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arikawa/gateway/events.go

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package gateway
import "github.com/diamondburned/arikawa/discord"
// Rules: VOICE_STATE_UPDATE -> VoiceStateUpdateEvent
// https://discordapp.com/developers/docs/topics/gateway#connecting-and-resuming
type (
HelloEvent struct {
HeartbeatInterval discord.Milliseconds `json:"heartbeat_interval"`
}
// Ready is too big, so it's moved to ready.go
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ResumedEvent struct{}
// InvalidSessionEvent indicates if the event is resumable.
InvalidSessionEvent bool
)
// https://discordapp.com/developers/docs/topics/gateway#channels
type (
ChannelCreateEvent discord.Channel
ChannelUpdateEvent discord.Channel
ChannelDeleteEvent discord.Channel
ChannelPinsUpdateEvent struct {
GuildID discord.Snowflake `json:"guild_id,omitempty"`
ChannelID discord.Snowflake `json:"channel_id,omitempty"`
LastPin discord.Timestamp `json:"timestamp,omitempty"`
}
)
// https://discordapp.com/developers/docs/topics/gateway#guilds
type (
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GuildCreateEvent struct {
discord.Guild
Joined discord.Timestamp `json:"timestamp,omitempty"`
Large bool `json:"large,omitempty"`
Unavailable bool `json:"unavailable,omitempty"`
MemberCount uint64 `json:"member_count,omitempty"`
VoiceStates []discord.VoiceState `json:"voice_state,omitempty"`
Members []discord.Member `json:"members,omitempty"`
Channels []discord.Channel `json:"channel,omitempty"`
Presences []discord.Presence `json:"presences,omitempty"`
}
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GuildUpdateEvent discord.Guild
GuildDeleteEvent struct {
ID discord.Snowflake `json:"id"`
// Unavailable if false == removed
Unavailable bool `json:"unavailable"`
}
GuildBanAddEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
User discord.User `json:"user"`
}
GuildBanRemoveEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
User discord.User `json:"user"`
}
GuildEmojisUpdateEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
Emojis []discord.Emoji `json:"emoji"`
}
GuildIntegrationsUpdateEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
}
GuildMemberAddEvent struct {
discord.Member
GuildID discord.Snowflake `json:"guild_id"`
}
GuildMemberRemoveEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
User discord.User `json:"user"`
}
GuildMemberUpdateEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
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RoleIDs []discord.Snowflake `json:"roles"`
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User discord.User `json:"user"`
Nick string `json:"nick"`
}
// GuildMembersChunkEvent is sent when Guild Request Members is called.
GuildMembersChunkEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
Members []discord.Member `json:"members"`
// Whatever's not found goes here
NotFound []string `json:"not_found,omitempty"`
// Only filled if requested
Presences []discord.Presence `json:"presences,omitempty"`
}
GuildRoleCreateEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
Role discord.Role `json:"role"`
}
GuildRoleUpdateEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
Role discord.Role `json:"role"`
}
GuildRoleDeleteEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
RoleID discord.Snowflake `json:"role_id"`
}
)
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func (u GuildMemberUpdateEvent) Update(m *discord.Member) {
m.RoleIDs = u.RoleIDs
m.User = u.User
m.Nick = u.Nick
}
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// https://discordapp.com/developers/docs/topics/gateway#messages
type (
MessageCreateEvent discord.Message
MessageUpdateEvent discord.Message
MessageDeleteEvent struct {
ID discord.Snowflake `json:"id"`
ChannelID discord.Snowflake `json:"channel_id"`
GuildID discord.Snowflake `json:"guild_id,omitempty"`
}
MessageDeleteBulkEvent struct {
IDs []discord.Snowflake `json:"ids"`
ChannelID discord.Snowflake `json:"channel_id"`
GuildID discord.Snowflake `json:"guild_id,omitempty"`
}
MessageReactionAddEvent struct {
UserID discord.Snowflake `json:"user_id"`
ChannelID discord.Snowflake `json:"channel_id"`
MessageID discord.Snowflake `json:"message_id"`
Emoji discord.Emoji `json:"emoji,omitempty"`
GuildID discord.Snowflake `json:"guild_id,omitempty"`
Member *discord.Member `json:"member,omitempty"`
}
MessageReactionRemoveEvent struct {
UserID discord.Snowflake `json:"user_id"`
ChannelID discord.Snowflake `json:"channel_id"`
MessageID discord.Snowflake `json:"message_id"`
Emoji discord.Emoji `json:"emoji"`
GuildID discord.Snowflake `json:"guild_id,omitempty"`
}
MessageReactionRemoveAllEvent struct {
ChannelID discord.Snowflake `json:"channel_id"`
}
)
// https://discordapp.com/developers/docs/topics/gateway#presence
type (
// Clients may only update their game status 5 times per 20 seconds.
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PresenceUpdateEvent discord.Presence
TypingStartEvent struct {
ChannelID discord.Snowflake `json:"channel_id"`
UserID discord.Snowflake `json:"user_id"`
Timestamp discord.UnixTimestamp `json:"timestamp"`
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GuildID discord.Snowflake `json:"guild_id,omitempty"`
Member *discord.Member `json:"member,omitempty"`
}
UserUpdateEvent discord.User
)
// https://discordapp.com/developers/docs/topics/gateway#voice
type (
VoiceStateUpdateEvent discord.VoiceState
VoiceServerUpdateEvent struct {
Token string `json:"token"`
GuildID discord.Snowflake `json:"guild_id"`
Endpoint string `json:"endpoint"`
}
)
// https://discordapp.com/developers/docs/topics/gateway#webhooks
type (
WebhooksUpdateEvent struct {
GuildID discord.Snowflake `json:"guild_id"`
ChannelID discord.Snowflake `json:"channel_id"`
}
)
// Undocumented
type (
UserGuildSettingsUpdateEvent UserGuildSettings
UserSettingsUpdateEvent UserSettings
)