json:"user"`
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Nick string `json:"nick"`
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}
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// GuildMembersChunkEvent is sent when Guild Request Members is called.
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GuildMembersChunkEvent struct {
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GuildID discord.Snowflake `json:"guild_id"`
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Members []discord.Member `json:"members"`
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// Whatever's not found goes here
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NotFound []string `json:"not_found,omitempty"`
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// Only filled if requested
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Presences []discord.Presence `json:"presences,omitempty"`
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}
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GuildRoleCreateEvent struct {
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GuildID discord.Snowflake `json:"guild_id"`
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Role discord.Role `json:"role"`
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}
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GuildRoleUpdateEvent struct {
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GuildID discord.Snowflake `json:"guild_id"`
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Role discord.Role `json:"role"`
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}
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GuildRoleDeleteEvent struct {
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GuildID discord.Snowflake `json:"guild_id"`
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RoleID discord.Snowflake `json:"role_id"`
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}
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)
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// https://discordapp.com/developers/docs/topics/gateway#messages
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type (
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MessageCreateEvent discord.Message
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MessageUpdateEvent discord.Message
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MessageDeleteEvent struct {
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ID discord.Snowflake `json:"id"`
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ChannelID discord.Snowflake `json:"channel_id"`
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GuildID discord.Snowflake `json:"guild_id,omitempty"`
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}
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MessageDeleteBulkEvent struct {
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IDs []discord.Snowflake `json:"ids"`
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ChannelID discord.Snowflake `json:"channel_id"`
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GuildID discord.Snowflake `json:"guild_id,omitempty"`
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}
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MessageReactionAddEvent struct {
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UserID discord.Snowflake `json:"user_id"`
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ChannelID discord.Snowflake `json:"channel_id"`
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MessageID discord.Snowflake `json:"message_id"`
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Emoji discord.Emoji `json:"emoji,omitempty"`
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GuildID discord.Snowflake `json:"guild_id,omitempty"`
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Member *discord.Member `json:"member,omitempty"`
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}
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MessageReactionRemoveEvent struct {
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UserID discord.Snowflake `json:"user_id"`
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ChannelID discord.Snowflake `json:"channel_id"`
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MessageID discord.Snowflake `json:"message_id"`
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Emoji discord.Emoji `json:"emoji"`
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GuildID discord.Snowflake `json:"guild_id,omitempty"`
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}
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MessageReactionRemoveAllEvent struct {
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ChannelID discord.Snowflake `json:"channel_id"`
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}
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)
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// https://discordapp.com/developers/docs/topics/gateway#presence
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type (
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// Clients may only update their game status 5 times per 20 seconds.
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PresenceUpdateEvent struct {
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User discord.User `json:"user"`
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Nick string `json:"nick"`
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Roles []discord.Snowflake `json:"roles"`
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GuildID discord.Snowflake `json:"guild_id"`
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PremiumSince discord.Timestamp `json:"premium_since,omitempty"`
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Game *Activity `json:"game"`
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Activities []Activity `json:"activities"`
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Status Status `json:"status"`
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ClientStatus struct {
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Desktop Status `json:"status,omitempty"`
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Mobile Status `json:"mobile,omitempty"`
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Web Status `json:"web,omitempty"`
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} `json:"client_status"`
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}
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TypingStartEvent struct {
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ChannelID discord.Snowflake `json:"channel_id"`
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UserID discord.Snowflake `json:"user_id"`
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Timestamp discord.Timestamp `json:"timestamp"`
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GuildID discord.Snowflake `json:"guild_id,omitempty"`
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Member *discord.Member `json:"member,omitempty"`
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}
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UserUpdateEvent discord.User
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)
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// https://discordapp.com/developers/docs/topics/gateway#voice
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type (
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VoiceStateUpdateEvent discord.VoiceState
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VoiceServerUpdateEvent struct {
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Token string `json:"token"`
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GuildID discord.Snowflake `json:"guild_id"`
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Endpoint string `json:"endpoint"`
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}
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)
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// https://discordapp.com/developers/docs/topics/gateway#webhooks
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type (
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WebhooksUpdateEvent struct {
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GuildID discord.Snowflake `json:"guild_id"`
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ChannelID discord.Snowflake `json:"channel_id"`
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}
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)
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