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arikawa/utils/zlib/zlib.go

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// Package zlib provides abstractions on top of compress/zlib to work with
// Discord's method of compressing websocket packets.
package zlib
import (
"bytes"
"log"
"github.com/pkg/errors"
)
var Suffix = [4]byte{'\x00', '\x00', '\xff', '\xff'}
var ErrPartial = errors.New("only partial payload in buffer")
type Inflator struct {
zlib Reader
wbuf bytes.Buffer // write buffer for writing compressed bytes
rbuf bytes.Buffer // read buffer for writing uncompressed bytes
}
func NewInflator() *Inflator {
return &Inflator{
wbuf: bytes.Buffer{},
rbuf: bytes.Buffer{},
}
}
func (i *Inflator) Write(p []byte) (n int, err error) {
log.Println(p)
// Write to buffer normally.
return i.wbuf.Write(p)
}
// CanFlush returns if Flush() should be called.
func (i *Inflator) CanFlush() bool {
if i.wbuf.Len() < 4 {
return false
}
p := i.wbuf.Bytes()
return bytes.Equal(p[len(p)-4:], Suffix[:])
}
func (i *Inflator) Flush() ([]byte, error) {
// Check if close frames are there:
// if !i.CanFlush() {
// return nil, ErrPartial
// }
// log.Println(i.wbuf.Bytes())
// We should reset the write buffer after flushing.
// defer i.wbuf.Reset()
// We can reset the read buffer while returning its byte slice. This works
// as long as we copy the byte slice before resetting.
defer i.rbuf.Reset()
// Guarantee there's a zlib writer. Since Discord streams zlib, we have to
// reuse the same Reader. Only the first packet has the zlib header.
if i.zlib == nil {
r, err := zlibStreamer(&i.wbuf)
if err != nil {
return nil, errors.Wrap(err, "Failed to make a FLATE reader")
}
// safe assertion
i.zlib = r
// } else {
// // Reset the FLATE reader for future use:
// if err := i.zlib.Reset(&i.wbuf, nil); err != nil {
// return nil, errors.Wrap(err, "Failed to reset zlib reader")
// }
}
// We can ignore zlib.Read's error, as zlib.Close would return them.
_, err := i.rbuf.ReadFrom(i.zlib)
// ErrUnexpectedEOF happens because zlib tries to find the last 4 bytes
// to verify checksum. Discord doesn't send this.
if err != nil {
// Unexpected error, try and close.
return nil, errors.Wrap(err, "Failed to read from FLATE reader")
}
// if err := i.zlib.Close(); err != nil && err != io.ErrUnexpectedEOF {
// // Try and close anyway.
// return nil, errors.Wrap(err, "Failed to read from zlib reader")
// }
// Copy the bytes.
return bytecopy(i.rbuf.Bytes()), nil
}
// func (d *Deflator) TryFlush() ([]byte, error) {
// // Check if the buffer ends with the zlib close suffix.
// if d.wbuf.Len() < 4 {
// return nil, nil
// }
// if p := d.wbuf.Bytes(); !bytes.Equal(p[len(p)-4:], Suffix[:]) {
// return nil, nil
// }
// // Guarantee there's a zlib writer. Since Discord streams zlib, we have to
// // reuse the same Reader. Only the first packet has the zlib header.
// if d.zlib == nil {
// r, err := zlib.NewReader(&d.wbuf)
// if err != nil {
// return nil, errors.Wrap(err, "Failed to make a zlib reader")
// }
// // safe assertion
// d.zlib = r
// }
// // We can reset the read buffer while returning its byte slice. This works
// // as long as we copy the byte slice before resetting.
// defer d.rbuf.Reset()
// defer d.wbuf.Reset()
// // We can ignore zlib.Read's error, as zlib.Close would return them.
// _, err := d.rbuf.ReadFrom(d.zlib)
// log.Println("Read:", err, d.rbuf.String())
// // ErrUnexpectedEOF happens because zlib tries to find the last 4 bytes
// // to verify checksum. Discord doesn't send this.
// // if err != nil && err != io.ErrUnexpectedEOF {
// // // Unexpected error, try and close.
// // return nil, errors.Wrap(err, "Failed to read from zlib reader")
// // }
// if err := d.zlib.Close(); err != nil && err != io.ErrUnexpectedEOF {
// // Try and close anyway.
// return nil, errors.Wrap(err, "Failed to read from zlib reader")
// }
// // Copy the bytes.
// return bytecopy(d.rbuf.Bytes()), nil
// }
func bytecopy(p []byte) []byte {
cpy := make([]byte, len(p))
copy(cpy, p)
return cpy
}